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Unanswered Questions

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holdingjupiter edited

How to hold information for the split second between running game and returning to edit mode.

Oct 7, '15 in Help Room

0 Replies

0 Votes

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goodmonkey2000 published

Animation Types: Humanoid vs. Generic breaking my rig

Aug 10, '15 animation·rig·humanoid·generic·eyes

0 Replies

0 Votes

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Ebunix published

Error CS0425: Works in DLL but not in Unity

Aug 2, '15 c#·component·type·cache·generic

0 Replies

0 Votes

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carnivoris asked

Non-humanoid Rig Gets Mangled in Mecanim

Jun 2, '15 animation·mecanim·rig·generic

0 Replies

0 Votes

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GrichDesign published

Why is this root difference happening between humanoid and Generic rigs?

May 30, '15 mecanim·humanoid·generic

0 Replies

0 Votes

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roddles published

scriptableobject.createinstance to instantiate a generic class ?

Mar 10, '15 generics·generic

0 Replies

1 Votes

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Nemox asked

List of Generic ScriptableObjects? Wrappers maybe?

Mar 9, '15 list·inheritance·interface·generic·wrapper

0 Replies

0 Votes

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kizzagarhu published

How does Unity figure out generic component type as Wall in Project: 2D Roguelike tutorial?

Feb 13, '15 tutorial·generic·roguelike·datatype

0 Replies

0 Votes

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$$anonymous$$ edited

Animation Preview

Feb 1, '15 animation·mecanim·humanoid·generic

0 Replies

0 Votes

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Azial asked

Syntax for method wich returns generic type (own class)?

Jan 10, '15 component·method·syntax·generic

0 Replies

0 Votes

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joarwho published

Generic rig creates sliding feet?

Dec 18, '14 animation·rig·generic

0 Replies

0 Votes

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zKici edited

Mecanim Animation Plays wrong during gameplay

Sep 12, '14 mecanim·generic

0 Replies

0 Votes

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instruct9r edited

Generic rig with root motion is bad roared

Sep 8, '14 character·root motion·rig·generic

0 Replies

0 Votes

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meat5000 edited

Mecanim : is it possible to use the same Generic animations on multiple objects sharing the same skeleton ?

Jun 26, '14 animation·animator·blender·mecanim·generic

0 Replies

0 Votes

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ExpGame-Thomas published

Unity 4.3 - Generic Animation not working

Dec 3, '13 animation·generic·4.3

0 Replies

0 Votes

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Harbi commented

No Avatar for Legacy rigs... Mecanim fails?

Mar 28, '13 animator·mecanim·avatar·legacy·generic

0 Replies

0 Votes

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castor asked

Should I use Mecanim for non human object animation (e.g. Doors, Chairs, etc) ?

Mar 24, '13 mecanim·rig·generic

0 Replies

0 Votes

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castor edited

[mecanim]: BindSkeleton: cannot find ...? How to fix it?

Mar 24, '13 mecanim·door·generic·root bone

0 Replies

0 Votes

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AmazingRuss published

Why do I get the warning: The AnimationClip 'idle_04' used by the Animation component

Mar 3, '13 animation·animator·mechanim·legacy·generic

0 Replies

0 Votes

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bod dole published

Importing Scene with Multiple Animated Objects (Blender->Unity)

Feb 3, '13 animation·objects·legacy·generic·4.0

0 Replies

0 Votes

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CeejayZSmith published

Animations messing up character

Jan 27, '13 animation·javascript·animations·legacy·generic

0 Replies

0 Votes

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Jezzah published

Finding out how far though my animation is via script.

Jan 16, '13 animation·mecanim·state·generic

0 Replies

0 Votes

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Nemox asked

Scripting Generic stat modifiers.

Dec 1, '12 plugin·.net·type·generic

0 Replies

0 Votes

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decamonos1 published

How to put a generic value on a function, or in another script?

Aug 8, '12 variable·function·generic·changing

0 Replies

0 Votes

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Jan Helleman edited

Editor undo generic collection C#

Nov 17, '11 editor·generic·undo·collection

0 Replies

0 Votes

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