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Draw Calls

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All Questions

  • Unanswered Questions
avatar image

marcos4503 answered

How do I modify models for lower draw calls?

May 27, '23 model·modeling·draw calls·optimizing

2 Replies

0 Votes

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marcos4503 answered

Static batching doesn't reduce draw call

May 27, '23 drawcalls·draw calls·static batching·static-batching

1 Reply

0 Votes

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marcos4503 answered

How to reduce draw call when use skinned mesh, one material but has multiply copy?

May 27, '23 draw calls

5 Replies

1 Votes

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VardenEE answered

SetPass calls - important to keep this number low?

May 24, '23 optimization·batching·draw calls·batch·setpass

6 Replies

3 Votes

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AlexandreBujold commented

Batching Sprites in 2D - "Objects have different MaterialPropertyBlock set"

Mar 16, '22 in Help Room

1 Reply

0 Votes

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chaifix answered

Submeshes increase draw calls... any way around this?

Apr 1, '21 optimization·draw calls·submesh

2 Replies

1 Votes

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funkastle_ commented

Help with batching

Nov 23, '20 2d·lighting·rendering·batching·draw calls

0 Replies

0 Votes

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Wothanar commented

Problem with draw calls

Nov 9, '20 draw calls

4 Replies

0 Votes

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Brain-_-Fail edited

Simple way to reduce draw calls

May 22, '20 draw calls·reduce

2 Replies

0 Votes

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Frolky commented

Draw call depending of sorting Order of SpriteRedenderer(2D)

May 19, '20 sprite·optimization·spriterenderer·sorting order·draw calls

2 Replies

0 Votes

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choco420 asked

Why can't I batch some draw calls?

Jan 24, '20 rendering·optimization·batching·gpu·draw calls

0 Replies

0 Votes

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Bunny83 answered

Objects are only batched when they are close to one another

Nov 3, '19 batching·draw calls

1 Reply

0 Votes

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unity_O9vgod1njemnbw published

Pin Annotation on a 3D model , Closed

May 23, '19 draw calls

0 Replies

0 Votes

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ivarhill answered

Unskinned meshes of the same material won't batch

Apr 27, '19 optimization·batching·meshrenderer·draw calls

1 Reply

0 Votes

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dbsierra asked

Unity UI doesn't batch if un-batchable object is in between two batchable objects?

Oct 2, '18 in Help Room

0 Replies

0 Votes

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YusufToptan commented

Static batching not working

Sep 3, '18 draw calls·static batching

0 Replies

0 Votes

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D3Duck commented

What am I doing wrong with my trees?

Jun 9, '18 draw calls

1 Reply

0 Votes

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redskidy edited

Why do I have 10 times more draw calls than objects in my scene ?

Jun 4, '18 in Help Room

1 Reply

0 Votes

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BaronWhite edited

Minimising draw calls but adding materials.

Apr 12, '18 in Help Room

0 Replies

0 Votes

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shadowpuppet edited

Can someone explain this? why better frame rate when unseen objects SetActive (false)

Feb 1, '18 in Help Room

0 Replies

0 Votes

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wip asked

Can you see the number of instances used in a "Draw Mesh (instanced)" call in Frame Debugger?

Jan 17, '18 debug·frame·instances·draw calls·instancing

0 Replies

0 Votes

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Split3 answered

Random color on object [Solved]

Jan 13, '18 random·draw calls·change color

4 Replies

1 Votes

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laurG commented

Single Mesh vs Batching - Performance

Sep 19, '17 performance·draw calls

1 Reply

0 Votes

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Eric5h5 answered

Too many cubes in my program, and FPS is low... Closed

Jan 4, '17 draw calls

1 Reply

0 Votes

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christoph_r answered

Designing Levels in 3DS Max?

Dec 5, '16 prefab·render·3dsmax·draw calls·polygon-count

1 Reply

0 Votes

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Pnvanol answered

Sprite Packer Problem

Nov 11, '16 draw calls·sprite packer

1 Reply

0 Votes

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jamesk5 answered

dynamic batching problem with spriterenderer

Sep 12, '16 2d·sprite·performance·draw calls·dynamic batching

1 Reply

0 Votes

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$$anonymous$$ published

Texture Atlasing only beneficial with Batching?

Jul 23, '16 atlas·draw calls·static batching·dynamic batching·texture atlas

0 Replies

0 Votes

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Glurth edited

Multiple Shaders vs. Single Texture - Please help me overthink this.

Jul 23, '16 shaders·materials·textures·procedural·draw calls

2 Replies

1 Votes

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_Yash_ commented

Batching for randomly generated level

Jul 11, '16 in Help Room

0 Replies

0 Votes

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Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta on June 13. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

Related Topics

batching optimization performance rendering sprite dynamic batching static batching 2d drawcalls materials fps framerate textures profiler lightmap texture spriterenderer sprites atlas procedural prefab 4.6 terrain frames per second material


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