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Enemy-ai

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  • Unanswered Questions
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s1m1ng7on asked

Making an enemy go back to its spawn after losing target

Mar 2, '22 in Help Room

0 Replies

0 Votes

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robotcreeper3000 commented

How to rotate the enemy in 2D top down Closed

Jan 12, '22 in Help Room

0 Replies

0 Votes

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sayem17 asked

How to make a NavMeshAgent follow player in FixedUpdate to avoid jitters?

Aug 13, '21 in Help Room

0 Replies

0 Votes

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giQQQQ published

Hi! help please, I am trying to make enemy follow player and change animation from Idle to Walk (follow) but it not working.

Oct 27, '19 in Help Room

0 Replies

0 Votes

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kpagao24 commented

How can I make the enemy move towards the LAST position of the player until it collides with another object. ( and do it again)

Feb 27, '19 in Help Room

1 Reply

0 Votes

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tormentoarmagedoom answered

i did a spawn script but when 2 identical enemies spawn and one attacks first, the other stops and starts the attacking animation too

Jan 26, '19 in Help Room

1 Reply

0 Votes

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MT369MT answered

How to decrease the tactical shooter ai enemy watching range?

Sep 15, '17 scripting beginner·range·ufps·enemy-ai

1 Reply

0 Votes

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SirSheeps commented

How to make all enemies attack after spawning? Not only 1.

Apr 4, '17 in Help Room

1 Reply

0 Votes

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prefix edited

Make enemy's weapon chase a game object

Jan 24, '17 in Help Room

1 Reply

0 Votes

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whamrick3 asked

Have enemy constantly try to get in front of player and push them back

Nov 26, '16 in Help Room

0 Replies

0 Votes

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whamrick3 asked

Have enemy constantly try to get in front of player and push them back

Nov 25, '16 in Help Room

0 Replies

0 Votes

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kylenoll123 commented

Enemy stops where player spawn (Navigation help)

Oct 30, '15 in Help Room

1 Reply

0 Votes

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dylan760 published

UnitySteer SteerForPursuit: How do you Change quarry After the current quarry gets destroyed

Nov 12, '14 steering·changing·unitysteer·enemy-ai

0 Replies

0 Votes

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Hardik published

Enemy Ai Like Mappy Game

Nov 8, '14 ai·enemy-ai

0 Replies

1 Votes

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dylan760 commented

Operator `+' cannot be applied to operands of type `UnityEngine.Vector3' and `int'

Oct 29, '14 c#·position·ai·enemy-ai

1 Reply

0 Votes

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enemy ai enemy enemyai enemy spawn ai c# rotation detection rotation movement range enemys horror scripting beginner unitysteer enemies ufps steering update problem enemy damage changing fixedupdate chase raycast animated-models unity 2d


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