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Depth-buffer

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Unanswered Questions

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Kirbychwan commented

Enable sprite depth write.

Apr 23, '17 sprite·depth-buffer·spritemanager

0 Replies

6 Votes

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mathmos_ asked

Image effects do not work when rendering with multiple cameras

Aug 14, '13 camera·rendering·culling·depth-buffer·image-effects

0 Replies

3 Votes

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Lokiman commented

Get depth texture from RT without the extra pass?

Nov 25, '15 graphics·depth-buffer

0 Replies

3 Votes

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b4th edited

Custom Shader Queues not fully working with Deferred Shading?

Jun 25, '17 shaders·graphics·depth-buffer

0 Replies

2 Votes

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Robacks edited

Combining multiple layers and water

Feb 12, '14 camera·layers·water·depth-buffer·clear

0 Replies

1 Votes

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pragmascript edited

Render Depthbuffer to Cubemap

Jun 29, '11 depth·cubemap·depth-buffer

0 Replies

1 Votes

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johnmoff published

Clear depth buffer after each mesh

Nov 24, '11 camera·shader·mesh·material·depth-buffer

0 Replies

1 Votes

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Lexoka commented

How to get Unity's DOF effect with custom shaders? Wiki

Aug 30, '13 shader·depth-buffer·custom-shader·depth of field·dof

0 Replies

1 Votes

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jjxtra commented

Depth buffer for same vertex is different as I rotate the camera

Oct 23, '16 depth-buffer

0 Replies

1 Votes

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oskar2771 commented

Shader based on depth with orthographic camera

Aug 16, '17 in Help Room

0 Replies

1 Votes

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lgarczyn commented

Modifying the depth buffer of an image effect?

Mar 26, '20 shader·shaders·shader programming·image effects·depth-buffer

0 Replies

1 Votes

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MaxYari commented

Depth buffer range is 0.5 -0 instead of 1.0 - 0 as expected

Apr 27, '21 rendering·depth-buffer

0 Replies

1 Votes

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GuruErik published

Second Camera Depth Render Texture in HDRP

Apr 28, '20 in Help Room

0 Replies

1 Votes

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marquizzo edited

How do I decode a depthTexture into linear space to get a [0-1] range in HLSL?

Nov 12, '20 shader·depth-buffer·hlsl

0 Replies

1 Votes

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shader camera depth rendering rendertexture shaders shader programming sprite texture graphics cg vr depth buffer image effects transparency unity 5 mask fragment mesh ztest z-buffer particles shadowmap terrain fog


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