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Draw Call

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ErayT commented

Unity Mobile: Draw call Limit

Jan 12, '18 mobile·draw call

2 Replies

4 Votes

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studentvz commented

Object stats counted even if they are out of view, why?

Jun 22, '15 batching·tris·verts·draw call

0 Replies

0 Votes

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justoon published

Should sprites in the same layer but different order incur additional draw calls?

Jan 12, '15 2d·sprite·optimization·draw call

0 Replies

0 Votes

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hexagonius answered

Unity 2D Sprites cost many draw calls

Nov 11, '14 sprite·unity 2d·sprites·draw calls·draw call

1 Reply

1 Votes

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Eric5h5 commented

Reduce draw call when drawing Grid!

Sep 6, '14 grid·draw call

0 Replies

0 Votes

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NoseKills commented

Sprite Packer Draw Call problem

Jul 10, '14 sprite packer·draw call

0 Replies

0 Votes

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Loius commented

Draw Calls and Batching changing as I move the object in the camera view - why is this?

May 18, '14 batching·draw call

1 Reply

0 Votes

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jmunozar published

Draw Call Optimization

May 9, '14 material·performance·optimization·draw call

3 Replies

0 Votes

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Misanthropic2013 published

Cubes and Game performance...

Nov 17, '13 mobile·sprites·optimize·draw call

0 Replies

0 Votes

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Jamora commented

Draw call list

Sep 20, '13 list·detail·drawcall·draw call

0 Replies

0 Votes

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whydoidoit commented

many mesh filters vs many materials

Jan 20, '13 material·batching·efficiency·draw call

0 Replies

0 Votes

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cuongkimh4 published

how to reduce draw call when use Flare light?

Dec 17, '12 light·flare·draw call

0 Replies

0 Votes

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liszto edited

static material & draw calls (Detonator unity package)

Nov 15, '12 sprite·optimization·detonator·draw call

0 Replies

0 Votes

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optimization sprite batching mobile sprites material detonator drawcall verts list tris detail directional light optimize shadows flare light unity 2d draw calls efficiency sprite packer grid performance 2d
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