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miketucker asked

Unity iPhone: Dropped framerate with only partial CPU+GPU usage

Jan 17, '12 iphone·framerate·opengl·cpu·es2.0

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ES2.0 Diffuse Shader?

Nov 11, '11 shader·iphone·opengl·glsl·es2.0

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Hatching Shader?

Nov 5, '11 shader·glsl·es2.0

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Efficient Way to Draw Wireframes (OpenGL ES 2.0, iOS)

Oct 6, '11 shader·ios·wireframe·es2.0

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Unity Answers is in Read-Only mode

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta by June 9. Please note, Unity Answers is now in read-only so we can prepare for the final data migration.

For more information and updates, please read our full announcement thread in the Unity Forum.

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shader glsl iphone opengl wireframe cpu framerate essentials ios


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