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Unanswered Questions

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ThisGuyThatsHere commented

How to define custom deferred ambient lighting?

Jul 15, '19 shader·lighting·deferred·ambient light

0 Replies

0 Votes

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bpears edited

exclude_path:deferred causes see through?

Jun 3, '18 shader·surface shader·deferred·deferred rendering

0 Replies

0 Votes

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bpears commented

How to use realtime reflection probe in custom surface shader (Deferred Rendering)?

May 30, '18 reflection·surface shader·deferred·probes

0 Replies

0 Votes

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khud117 asked

Shadows don't appear when using spotlight?

Apr 20, '18 in Help Room

0 Replies

0 Votes

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Gua asked

Post processing stack fog and two camera setup

Apr 27, '17 fog·post processing·deferred

0 Replies

0 Votes

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ale-carrazzoni published

Global fog does not work with deferred rendering

Dec 17, '16 fog·deferred

0 Replies

0 Votes

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TrueBlue10 edited

Deferred lighting ignore viewport rect?

Aug 19, '16 camera·rendertexture·deferred

0 Replies

0 Votes

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jolix commented

Stencil buffer custom usage with deferred lighting?

Jul 1, '16 stencil·deferred

0 Replies

0 Votes

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Eiseno asked

Shader is not working in Deferred Mode

May 23, '16 in Help Room

0 Replies

0 Votes

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jimanjr published

Feeding a GBuffer to a camera

Mar 14, '16 rendering·shaders·deferred

0 Replies

0 Votes

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MaT227 asked

Unity 5 Custom Deferred shader

Dec 14, '15 unity 5·shader·rendering·graphics·deferred

0 Replies

0 Votes

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fum1h1ro commented

Is Unity 5's Deferred Rendering Path Supported on iOS?

Nov 19, '15 unity 5·ios·deferred

0 Replies

0 Votes

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cadellinman asked

Soft Particles for Mobile?

Nov 5, '15 particles·deferred

0 Replies

0 Votes

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AdhamT published

New deferred lighting path vs the legacy one

Sep 25, '15 camera·lighting·rendering·fog·deferred

0 Replies

0 Votes

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bac9-flcl edited

Is there a way to fetch albedo/spec/roughness/AO and normals (RTs) in a deferred frag. shader?

Sep 6, '15 in Help Room

0 Replies

0 Votes

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Chanhy published

Skin shading in deferred

Aug 30, '15 shader·skin·deferred

0 Replies

0 Votes

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UnicornForest commented

Why does SSAO not work in forward rendering? (black screen)

Jul 31, '15 image effects·forward·deferred

0 Replies

0 Votes

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tutomso published

Can someone explain what I'm doing wrong in these shaders?

Jun 27, '15 shader·deferred·toon shading

0 Replies

0 Votes

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Aiden Or published

Add deferred light to avatar and mix with mirror reflection

Mar 22, '15 deferred

0 Replies

0 Votes

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jmgek edited

Tesselletion "bypassed" by Depth of Field

Jan 29, '15 shader·deferred·tessellation·depth of field

0 Replies

1 Votes

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MaT227 asked

Unity Surface Shader - Deferred lighting viewDir and lightDir

Oct 10, '14 shader·lighting·forward·surface shader·deferred

0 Replies

0 Votes

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DalinCriid published

OnRenderImage DrawMeshNow in Deferred does not draw

Sep 26, '14 player·deferred

0 Replies

0 Votes

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Badass99 published

Using deferred lighting with Direction Lights

Jul 28, '14 directional light·artifacts·deferred

0 Replies

0 Votes

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bakanekofr published

Deferred lighting path : Setting the internal resolution ?

Apr 27, '14 performance·resolution·deferred·antialias

0 Replies

0 Votes

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srogee edited

Shadow Z-fighting In Scene View

Mar 4, '14 editor·shadows·scene view·flickering·deferred

0 Replies

0 Votes

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Pangamini commented

Filtering lights in deferred rendering

Jan 27, '14 light·layers·deferred

0 Replies

0 Votes

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ChrisH1 published

deferred rendering path shader not working

Jan 7, '14 shader·deferred

0 Replies

0 Votes

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d112570 asked

Turned on deferred lighting, no shadow

Sep 2, '13 lighting·shadow·deferred

0 Replies

0 Votes

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zibtemp published

Culling Masks with Deferred Lighting

Jul 20, '13 rendering·culling·forward·deferred

0 Replies

0 Votes

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MZGS commented

Shader not working properly in Deferred render mode

Apr 8, '13 shader·shadows·shaderlab·deferred

0 Replies

0 Votes

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