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Depth-buffer

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All Questions

  • Unanswered Questions
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jokon answered

Correct for 2.5D sprite clipping with shader depth offset?

Apr 18, '19 sprite·offset·2.5d·billboard·depth-buffer

1 Reply

0 Votes

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TomHemery answered

Rendering volumetric objects and maintaining correct depth

Feb 7, '20 rendering·shaders·shader programming·depth-buffer·volumetric

1 Reply

0 Votes

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Meater6 commented

How to handle eyeballs on a transparent character? Closed

Mar 3, '13 shader·transparency·effect·depth-buffer·overdraw

0 Replies

0 Votes

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knutsi published

(HELP) Volume Ray Marching rendered always on top of the other objects

Jul 6, '16 rendering·shaders·volume·depth-buffer·queue

2 Replies

0 Votes

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revolute commented

Camera depthbuffer question.

Mar 26, '15 camera·rendering·depth-buffer

0 Replies

0 Votes

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pporp edited

CommandBuffer.SetRenderTarget becomes strange with BuiltinRenderTextureType.Depth

Feb 28, '18 depth-buffer·render to texture

0 Replies

0 Votes

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ModLunar answered

Is a high rendering order and Zwrite Off enough to ensure that an object is always visible?

Dec 18, '17 transparency·shader programming·depth-buffer

1 Reply

0 Votes

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Bunny83 commented

Mesh rendered wierdley without depth buffer

Jul 30, '16 shader·mesh·renderer·depth-buffer·ztest

1 Reply

1 Votes

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kholodovitch published

Vuforia: How to hide terrain behind box-target?

Aug 6, '14 terrain·vuforia·depth·depth-buffer

0 Replies

0 Votes

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Xcode_t published

Use camera depth texture to find distance from camera

Apr 14, '15 camera·shader·rendertexture·depth-buffer

0 Replies

0 Votes

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Glurth commented

How to convert world position of a pixel to a depth value? (shader)

Nov 30, '16 shader·depth-buffer

0 Replies

0 Votes

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grahnzz asked

Depth texture on Android/IOS

Aug 31, '15 rendering·shaders·depth-buffer

0 Replies

0 Votes

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Rockythechao edited

Getting the correct object level depth in shader

Jun 18, '17 shader·sprite·cg·depth-buffer

1 Reply

0 Votes

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$$anonymous$$ answered

Is there a way to sum all the pixels of a texture together in a shader?

Feb 1, '19 shader programming·pixel·depth-buffer

1 Reply

0 Votes

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SturdyHelmetGames edited

Using depth textures

Feb 16, '14 rendertexture·mask·culling·depth-buffer

0 Replies

0 Votes

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xiaomu published

shader forge water

Feb 14, '16 in Help Room

0 Replies

0 Votes

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tobobox published

depth buffer image based on object location

Feb 11, '13 camera·image effects·depth-buffer

0 Replies

0 Votes

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insominx commented

How do I get the exact values of the near and far planes in clip space, both in a shader and in C#?

Nov 16, '17 in Help Room

0 Replies

0 Votes

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Pe1man edited

Glow Outline effect

Apr 10, '18 shaders·glow·depth-buffer·render order·ztest

0 Replies

0 Votes

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IgorAherne edited

The meaning of the depth map value

Sep 23, '17 camera·shader·viewport·depth-buffer

1 Reply

0 Votes

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Lokiman commented

Get depth texture from RT without the extra pass?

Nov 25, '15 graphics·depth-buffer

0 Replies

3 Votes

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jareds asked

Problems with depth buffer only pass on iPhone 8/8+

Oct 4, '17 shader·ios·iphone·depth-buffer·colormask

0 Replies

0 Votes

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killsteal_interactive published

problem with custom terrain shader (added holes-functionality, problem with some post effects)

Oct 18, '15 shader·terrain·depth-buffer

1 Reply

1 Votes

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emanmomot asked

Modifying shadow depth pass

Feb 7, '18 rendering·shadow·depth-buffer·shadowmap

0 Replies

0 Votes

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heyx3 commented

Problem with an Outline shader's depth

Jan 19, '17 in Help Room

0 Replies

0 Votes

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Thibault_Lesaunier edited

How can I manage the ZDepth for a fade object- Shader Unity

Apr 17, '18 shader·depth-buffer

2 Replies

0 Votes

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marquizzo edited

How do I decode a depthTexture into linear space to get a [0-1] range in HLSL?

Nov 12, '20 shader·depth-buffer·hlsl

0 Replies

1 Votes

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ThisGuyThatsHere edited

Upsidedown depth buffer? (SRP/MRT)

Jul 28, '19 rendering·rendertexture·depth-buffer

0 Replies

0 Votes

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DerWoDaSo answered

Is there a way to write to Deferred Depth from a command buffer in CameraEvent.AfterImageEffects?

Jul 1, '20 camera·rendering·rendertexture·depth-buffer

1 Reply

0 Votes

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diabloIM published

Accessing rendertexture depthbuffer using shader

Oct 9, '16 shader·rendertexture·depth-buffer

0 Replies

0 Votes

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