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tacticsofttech commented

Profiling: "FFWD Lights" costs 17% performance

Dec 31, '14 lighting·performance·profiler·drawcalls·forward rendering

0 Replies

1 Votes

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binarybehemoth published

How to enable antialiasing for Texture2D

May 17, '16 texture·texture2d·deferred rendering·forward rendering·antialiasing

0 Replies

1 Votes

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AcidZack asked

Materials showing up black on non-static objects

Oct 8, '17 shader·material·forward·forward rendering·deffered

0 Replies

1 Votes

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deferred rendering rendering lighting shader shadow performance light shadows vr pipeline lightmapping point light directional light transparency shaders universal deffered renderer forward profiler particles exposure drawcalls pixel-lighting shadow bug


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