• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Fragment

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

BIGcheese89 commented

Fragment shader with "return" in for loop crashes the game on Android

Jan 4, '21 shader programming·cg·fragment

0 Replies

0 Votes

avatar image

DrummerB commented

Get distance to camera from CameraDepthTexture

Sep 24, '20 camera·shader·rendering·depth-buffer·fragment

1 Reply

1 Votes

avatar image

LaireonGames answered

pass value from vertex to fragment without interpolation ?!

Sep 1, '20 shader·vertex·interpolation·fragment·uniform

2 Replies

0 Votes

avatar image

Fede192 asked

Why doesn't this vertex+fragment shader work?

Jun 3, '20 shader·vertex·shaderlab·fragment·glsl

0 Replies

0 Votes

avatar image

Hylus edited

uniform variables in fragment shader do not fit

Nov 28, '19 shader·fragment·uniform

0 Replies

1 Votes

avatar image

Max-Pixel answered

Achieve multisampling within a fragment shader

Jun 21, '19 shaderlab·video streaming·anti-aliasing·fragment

1 Reply

0 Votes

avatar image

Larcondos edited

Tilemap imperfect pixel fragmenting

May 18, '19 tilemap·scene view·pixel art·fragment·game view

0 Replies

0 Votes

avatar image

drew84 asked

how to make fragment material?

Mar 12, '19 material·fragment

0 Replies

0 Votes

avatar image

pranav_ps95 commented

Android MainActivity has leaked ServiceConnection

Mar 7, '19 in Help Room

0 Replies

2 Votes

avatar image

AzeExMachina asked

Avoid looping in shader

Feb 25, '19 in Help Room

0 Replies

0 Votes

avatar image

luffyczy commented

Importing a Unity3D scene into Android Fragment

Feb 19, '19 android·java·fragment

3 Replies

2 Votes

avatar image

ewoudwerf commented

Simple cut shader: determine if fragment is inside another sphere?

Feb 4, '19 shader·culling·fragment

3 Replies

1 Votes

avatar image

maxmet commented

How can I have a uniform struct in a Shader?

Dec 23, '18 in Help Room

0 Replies

1 Votes

avatar image

rustyruss1985 commented

how to quickly disable vertices from rendering in a Mesh?

Jul 29, '18 mesh·point·lines·fragment

1 Reply

0 Votes

avatar image

Clifftastic asked

HD render pipeline: Getting a standard shader to work

Jul 9, '18 in Help Room

0 Replies

0 Votes

avatar image

MakinStuffLookGood answered

Access current mip level at fragment shader

Jun 25, '18 texture2d·fragment·mipmaps

1 Reply

0 Votes

avatar image

aurelioprovedo answered

[Shader, sprite] frag shade entire sprite image?

May 28, '18 shader·sprite·vertex·vertex shader·fragment

1 Reply

0 Votes

avatar image

Maxence_Marchand edited

How do you check the next pixels color?

May 23, '18 in Help Room

2 Replies

0 Votes

avatar image

jpierre88 edited

How to convert surface shader to Vertex/Fragment code?

May 8, '18 shader programming·cg·surface shader·vertex shader·fragment

0 Replies

0 Votes

avatar image

Maxence_Marchand commented

Is there a way to write a Demosaicing fragment shader? Closed

May 4, '18 camera·shader·optimization·fragment·realistic

1 Reply

0 Votes

avatar image

sgthale asked

Reducing number of TEXCOORD# channels in a shader for performance.

Mar 9, '18 in Help Room

0 Replies

0 Votes

avatar image

Namnam published

Help with lighting for my shader

Mar 3, '18 shader·lighting·vertex shader·fragment·daynight

0 Replies

0 Votes

avatar image

unic answered

Additive shader visible in viewport but not in-game

Feb 16, '18 shader·vertex·fragment·pass

3 Replies

0 Votes

avatar image

Vusa360 asked

Prevent ColorMask obscuring parts of an object's mesh

Feb 8, '18 shader·vertex·cg·surface shader·fragment

0 Replies

0 Votes

avatar image

squidgemelent answered

Getting triangle center in fragment shader

Dec 2, '17 shader programming·coordinates·triangles·fragment·geometry shader

1 Reply

0 Votes

avatar image

andrew-lukasik edited

Fragment Shader with Alpha in Texture

Oct 27, '17 unity 5·shaders·alpha·fragment

0 Replies

0 Votes

avatar image

Jogol edited

GrabPass twirl shader not centering correctly

Oct 20, '17 shaders·cg·fragment·transformation

0 Replies

0 Votes

avatar image

bugsbun asked

_CameraGBufferTexture3 output in shaderlab

Aug 20, '17 shader·color·light·value·fragment

0 Replies

0 Votes

avatar image

LW edited

Where Is UNITY_POSITION(pos) Defined?

Jul 20, '17 shader·cg·fragment·hlsl

1 Reply

0 Votes

avatar image

Jwizard93 commented

What is a fragment?

Jul 13, '17 optimization·fragment

1 Reply

1 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

shader cg shaders vertex vertex shader shaderlab hlsl android glsl surface shader alpha pixel optimization graphics coordinates mesh lighting camera texture shader programming fog surfaceshader rendertexture unity 5 depth-buffer
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges