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Game-state-management

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  • Unanswered Questions
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Bunny83 commented

Can you use a ScriptableObject to save game state?

May 30, '19 scriptableobject·saving·game-state-management

6 Replies

3 Votes

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PrateekAdhikaree commented

How to keep certain information when reloading a level

Aug 13, '17 scene·save·scene-loading·loadlevel·game-state-management

8 Replies

11 Votes

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unimechanic converted comment to answer

Interfaces, startup folder structure ?

Dec 15, '14 interface·game-state-management

1 Reply

0 Votes

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alucardj commented

How can I create MiniGame In side Game Closed Wiki

May 4, '14 game save·minigame·game-state-management

0 Replies

0 Votes

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pekrewrek commented

In-game menu screens Wiki

Feb 22, '14 gui·menu·state·state-machine·game-state-management

1 Reply

0 Votes

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TWaanders commented

Wanted: complete starter kit

Jan 12, '14 assetstore·starting·complete·game-state-management

0 Replies

0 Votes

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greatreddevil published

Trigger an event only when all rigidbodies comes to rest (sleep)?

Sep 2, '13 game-state-management

0 Replies

0 Votes

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profewalker published

Regarding implementation details of MonteCarlo AI playout.

Aug 27, '12 ai·game-state-management

2 Replies

0 Votes

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Bampf edited

State Machines for game states

Apr 13, '12 scenes·state-machine·game-state-management

1 Reply

2 Votes

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rutter edited

State Machine loading scripts for each state [C#]

Mar 16, '12 scriptingbasics·game-state-management

2 Replies

0 Votes

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swisscoder edited

Game and Level State Logic

Jan 10, '12 save·load·game-state-management

1 Reply

5 Votes

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