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Deformation

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All Questions

  • Unanswered Questions
avatar image

WorldLink asked

How to eliminate stripe artifacts from procedurally deformed plane?

Jun 7, '22 procedural mesh·artifacts·deformation

0 Replies

0 Votes

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jisase commented

How to deform a mesh at runtime?

Jun 6, '22 c#·mesh·meshes·deformation·mesh vertices

0 Replies

0 Votes

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huminpurin published

how can i only change the inner radius of a torus(donut) in unity3d?,how can I change only the inner radius of a torus (donut) in unity3D?

Apr 27, '22 model·deformation

0 Replies

0 Votes

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Barere edited

How to find smallest length between hit point and vertices Closed

Feb 17, '22 raycast·mesh·vertices·deformation

1 Reply

0 Votes

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Sameer1472 commented

Humanoid fingers not deforming properly

Sep 16, '21 animation·mecanim·rig·humanoid·deformation

1 Reply

0 Votes

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coakleyonenow commented

Why is my mesh peeling off when I try to deform it during runtime?

Aug 22, '21 mesh·vertices·normals·triangles·deformation

1 Reply

0 Votes

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Argoneon published

Weird lighting behaviour when mirroring mesh

May 28, '21 in Help Room

0 Replies

0 Votes

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MaxInTheWorldOf3D asked

Transferring Animation to base-FBX - Deformed Animation

Apr 24, '21 animation·fbx·rig·deformation·generic

0 Replies

0 Votes

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Mechworm answered

Sprite Deforms/Change Scale itself on Collision

Jan 10, '21 in Help Room

1 Reply

0 Votes

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Metalsoul answered

Rigged blender model is deformed when imported into Unity

Dec 29, '20 in Help Room

1 Reply

0 Votes

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akolan asked

OnCollisionEnter detects few contact points

Dec 27, '20 mesh·collision detection·deformation

0 Replies

0 Votes

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mustang4484 asked

Bend object with physics interaction

Dec 20, '20 physics·force·joints·deformation·bend

0 Replies

0 Votes

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Runesoldiero edited

How to line up/fix Armature with humanoid avatar rig.

Dec 18, '20 blender·rig·humanoid·fbximporter·deformation

0 Replies

0 Votes

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idost edited

Bone in my character model from blender is deforming the character modelin Unity when it shouldnt.,Rigged blender model deforms when it shouldnt

Sep 20, '20 in Help Room

0 Replies

0 Votes

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BenWiller1989 answered

Weight painting issue in Unity but not Blender

Sep 5, '20 in Help Room

1 Reply

0 Votes

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bdeniz1997 commented

Buoyancy using shaders

Aug 13, '21 mesh·shaders·deformation·noise·buoyancy

2 Replies

0 Votes

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Glurth answered

height of a point in a mesh

Sep 4, '20 point·deformation·boat·ocean·buoyancy

1 Reply

0 Votes

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Lesnikus5 asked

How to edit terrain using TerrainPaintUtility?

Aug 15, '20 in Help Room

0 Replies

0 Votes

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pookjoe edited

Why is the leg of my model bent and the hair transparent in Unity but not Blender?

Aug 10, '20 rigging·modeling·deformation·armature

0 Replies

0 Votes

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polimorph edited

Strange pixels on Android build

Jul 29, '20 android·build·sprite·phone·deformation

0 Replies

0 Votes

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pango asked

Deformation and jitter when y position over a few thousands units

Jul 6, '20 in Help Room

0 Replies

0 Votes

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Batuhan13 asked

Cutting a shape from mesh Mesh Deformation

Jul 3, '20 deformation

0 Replies

0 Votes

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Magso commented

Why is mesh deformed in unity but in blender it looks ok?

Jun 8, '20 export·blender-exporting·deformation·deform

0 Replies

0 Votes

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icehex edited

Bend 3d object (Mesh) at Runtime

May 5, '20 mesh·deformation·bend·deform·bending

2 Replies

0 Votes

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vedranade asked

What would be the best way to skin a hollow tube with bones?

Mar 24, '20 in Help Room

0 Replies

1 Votes

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VitioPax commented

Animation transition, feet deforms

Mar 23, '20 in Help Room

1 Reply

0 Votes

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vedranade asked

Zig-zag surface after skinning

Feb 3, '20 in Help Room

0 Replies

0 Votes

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Chauhanism edited

How to add materials to a tessellated plane?

Jun 18, '19 terrain·mesh·deformation·tessellation·snow

0 Replies

0 Votes

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ShadyProductions answered

How to deform a 2D GameObject ?

Jun 11, '19 deformation·deform·deforming

1 Reply

0 Votes

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dzeitler2 asked

Update mesh collider verticies to match shader vertex deformation?

May 13, '19 c#·shader·deformation

0 Replies

0 Votes

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