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Frame Rate

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Unanswered Questions

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chriscode asked

Application.targetFrameRate odd results on some phones

Apr 27, '22 android·frame rate

0 Replies

0 Votes

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SangOk1994 asked

Input.GetMouseButton error on low frame rapid input,Input.GetMouseButton error on LOW FRAME RAPIDINPUT

Sep 10, '21 in Help Room

0 Replies

0 Votes

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veddemelo5 asked

Sudden frame rate drop in 2020.3.0f1,Sudden drop in frame rate in 2020.3.0f1

May 5, '21 3d·framerate drops·frames per second·frame rate

0 Replies

0 Votes

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$$anonymous$$ edited

Why do newer versions of Unity have problems with framerate never exceeding refresh rate despite vsync settings being turned off?

Jan 21, '21 fps·framerate·framerate drops·frames per second·frame rate

0 Replies

0 Votes

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Wolf_sk1 asked

Screen.currentResolution.refreshRate maybe not retutn the right value.,

Jun 16, '20 in Help Room

0 Replies

0 Votes

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thenephalem answered

Frame is not completely cleared

Mar 30, '19 rendering·debug·frame·clear·frame rate

0 Replies

0 Votes

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vera_bloom published

Error messages and runtime issues with standard assets water

Sep 20, '18 in Help Room

0 Replies

0 Votes

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Zebbi asked

Posterize-time/stutter frame post-processing shader for camera?

Jun 1, '18 in Help Room

0 Replies

0 Votes

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Doghelmer asked

Frame rate being limited to 30 fps on some machines

May 30, '18 framerate·frame rate

0 Replies

0 Votes

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sylvie_ asked

The number of VSyncs on vSync Count

May 30, '18 in Help Room

0 Replies

0 Votes

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CrowbarSka asked

Is it possible to change the Particle System time-step?

Mar 14, '18 particles·update·particle system·frame rate

0 Replies

1 Votes

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ProjectM23 asked

Why is the frame rate so slow when using Oculus Touch?

Mar 12, '18 in Help Room

0 Replies

0 Votes

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projectonemotion asked

Android game frame rate drops when is connected to the internet,Frame rate drops when Android phone connected to internet

Jan 25, '18 in Help Room

0 Replies

0 Votes

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shadowpuppet asked

does fog rendering help or hurt frame rate

Jun 8, '17 in Help Room

0 Replies

0 Votes

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Herc021 published

Limiting frame rate (fps) in my game isn't working. (dev. for WebGL)

Nov 11, '16 in Help Room

0 Replies

0 Votes

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ozzy_oz published

Framerate drops to 40, profile says 60% in 'Overhead'

Oct 15, '15 ios·profiling·frame rate·overhead

0 Replies

0 Votes

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_creatio_ commented

What is PhysX.Sc::Scene::postIslandGen and how can I reduce it?

Nov 10, '15 physics·frame rate

0 Replies

1 Votes

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Boredman1234 published

Google Cardboard Frame Rate Issue

Jul 15, '15 vr·lag·frame rate

0 Replies

0 Votes

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dogmachris published

Low Frame Rate after Deserialization

Mar 4, '15 serialization·frame rate

0 Replies

0 Votes

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jjennings1990 published

Does anyone know why continuously saving to playerprefs would cause a performance drop ?

Mar 16, '14 optimization·playerprefs·serialization·frame rate·game save

0 Replies

0 Votes

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cjdev commented

Code in one function call being executed on multiple frames

Oct 27, '13 delegate·frame rate

0 Replies

0 Votes

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meat5000 edited

My Character lags when moving, when i have a custom made blender model what should i do?

Sep 8, '13 fps·lag·frame rate

0 Replies

0 Votes

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mormonspam published

Get Sprite Animation to play EVERY frame

May 2, '13 frames·frame rate

0 Replies

0 Votes

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Legend of Hibiki published

Unity low frame rate

Apr 14, '13 character·model·frame rate

0 Replies

0 Votes

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jdni published

Limiting framerate on android, unity 3.5.7

Dec 21, '12 fps·framerate·vsync·frame rate

0 Replies

0 Votes

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mister.keith asked

Using "ScaleTo" iTween causing severe framerate drop?

Nov 30, '12 animation·itween·frame rate

0 Replies

0 Votes

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Andrey-Postelzhuk commented

Is it possible to seperate render and input frame rate (iOS)

Oct 24, '14 ios·input·fps·frame rate

0 Replies

0 Votes

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poOope published

Help! My game stutters and I don't know why

Oct 24, '12 fps·slow·stutter·frame rate·camera.render

0 Replies

0 Votes

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fps framerate lag frames per second slow optimization framerate drops android physics performance time ios stutter time.deltatime input motion animation playerprefs rendering serialization terrain fog update vsync frameskipping


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