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Drawmesh

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All Questions

  • Unanswered Questions
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nocanwin answered

Did the new scriptable render pipeline system break Graphics.DrawMesh()?

Apr 18, '20 in Help Room

1 Reply

0 Votes

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flapperkewiet asked

Draw multiple material using Graphics.DrawMesh

Apr 15, '20 in Help Room

0 Replies

0 Votes

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Stoycho3xs published

Instantiating 20K gameobjects performance issue

Mar 4, '20 instantiate·rendering·gameobjects·instance·drawmesh

3 Replies

0 Votes

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methusalah999 asked

Where to call Graphics.DrawMesh to successfully draw during editor pause?

Jan 24, '20 graphics·renderer·lateupdate·drawmesh

0 Replies

0 Votes

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wangshihao published

How to draw a triangle with color on editorgui? ,how to draw triangle with color on gui?

Dec 5, '19 drawmesh

0 Replies

0 Votes

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Payton-Dugas published

Creating Lag with DrawMesh Wiki

Nov 8, '19 mesh·meshrenderer·drawmesh·lags

0 Replies

0 Votes

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MacMC commented

Does Graphics.DrawMeshInstanced not work with forward rendered lights?

Oct 22, '19 graphics·instance·orthographic·forward rendering·drawmesh

0 Replies

0 Votes

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psomgeorg asked

Wrong weighted order transparencry

Sep 9, '19 shader·transparency·drawmesh

0 Replies

0 Votes

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psomgeorg asked

RenderTexture is black (DrawMeshInstancedIndirect)

Sep 6, '19 bug·rendertexture·drawmesh

0 Replies

0 Votes

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BastianUrbach edited

Graphics.DrawMeshInstancedIndirect vs CommandBuffer.DrawMeshInstancedIndirect

Sep 5, '19 graphics·drawmesh

1 Reply

0 Votes

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Rs edited

Will Camera.RenderWithShader work with Graphics.DrawMesh (and DrawMeshInstanced)?

Apr 17, '19 graphics·shader-replacement·drawmesh·renderwithshader

0 Replies

0 Votes

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winston1985 answered

"Instancing is not supported". Why?

Feb 26, '19 in Help Room

2 Replies

1 Votes

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Lukas-Brunner commented

DrawProcedural draws nothing although buffers are assigned properly

Dec 15, '18 in Help Room

1 Reply

0 Votes

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NathanJSmith edited

Populate people in city with DrawMeshInstancedIndirect?

Sep 14, '18 graphics·drawcalls·simulation·drawmesh

2 Replies

0 Votes

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mptp answered

Why is OnRenderObject() called after OnPostRender()??

Aug 6, '18 camera·rendering·order-of-execution·drawmesh

1 Reply

1 Votes

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KristofferH asked

Graphics.DrawMeshInstancedIndirect not working in 2018.1, any fix?

Jun 1, '18 gpu·drawmesh

0 Replies

0 Votes

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AbleArcher commented

Graphics.DrawMesh not working

Feb 8, '18 mesh·graphics·drawcalls·drawing·drawmesh

2 Replies

0 Votes

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hexagonius answered

Does a collider have to be attached to a GameObject?

Oct 3, '17 physics·collider·drawmesh

1 Reply

0 Votes

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msaccone answered

Can Material Property Blocks be serialized?

Sep 25, '17 serialization·materials·drawmesh·materialpropertyblock

1 Reply

2 Votes

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pvaananen edited

How to flush mesh batch in editor OR how to draw a mesh for single frame in editor?

Jun 28, '17 editor·editorwindow·drawmesh

2 Replies

3 Votes

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ianlarson published

How might I render a Mario Galaxyesque Invincibility trail?

Feb 9, '17 particles·trail·drawmesh·mario

0 Replies

0 Votes

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cgraider published

Draw Areas at runtime on top of terrain

Jan 17, '17 in Help Room

0 Replies

0 Votes

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szimmermann edited

DrawMesh / Stencil / RendureTexture topic

Oct 31, '16 shaders·render texture·stencil·drawmesh

0 Replies

0 Votes

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johanw123 edited

Drawing generated mesh with vertex offset doesnt look the same on android

Aug 9, '16 in Help Room

0 Replies

0 Votes

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mihailogazda answered

how to keep unity lightmaps when using Graphics.DrawMesh ?

Jul 22, '16 instantiate·lightmaps·drawmesh

1 Reply

1 Votes

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krisventure asked

Frame Debugger shows draw mesh even though object is set inactive

Jun 21, '16 in Help Room

0 Replies

0 Votes

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sohussain commented

Graphics.DrawMesh Leaking Mesh Memory

Apr 21, '16 in Help Room

1 Reply

3 Votes

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Yeti47 published

Graphics.DrawMeshNow in Editor Windows OnGUI clipping problem Closed

Mar 27, '16 gui·editorwindow·clipping·drawmesh

0 Replies

0 Votes

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Randomman159 commented

Instance Render Order

Dec 9, '15 c#·drawmesh

1 Reply

0 Votes

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Alex_May answered

Using Graphics.DrawMeshNow() in the Repaint event of an OnGUI function of an EditorWindow with custom projection matrix

Sep 30, '15 camera·graphics·editorwindow·custom editor·drawmesh

1 Reply

0 Votes

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