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Fog-of-war

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All Questions

  • Unanswered Questions
avatar image

merlinnerd922 asked

Fog of War - Unexpected Visibility for Moving Units

Apr 12, '21 in Help Room

0 Replies

0 Votes

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wooolly commented

Fog of War Shader help - prevent light changes

Aug 20, '20 shader·fog of war·fog-of-war

1 Reply

0 Votes

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kekikcilerakin asked

Saving and loading vertices

Jul 17, '20 in Help Room

0 Replies

0 Votes

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endasil_unity edited

Fog Of War with line of sight - Tons of raycast or better solution?

May 30, '20 raycast·fieldofview·fog of war·fog-of-war

0 Replies

0 Votes

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eschultz591 published

Plane is not displaying from camera on render texture

Jan 13, '20 rendertexture·plane·fog-of-war

0 Replies

0 Votes

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TimLoo6 published

Objects Disappear When Too Far Away

Dec 27, '19 space·large·fog-of-war·game window·huge

1 Reply

2 Votes

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Ecnirp published

RenderTexture map collisions and interactions.

Apr 11, '19 in Help Room

0 Replies

0 Votes

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Pangamini answered

Cheap way in making Fog of War

Oct 16, '18 performance·rts·fog-of-war·cheap

1 Reply

0 Votes

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airbagnr1 answered

Fog of War, clip through walls

Mar 2, '18 grid·clipping·ontriggerenter2d·fog-of-war

1 Reply

0 Votes

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NorthStar79 commented

Multi-Unit Fog Of War for Mobile

Nov 18, '17 rts·fog-of-war

2 Replies

0 Votes

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fahimalavi commented

How would I do fog of war?

Sep 12, '16 rts·fog-of-war

3 Replies

4 Votes

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carlqwe edited

Age of Empires type Fog of War from Point Light

Apr 4, '16 in Help Room

1 Reply

1 Votes

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Whitecold published

Detection system

Nov 14, '15 in Help Room

0 Replies

0 Votes

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bshalke asked

Optimizing fog of war in 3D environment

Nov 5, '15 in Help Room

0 Replies

1 Votes

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jebemti published

Apply shader to everything except mesh

Oct 24, '15 shaders·fog-of-war

0 Replies

0 Votes

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getyour411 commented

Fog only on/in a certain trigger/mesh?

Jul 20, '15 camera·boundary·fog-of-war

1 Reply

0 Votes

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AgentFire published

Shadows behind walls (fog of war)

Jun 4, '15 shadows·fog·fog-of-war

1 Reply

0 Votes

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jpthek9 commented

How to apply a bool[] to a texture?

Feb 23, '15 texture·pixel·fog-of-war

2 Replies

0 Votes

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donnysobonny commented

Optimisation problems with altering mesh.vertices

Feb 19, '15 raycast·vertices·fog-of-war

3 Replies

0 Votes

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Cherno answered

How to make a Fog of War on TILE-based map?

Nov 12, '14 shader·grid·strategy·vision·fog-of-war

2 Replies

0 Votes

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Macro edited

Camera cutout effect (fog of war) based upon particle system

Nov 9, '14 camera·particles·occlusion·fog-of-war

0 Replies

0 Votes

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boop5 edited

How to hide a texture partially without rendering to it?

Aug 30, '14 shader·rendertexture·fog-of-war

0 Replies

0 Votes

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eran0201 published

Collision detect no physics / colliders (FogOfWar)

Jun 20, '14 physics·collider·fog-of-war

0 Replies

0 Votes

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ElvishChampion published

Change shader properties during rungtime

Jun 9, '14 shader·shaders·fog-of-war

1 Reply

0 Votes

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Discipol edited

How do I make fog of war around a fixed Vector3 coordinate?

Jun 9, '14 fog of war·fog-of-war

0 Replies

0 Votes

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Essential commented

Fog of war depth-mask technique

Jan 19, '14 shader·fog·depthmask·fog-of-war

0 Replies

0 Votes

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Braza commented

Authoratative server way to let clients see only what they can see

Nov 13, '13 visibility·fog-of-war·turnbased

0 Replies

0 Votes

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Hovu96 published

How to modify output color of built-in Terrain Shader with more than 4 Splat Textures?

Apr 16, '13 shader·terrain·splatmap·surfaceshader·fog-of-war

2 Replies

0 Votes

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ragnaros100 answered

Lighting Light Increase

Jun 14, '12 light·rts·fog·fog-of-war

1 Reply

0 Votes

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clfischer commented

Keeping track of which areas remain unexplored Wiki

Apr 4, '12 collision·instantiate·optimization·grid·fog-of-war

1 Reply

1 Votes

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