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High-performance, multithreaded Data-Oriented Technology Stack (DOTS)


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All Questions

  • Unanswered Questions
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elliotc-unity commented

Why is my job running slowly the first few frames then speeding up?

Mar 8, '20 c#·scripting problem·mesh·dots

1 Reply

1 Votes

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andrew-lukasik edited

Best/simplest way to play animation clips currently in DOTS

Aug 17, '20 animationclip·dots

1 Reply

2 Votes

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GamerLordMat answered

How can I pass data from one job to to the next?

Mar 10, '20 dots·threading

1 Reply

0 Votes

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hamokshaelzaki asked

How to play collision sounds with DOTS?

Feb 21, '20 in Help Room

0 Replies

0 Votes

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andrew-lukasik edited

ECS RenderMesh not visible

May 3, '22 scripting problem·script.·render·dots·mesh renderer

1 Reply

3 Votes

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andrew-lukasik edited

Is it possible to change an entity's RenderMesh color in ECS just like the renderer.material.color in monobehavior?

Jun 3, '20 material·color·renderer·dots·renderer.material.color

1 Reply

2 Votes

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mentics answered

Entity mesh Frustum Culling?

Feb 12, '20 culling·dots·frustum·health

1 Reply

0 Votes

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mentics edited

Unity dots, how can I loop though a bunch of entities and then for each loop through a bunch of entities associated with first entity?

Feb 6, '20 component·dots

1 Reply

0 Votes

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marianomdq commented

How to resolve "Multiple Precompiled Assemblies" error

Nov 16, '20 error·dll·dots

0 Replies

2 Votes

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mentics edited

How can I get a component data from an entity inside a JobComponentSystem?

Feb 8, '20 component·dots·threading·multithreading

1 Reply

0 Votes

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kylecat6330 commented

How to determine which side of an object the player collided with?

Feb 4, '20 collision·raycast·3d·dots

2 Replies

0 Votes

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elliotc-unity answered

Convert to entity script causes Unity to crash?

Mar 9, '20 error·crash·dots

1 Reply

0 Votes

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Nynex96 asked

ECS How can I pass a variable into rendermesh closure?

Jan 31, '20 c#·dots·scope

0 Replies

0 Votes

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Jazzer008 asked

Hybrid Renderer Visual Bug (FPS Drop?)

Jan 21, '20 renderer·render·pipeline·universal·dots

0 Replies

0 Votes

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eidng8 published

Using entity cache or streaming asset without sub-scene

Jan 20, '20 dots

0 Replies

0 Votes

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mentics answered

How to run a long running job with ECS?

Jan 20, '20 dots

1 Reply

0 Votes

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mentics edited

How to run a system on Entities that are visible or just became (in)visible?

Jan 19, '20 dots

0 Replies

1 Votes

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mentics edited

How to get a single Entity (or data for it) that a JobComponentSystem depends on for data?

Jan 19, '20 dots

1 Reply

0 Votes

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mentics edited

Get GameObject dependencies only once for JobComponentSystem

Jan 16, '20 dots

1 Reply

0 Votes

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Berzerkeer published

Unity.Physics Pure ECS/DOTS Implementation Causes Transforms.Translation to error into NaN

May 20, '20 collision·physics·dots

2 Replies

0 Votes

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mentics answered

How do I load/unload a SubScene in ECS?

Jan 11, '20 dots

1 Reply

0 Votes

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andrew-lukasik edited

ECS architecture & the state machine

Aug 12, '21 dots·architecture·state machine

4 Replies

1 Votes

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NoahSmiles22 commented

Can I use a custom C# class as field for a component ? [ECS]

Nov 4, '20 in Help Room

1 Reply

0 Votes

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andrew-lukasik edited

What happened to World.Active (ECS)?

Jul 24, '21 dots

1 Reply

1 Votes

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Mockarutan asked

Move whole object in an IAnimationJob

Dec 11, '19 animation·dots

0 Replies

0 Votes

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Mockarutan asked

DOTS/ECS. LocalToWorld to quaternion

Dec 1, '19 c#·dots

0 Replies

0 Votes

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Mockarutan asked

DOTS/ECS, Run a part of a hierarchical transformation twice in a frame

Dec 1, '19 c#·dots

0 Replies

0 Votes

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ClementSchepens commented

BuildFailedException: Burst compiler (1.1.2) failed running

Jun 2, '21 dots

1 Reply

0 Votes

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adammpolak commented

Unity Pure ECS Physics Acting Weird Help!! Closed

Jan 12, '21 in Help Room

1 Reply

1 Votes

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Crozog published

EntityArchetype and ScriptableObject

Nov 16, '19 unityeditor·scriptableobject·dots

0 Replies

0 Votes

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