• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Deferred Rendering

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

merkaba48 published

What is the difference between deferred rendering, and forward rendering while using Graphics.blit with render textures to compose an image?

Jun 8, '17 deferred rendering

0 Replies

0 Votes

avatar image

SITH-RULER commented

Lighting issues (weird lines/circles on 3D objects)

Apr 11, '17 lighting·image effects·deferred·deferred rendering

1 Reply

0 Votes

avatar image

VitruvianStickFigure commented

Unity 5.5 global/Player render path setting?

Nov 3, '17 deferred rendering·forward rendering

1 Reply

2 Votes

avatar image

NewTesla commented

Proper SetTargetBuffers usage with Deferred rendering in unity 5.5 (possible problem?)

May 15, '17 in Help Room

1 Reply

0 Votes

avatar image

Absinthe23 published

Particle shaders not visible when using multiple cameras

Dec 12, '16 camera·shaders·culling mask·deferred rendering

0 Replies

0 Votes

avatar image

LukeAPEX commented

My Deferred Cell Shading is not working

Feb 8, '17 shader·shader programming·deferred rendering·toonshading·cellshading

1 Reply

1 Votes

avatar image

sbsmith edited

Deferred render iOS not working

Nov 30, '17 ios·deferred rendering

1 Reply

0 Votes

avatar image

Anton-Korhonen answered

SteamVR + Deferred Lighting = Mirroring has a black screen and tracking losses

Nov 1, '16 rendering·virtual·reality·deferred rendering·forward rendering

1 Reply

0 Votes

avatar image

sporkflips asked

Can I prebake shadows from point lights in deferred rendering to show up when using forward rendering?

Oct 25, '16 lighting·lightmapping·point light·deferred rendering·forward rendering

0 Replies

0 Votes

avatar image

tanoshimi answered

Why is Deferred rendering making everything so pixelated?

Sep 28, '16 not working·reflections·pixelated·deferred rendering·jagged

1 Reply

0 Votes

avatar image

Namey5 commented

Surface shader custom lighting model in deferred lighting

Sep 24, '16 shaders·deferred rendering

0 Replies

0 Votes

avatar image

Ecto-1 commented

Deferred Rendering not rendering any point lights.

Sep 22, '16 in Help Room

0 Replies

0 Votes

avatar image

mimimiprod answered

Modify Gbuffer Layout / Add RenderTarget

Sep 16, '19 shaders·graphics·rendertexture·deferred rendering

2 Replies

1 Votes

avatar image

anurp asked

Are Unity's lighting modes only useful for its built in shaders ?

Jul 4, '16 in Help Room

0 Replies

0 Votes

avatar image

RaduMitroi answered

Unity 5.4 Deferred rendering not working

Jun 27, '16 unity 5·reflections·deferred rendering·forward rendering

0 Replies

0 Votes

avatar image

JawadWalkerUnity published

G-Buffers don't exist...

Jun 11, '16 unity 5·shader·image effects·buffer·deferred rendering

0 Replies

0 Votes

avatar image

binarybehemoth published

How to enable antialiasing for Texture2D

May 17, '16 texture·texture2d·deferred rendering·forward rendering·antialiasing

0 Replies

1 Votes

avatar image

Taorcb edited

[Deferred Decals] Add simple specular channel to deffered decals

May 11, '16 rendering·shaders·shader programming·deferred rendering·decals

0 Replies

0 Votes

avatar image

BEEFDOCTOR published

Box Projected Reflection Probes Misaligned In Deferred Rendering

Apr 30, '16 reflections·deferred rendering

0 Replies

0 Votes

avatar image

_dns_ commented

Poor performance in Forward Rendering

Apr 27, '16 deferred rendering·forward rendering

0 Replies

0 Votes

avatar image

XuTenTen asked

Deferred rendering path still not working on IOS?How can it be supported?

Feb 17, '16 in Help Room

0 Replies

0 Votes

avatar image

Thommy published

Custom water shader and SSR

Jan 26, '16 shader·shaders·water·shaderlab·deferred rendering

0 Replies

1 Votes

avatar image

Monkeynobu published

Dynamic Batching with Deferred Lighting in Unity4.6

Jan 26, '16 dynamic batching·deferred rendering

0 Replies

0 Votes

avatar image

Stefan02 published

How to render pixelated light?

Jan 12, '16 lighting·3d·rendertexture·pixelated·deferred rendering

1 Reply

0 Votes

avatar image

chbfiv edited

How to set the render target(s) for projector shaders?

Dec 30, '15 rendering·graphics·projector·render texture·deferred rendering

1 Reply

0 Votes

avatar image

Runewake asked

Unity Deferred Renderer in Layered Camera System Not Drawing Transparent Objects

Nov 13, '15 in Help Room

0 Replies

0 Votes

avatar image

exploitedtaken published

Deferred ligthing fog and directx 12

Sep 8, '15 in Help Room

0 Replies

0 Votes

avatar image

ripridehi asked

Help understanding transparency in Deferred Rendering?

Sep 3, '15 rendering·transparency·deferred rendering·forward rendering

0 Replies

0 Votes

avatar image

Llockham-Industries commented

Forcing Multi-Pass shader to use Deferred passes instead of Forward passes?

Nov 30, '17 shader·rendering·cg·pass·deferred rendering

1 Reply

0 Votes

avatar image

cubrman commented

Scene View - RenderingPath.DeferredLighting

Jan 17, '18 deferred rendering

1 Reply

0 Votes

  • ‹
  • 1
  • 2
  • 3
  • ›

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

rendering forward rendering shader deferred lighting shaders rendertexture post-process-effect graphics shader programming camera fog point light reflections not working transparency render order lightmapping android 2d vr surface shader post processing image effects light


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges