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  • Unanswered Questions
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hexagonius commented

windszones

Jul 15, '18 physics·force·forces·windzone·windzones

0 Replies

0 Votes

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BlankSlates asked

Inconsistent jump height and double jumping issues with rigidbody2D on a sprite

Jul 12, '18 in Help Room

0 Replies

0 Votes

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hexagonius commented

Grow objects

Jul 12, '18 physics·rigidbody·force·mass·expand

0 Replies

0 Votes

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JVene commented

How to keep an object that was following touch moving in the same diirection on touch release?

Jul 10, '18 force·swipe

0 Replies

0 Votes

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Jdogmaster asked

Local to World space

Jul 10, '18 gravity·force·worldspace·local·world

0 Replies

0 Votes

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DawdleDev answered

Gravity within range

Jul 9, '18 gravity·distance·force·range·pull

1 Reply

0 Votes

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Cuki commented

How to rotate an instance relative to the parent and give it force?

Jul 3, '18 c#·2d·rotation·programming·force

1 Reply

0 Votes

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tudorel1 answered

Slow down force/movement

Jul 3, '18 force

2 Replies

1 Votes

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cameroncronheimer commented

Problem stopping rigid body after adding a force

Jul 2, '18 rigidbody·position·mobile·velocity·force

0 Replies

0 Votes

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Bongorebell answered

I want to punch a block along a path / rail

Jun 26, '18 physics·raycasting·force·puzzle

1 Reply

0 Votes

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QuantumRose answered

Force windowed mode?

Jun 24, '18 in Help Room

2 Replies

0 Votes

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Raimi edited

How would I counteract the force of the velocity and set it to zero after the input has stopped?

Jun 23, '18 rigidbody·vector3·velocity·force

3 Replies

0 Votes

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Hoax1 answered

A force is applied to a stationary rigid body. Velocity before and after application of force is printed but both values are shown as zero. Why?

Jun 22, '18 update·force·start·order-of-execution

1 Reply

0 Votes

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makaka-org answered

How to flick an object on mobile devices

Jun 19, '18 mobile·force·drag

3 Replies

0 Votes

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JusSumGuy commented

Play method only ONCE when detected by the update function

May 25, '18 c#·update·force·update function·void

3 Replies

1 Votes

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raybarrera answered

adding force

May 20, '18 movement·physics·addforce·force·forces

1 Reply

0 Votes

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mlpfimguy commented

Script doesn't work with framerate drop

May 20, '18 physics·force·lag

1 Reply

0 Votes

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NoDumbQuestion answered

C# script not working

May 20, '18 c#·error·physics·addforce·force

1 Reply

0 Votes

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Hunter_Bobeck edited

How can I apply gravity to each particle within a 'Gravity Zone' region?

May 18, '18 particles·gravity·particle system·force·shuriken

0 Replies

0 Votes

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polan31 answered

How to change the force for seconds using a Coroutine? Closed

May 8, '18 collision·coroutine·force·ienumerator·seconds

2 Replies

0 Votes

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MarioSantoso commented

pulling gameobjects across collider C# Closed

Apr 26, '18 in Help Room

3 Replies

0 Votes

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iShorty11 commented

AddTorque() doesn't work when also using AddForce()

Apr 25, '18 addforce·force·torque·addtorque

1 Reply

0 Votes

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Jdogmaster asked

adding Up force

Apr 23, '18 physics·force·push·forces·pull

0 Replies

0 Votes

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Firas4d commented

Jump forward then back initial position

Apr 23, '18 physics·rigidbody·jumping·force

0 Replies

0 Votes

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mariusbw asked

rb.addforce(localrotation?);,transform.addforce(localrotation?);

Apr 23, '18 rotation·transform·force

0 Replies

0 Votes

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Jdogmaster commented

pulling objects

Apr 21, '18 collider·force·push·forces·pull

1 Reply

0 Votes

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ddule commented

Bad grid rigibody3D collision

Apr 19, '18 collision·physics·grid·force·rigibody

1 Reply

2 Votes

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Jdogmaster edited

pulling objects across a collider Closed

Apr 18, '18 addforce·force·push·forces·pull

0 Replies

0 Votes

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Jdogmaster asked

pulling objects across collider

Apr 18, '18 collider·colliders·force·forces·pull

0 Replies

0 Votes

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Jdogmaster edited

pulling in objects one end, and releasing out the other Closed

Apr 15, '18 addforce·force·push·forces·pull

0 Replies

0 Votes

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