richardgengle answered

#### Why is Quaternion.Eular only rotating in one direction? [Answered]

15 hours ago rotation·quaternion·euler·mathf.sin

1 Reply

0 Votes

1 Reply

0 Votes

W1zzel commented

#### Need help with storing Rotation in a Quaternion

Jul 11, '20 rotation·quaternion·eulerangles·quaternions·euler

1 Reply

0 Votes

mjc33 commented

#### finding pitch/roll/yaw from Quaternions

May 30, '20 quaternion·orientation·euler·pitch·yaw

3 Replies

3 Votes

1 Reply

2 Votes

CometGoat commented

#### Use RigidBody.AddTorque with Quaternions or Forward/Up/Right vectors?

Apr 25, '20 rotation·quaternion·euler·addtorque

2 Replies

0 Votes

Magso commented

#### Lerping glitches out in one way, but not the other

Mar 12, '20 c#·3d·lerp·eulerangles·euler

0 Replies

0 Votes

Magso commented

#### ,How to clamp my turret rotation?

Mar 4, '20 rotation·eulerangles·euler·euler angles

1 Reply

0 Votes

JenoahKers commented

#### How can I multiply the rotation of a mirrored object?

Mar 3, '20 rotation·transform·quaternion·angle·euler

1 Reply

0 Votes

saml_baker commented

#### Can't Accurately Read Rotations

Feb 8, '20 animation·rotation·quaternion·eulerangles·euler

0 Replies

0 Votes

1 Reply

0 Votes

HansCronau edited

#### Quaternion.Euler rotations don't add up Closed

Nov 6, '19 rotation·vector3·quaternion·euler

0 Replies

0 Votes

al-gco answered

#### How can I use lerp to rotate an object multiple times?

Jul 11, '19 rotation·quaternion·lerp·slerp·euler

2 Replies

0 Votes

0 Replies

0 Votes

PlayCreatively edited

#### Is there a way to convert a euler vector from 0 to 360 --> -90 to 90?

Mar 15, '19 rotation·convert·euler·degrees·addrelativetorque

0 Replies

0 Votes

1 Reply

0 Votes

0 Replies

0 Votes

1 Reply

0 Votes

b2hinkle commented

#### Object makes random jumps in rotation

Nov 17, '18 rotation·quaternion·angle·eulerangles·euler

1 Reply

0 Votes

DDeathlonger edited

#### How can I store the individual values of EulerAngles on a Database then re-apply

Oct 22, '18 rotation·eulerangles·angles·euler·database handling

2 Replies

0 Votes

TreyH commented

#### Quaternion snaps to a rotation when moving (and with input)?

Sep 27, '18 rotation·quaternion·smooth·snap·euler

1 Reply

0 Votes

0 Replies

0 Votes

unity_p1ZEBD9IvIhlOQ answered

#### Draw a ray from a gamobject and keep direction of the ray relative to the gameobjects rotation.

Aug 28, '18 in Help Room

1 Reply

0 Votes

michelattin answered

#### How do I read the Transform's rotation value from the inspector's panel of a gameobject or transform?

Jul 31, '18 transform·quaternion·euler·rotaion

2 Replies

0 Votes

Glurth edited

#### How to change position of a Gameobject according to Quaternion data of another Object without converting it to Euler data ?,

Jul 25, '18 quaternion·positioning·euler

0 Replies

0 Votes

finlay_morrison commented

#### Camera rotation behaving strangely

Jul 5, '18 c#·rotation·rotate·eulerangles·euler

2 Replies

0 Votes

### Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.