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  • Unanswered Questions
avatar image

primus88 commented

Why such a big FPS drop? Closed

Oct 23, '14 optimization·frames

0 Replies

0 Votes

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Kiwasi commented

Saving a value 1 or 2 frames before it is destroyed

Oct 23, '14 save·frames

1 Reply

0 Votes

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N1warhead commented

Too much FPS, is there a cutoff limit?

Oct 4, '14 fps·frames

2 Replies

0 Votes

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nikhil38 answered

Getting Input every few frames?

Sep 15, '14 update·framerate·fixedupdate·frames

2 Replies

0 Votes

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komodor edited

Looking ahead Physics2D?

Jun 3, '15 physics·physics2d·frames

1 Reply

0 Votes

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InfernoZYB edited

Massive Open world, is modular a good idea.

Apr 24, '15 optimization·level-design·frames

1 Reply

0 Votes

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eanjo7 published

Damn, HOW CAN I KNOW, IF MY 2d ANIMATION SPRITE IS FINISHED??!!

Jun 14, '14 animation·2d·animator·frames·sprite animation

0 Replies

0 Votes

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CrisAhmad published

Why animation only play first few frames

Jul 16, '20 animation·animator·frames

3 Replies

2 Votes

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Jeff-Kesselman answered

Huge performance hit when spawning prefab with AI

May 27, '14 performance·spawn·issue·zombie·frames

1 Reply

0 Votes

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Pyrian commented

Transition between 2D animations with different frame width

Apr 15, '14 2d·2d animation·frames

0 Replies

0 Votes

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getyour411 commented

Framerate Drop With Objets

Apr 9, '14 framerate·frames·framerate drops

0 Replies

0 Votes

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Mihwak published

Problem with animation script

Feb 20, '14 animation·error·frames

0 Replies

0 Votes

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GameVortex answered

Visual Artefacts

Jan 13, '14 camera·frames

1 Reply

0 Votes

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meat5000 edited

Freeze the game for a few frames.

Oct 26, '13 freeze·timescale·frames

1 Reply

0 Votes

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TimothyAllen published

Mecanim control animation frames via script?

Oct 11, '15 animation·mecanim·frames

2 Replies

0 Votes

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supadupa64 published

Problem with open world games

Apr 12, '16 rendering·graphics·renderer·frames

3 Replies

0 Votes

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Ashkan_gc answered

faster calculation without skipping(projectile movement)

Jun 4, '13 update·projectile·fixedupdate·frames·movements

1 Reply

0 Votes

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ArcIo commented

Runtime Video Encoding - Is it possible?

Mar 15, '14 frames·encode

0 Replies

0 Votes

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mormonspam published

Get Sprite Animation to play EVERY frame

May 2, '13 frames·frame rate

0 Replies

0 Votes

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Dracorat commented

normalisedTime troubles

Apr 8, '13 sliding·walk·frames

1 Reply

1 Votes

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aryanaqq2 published

Animation Control by frame (use Animation.State.time) Wiki

Mar 1, '13 animation·time·frames

1 Reply

0 Votes

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KarthikRao published

animation not working

Feb 18, '13 animation·frames

1 Reply

0 Votes

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Setzer22 commented

Pausing a script execution

Dec 27, '12 yield·frames

1 Reply

0 Votes

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whydoidoit edited

How to access Camera Viewport raw pixels, and save frames.

Dec 27, '12 camera·viewport·pixels·frames

2 Replies

0 Votes

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mkjrfan commented

Unsure of how to use Orthello 2d animation for movement?

Dec 2, '12 animation·movement·frames·orthello

0 Replies

0 Votes

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whydoidoit commented

C#, some kind of coroutine that can pause?

Sep 21, '12 coroutine·pause·frames

1 Reply

1 Votes

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Saitodepaula edited

How do I limit frame range for imported Blender actions?

Sep 13, '12 import·blender·range·frames·actions

1 Reply

1 Votes

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babyjay521 commented

How can I trigger an animation to play at a certain frame in another animation?

Jul 29, '12 animations·frames

1 Reply

0 Votes

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ElAntonio published

Animation with frame-by-frame images

Jul 26, '12 animation·images·frames·pictures

0 Replies

0 Votes

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sid4 commented

Spawn Randomly over Time

Nov 5, '16 random·spawn·time.deltatime·seconds·frames

1 Reply

0 Votes

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