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All Questions

  • Unanswered Questions
avatar image

cj-carey answered

Jumping doesn't work, and I don't know why.

Sep 7, '18 jumping·not working·force

1 Reply

0 Votes

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bunnynsnake commented

Tricky issue involving knockback and the player.

Sep 1, '18 c#·collision·player·force·knockback

1 Reply

0 Votes

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PallArinbj edited

Stop child colliders from applying force individually

Aug 23, '18 physics·rigidbody·colliders·child·force

0 Replies

0 Votes

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no00ob asked

How to make rigidbody not effect movement while still using it for collisions?

Aug 21, '18 in Help Room

0 Replies

0 Votes

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impurekind edited

How do I give my ejected bullet shell a speed plus the player's current speed?

Aug 26, '18 velocity·speed·force·motion

1 Reply

0 Votes

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firebird127 answered

When i press Jump, i am allowed to double/triple jump even though i called for a capsule check?

Aug 19, '18 programming·jumping·force·layers·capsule collider

2 Replies

0 Votes

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Heror48 asked

Why am I getting an unwanted force,Why am I getting an unwanted force?

Aug 16, '18 in Help Room

0 Replies

0 Votes

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MT369MT answered

Convert x y axis velocity to angle and speed

Aug 15, '18 in Help Room

1 Reply

0 Votes

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Hibano23 answered

Trouble with getting an instantiated object to travel at an angle using force

Aug 6, '18 gameobject·instantiate·force·angle

1 Reply

0 Votes

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ImAnonymouss asked

Stop certain Axis Force in a certain condition.

Jul 31, '18 c#·axis·force·newbie

0 Replies

0 Votes

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IdateMorino asked

So I need help launching a rotating ball, away from the center

Jul 31, '18 in Help Room

0 Replies

0 Votes

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kalen_08 commented

There is a way to set a max to the resultant force in a object ?

Jul 20, '18 in Help Room

1 Reply

0 Votes

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JonathanPearl asked

Joint with max force

Jul 18, '18 physics·force·joints·torque

0 Replies

0 Votes

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David_Simoniants answered

How can I set a ConstantForce's force to move the object towards another object?

Jul 18, '18 c#·vector3·quaternion·force·constant force

1 Reply

0 Votes

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Fierobot published

Multiplayer problem: How can i figure out client lag in position updating calculated by the host?

Jul 16, '18 physics·networking·multiplayer·force·synchronization

0 Replies

0 Votes

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hexagonius commented

windszones

Jul 15, '18 physics·force·forces·windzone·windzones

0 Replies

0 Votes

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BlankSlates asked

Inconsistent jump height and double jumping issues with rigidbody2D on a sprite

Jul 12, '18 in Help Room

0 Replies

0 Votes

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hexagonius commented

Grow objects

Jul 12, '18 physics·rigidbody·force·mass·expand

0 Replies

0 Votes

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JVene commented

How to keep an object that was following touch moving in the same diirection on touch release?

Jul 10, '18 force·swipe

0 Replies

0 Votes

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Jdogmaster asked

Local to World space

Jul 10, '18 gravity·force·worldspace·local·world

0 Replies

0 Votes

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midgardweller answered

sucking in particles

May 15, '19 movement·addforce·force·push·pull

3 Replies

0 Votes

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DawdleDev answered

Gravity within range

Jul 9, '18 gravity·distance·force·range·pull

1 Reply

0 Votes

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cameroncronheimer commented

Problem stopping rigid body after adding a force

Jul 2, '18 rigidbody·position·mobile·velocity·force

0 Replies

0 Votes

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Cuki commented

How to rotate an instance relative to the parent and give it force?

Jul 3, '18 c#·2d·rotation·programming·force

1 Reply

0 Votes

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Bongorebell answered

I want to punch a block along a path / rail

Jun 26, '18 physics·raycasting·force·puzzle

1 Reply

0 Votes

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QuantumRose answered

Force windowed mode?

Jun 24, '18 in Help Room

2 Replies

0 Votes

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Raimi edited

How would I counteract the force of the velocity and set it to zero after the input has stopped?

Jun 23, '18 rigidbody·vector3·velocity·force

3 Replies

0 Votes

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Hoax1 answered

A force is applied to a stationary rigid body. Velocity before and after application of force is printed but both values are shown as zero. Why?

Jun 22, '18 update·force·start·order-of-execution

1 Reply

0 Votes

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zafranalon commented

How to access component that the raycast hit

Jan 13, '21 rigidbody·raycast·shooting·force·death

1 Reply

0 Votes

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JusSumGuy commented

Play method only ONCE when detected by the update function

May 25, '18 c#·update·force·update function·void

3 Replies

1 Votes

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Related Topics

rigidbody physics velocity addforce collision c# rotation gravity movement rigidbody2d torque 2d explosion direction jump collider physics2d vector3 transform speed forces player ball jumping javascript


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