• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Deltatime

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Tommy4421 edited

How to use time, when timeScale is 0?

6 days ago in Help Room

2 Replies

0 Votes

avatar image

gipsnichmeer edited

Time effected Bullets

Dec 27, '20 bullet·framerate·fixedupdate·deltatime·pysics

0 Replies

0 Votes

avatar image

TranceDreams asked

Ramp Hp function by speed

Dec 16, '20 javascript·functions·deltatime·health bar

0 Replies

0 Votes

avatar image

unity_ek98vnTRplGj8Q edited

Should I use deltaTime in FixedUpdate when setting velocity to a rigidbody?

Oct 12, '20 fixedupdate·deltatime

3 Replies

0 Votes

avatar image

CCSwaG asked

How to shake the virtual camera when time scale is 0?

Sep 12, '20 in Help Room

0 Replies

0 Votes

avatar image

eerosor published

Acceleration based on deltaTime remembers the last speed before hopping off.

Aug 7, '20 in Help Room

0 Replies

0 Votes

avatar image

AzanticGames commented

Setting fixeddeltatime depending on TimeScale makes physics behave weirdly

Jul 22, '20 physics·fixedupdate·timescale·deltatime

1 Reply

0 Votes

avatar image

hulahoolgames asked

Time.unscaledDeltaTime behavior different on Android and iOS, when app backgrounded.

Jun 10, '20 android·ios·deltatime·behaviour

0 Replies

0 Votes

avatar image

Feldethain answered

Movement speed changed after upgrading to Unity 2019.3.0a5

May 17, '20 physics2d·deltatime

2 Replies

1 Votes

avatar image

siddharth3322 commented

Write IEnumerator for Movement

May 9, '20 distance·deltatime·localposition·enumerate·yeild

1 Reply

0 Votes

avatar image

SRx734 asked

What is the value of Time.delta time before finish rendering the first frame

May 5, '20 in Help Room

0 Replies

0 Votes

avatar image

Cassos answered

Time.delta Time inconsistant

May 1, '20 time·deltatime

5 Replies

0 Votes

avatar image

Bunny83 answered

Time.deltaTime is not smooth

Apr 23, '20 animation·time·deltatime·blend tree

1 Reply

0 Votes

avatar image

sajithsathes edited

Small Timer in C#?

Apr 18, '20 c#·if·deltatime·time.time

2 Replies

0 Votes

avatar image

Kukula1220 published

Time.Delta time inconsistent

Apr 14, '20 rotation·deltatime·rotatetowards

0 Replies

0 Votes

avatar image

brancaccio published

deltaTime doesn't work with custom gravity (ECS)

Apr 14, '20 physics2d·framerate·deltatime·physics 2d

0 Replies

0 Votes

avatar image

iwkio asked

Limited deltaTime to 50 FPS in 2D game kit

Apr 4, '20 in Help Room

0 Replies

0 Votes

avatar image

The_Three_Vs answered

Is it possible to get a int value in time that may be changing seconds afterwards?

Apr 1, '20 score system·deltatime

1 Reply

0 Votes

avatar image

Guambo1 published

Odd character dash discrepancies. Time.deltaTime?

Mar 9, '20 time·rigidbody2d·physics2d·fixedupdate·deltatime

2 Replies

0 Votes

avatar image

Zeroneo asked

Framerate not performance-independent

Mar 5, '20 in Help Room

0 Replies

0 Votes

avatar image

anon7998 commented

I need the timer to reset as soon as i hits 0

Feb 16, '20 in Help Room

1 Reply

0 Votes

avatar image

Priyanka-Rajwanshi answered

Time.deltaTime? Closed

Jan 11, '20 time·reference·deltatime

6 Replies

8 Votes

avatar image

Priyanka-Rajwanshi answered

What exactly time.deltaTime is?

Jan 11, '20 in Help Room

4 Replies

0 Votes

avatar image

lgarczyn commented

Time.deltaTime doesn't work with condition or on unactive GameObject at the begging,Using Time.deltaTime with condition or GameObject not active at the beggining

Jan 6, '20 in Help Room

0 Replies

0 Votes

avatar image

Subcreation asked

RotateTowards with deltaTime Causes Spinning!

Dec 27, '19 vector3·quaternion·time.deltatime·deltatime·rotatetowards

0 Replies

0 Votes

avatar image

J-Rich edited

Exact difference between fixedDeltaTime and deltaTime?

Jul 27, '19 android·update·lag·fixedupdate·deltatime

3 Replies

3 Votes

avatar image

UnityDev291 answered

Movement using Time.deltaTime not working on Fast mac

Jun 20, '19 movement·update·time·deltatime

3 Replies

0 Votes

avatar image

CoryButler answered

Total Time Played since Installation

May 17, '19 time·timer·deltatime

1 Reply

0 Votes

avatar image

sapirnoam commented

Execute code every x seconds with Update() Closed

Mar 22, '19 update·time·deltatime

4 Replies

10 Votes

avatar image

Bongmo answered

Time.unscaledDeltaTime problem on android when app minimized and maximized?

Mar 3, '19 coroutine·timescale·deltatime

1 Reply

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

time timer c# update framerate timescale rotation time.deltatime fixedupdate movement coroutine lerp javascript physics transform countdown quaternion float smooth android collision translate rotatetowards speed acceleration
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges