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Design-patterns

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  • Unanswered Questions
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vuuk published

Are locally declared methods/coroutines ok?

Aug 12, '20 in Help Room

0 Replies

0 Votes

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cIammy published

Best practice for organizing subclasses in Unity?

Aug 3, '20 in Help Room

0 Replies

0 Votes

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logicandchaos answered

Good Player Input/Controller Design

Jul 7, '20 beginner·design·design-patterns·input manager

1 Reply

0 Votes

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Bunny83 commented

Modular ability creation in editor

Apr 27, '20 editor-scripting·scriptableobject·design-patterns

1 Reply

1 Votes

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Hellium edited

Creating one class or using polymorphism?

Apr 26, '20 scripting problem·scripting beginner·design·design-patterns·polymorphism

1 Reply

0 Votes

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dal11255 published

Proper Game State and UI Management

Apr 8, '20 state-machine·architecture·design-patterns

0 Replies

0 Votes

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T3CHN0B4BBL3 asked

Trying to understand the State Pattern - having trouble implementing

Mar 3, '20 in Help Room

0 Replies

0 Votes

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darksilence asked

Inventory and item class design

Feb 10, '20 in Help Room

0 Replies

0 Votes

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Arteminio777 edited

Notifying about character/item selection

Jan 30, '20 in Help Room

1 Reply

0 Votes

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neilvaidya95 asked

NullReferenceException while following Unity3d College tutorial @JasonWeimann

Jan 8, '20 in Help Room

0 Replies

0 Votes

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Owen-Reynolds commented

How do i implement design patterns in Unity?

Sep 6, '19 in Help Room

1 Reply

0 Votes

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mehtanitish answered

Unity Design Patterns

Sep 5, '19 design-patterns·reuse

7 Replies

19 Votes

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siddharth3322 commented

Prefab or Scene Base Game Development

Aug 6, '19 in Help Room

1 Reply

0 Votes

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SkorpionX asked

Painting tilemap vs prefabs containing tilemaps

Jan 29, '19 prefabs·tilemap·tiles·design-patterns

0 Replies

0 Votes

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joshlee commented

How can I share code between simple intractable objects in a first person game.

Jan 25, '19 scripting beginner·design-patterns

1 Reply

0 Votes

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haruna9x edited

How to get data from Scriptable Objects without copy-pasting code

Jan 19, '19 scripting problem·scriptable object·design-patterns

1 Reply

0 Votes

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Jan-Pieter edited

Calling OnControllerColliderHit() from script not attached to characterController

Jan 9, '19 scripting problem·message·design-patterns

0 Replies

0 Votes

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Ermiq commented

Class hierarchy design and class comumication question.

Aug 21, '18 scritping·design-patterns·reference-other-object·practices

1 Reply

1 Votes

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GavinMi edited

Theory for individual skill based levelling system

Aug 12, '18 design-patterns·datastructure·theory

0 Replies

0 Votes

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HassanKhallouf commented

Serializable class with access to its Monobehaviour host

Aug 3, '18 inspector·serialization·serializable·design-patterns

2 Replies

0 Votes

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thunderbuns commented

Looking for advice about changing levels.

Jul 30, '18 c#·design·design-patterns·advice·theme

1 Reply

0 Votes

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JVene edited

How Do I Apply A FlyWeight Design Pattern to Unity?

Jul 25, '18 design-patterns

1 Reply

0 Votes

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hexagonius answered

Civ Like Game Handling Tile Interactions

Jun 29, '18 colliders·design-patterns·strategy

1 Reply

0 Votes

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dCalle edited

IS there any DoNotPopulateAttribute for Non-UnityEngine.Object fields?

Jun 13, '18 serialization·serializedproperty·design-patterns·iterate·populate

1 Reply

0 Votes

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Mort432 commented

Polymorphic weapon system

Apr 14, '18 inspector·design-patterns·polymorphism

1 Reply

1 Votes

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Deathdefy commented

Design pattern, events and dependencies

Feb 28, '18 events·design-patterns

0 Replies

0 Votes

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Cirrocumulus edited

Command pattern and delegates

Feb 14, '18 delegates·design-patterns

1 Reply

0 Votes

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dacarrera answered

Store card data

Dec 16, '17 c#·data storage·card·design-patterns

1 Reply

0 Votes

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qmzpalqmzpal commented

Is it good practice to have GameManager singleton in charge of highest level things? Closed

Dec 8, '17 manager·architecture·design-patterns

1 Reply

0 Votes

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MaxGuernseyIII commented

How to keep program linear and synchronous while getting user input?

Nov 7, '17 in Help Room

1 Reply

0 Votes

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