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Hlsl

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All Questions

  • Unanswered Questions
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BlackSnow_2 edited

#Include from /Packages directory

Nov 29, '19 shader·issue·hlsl

0 Replies

0 Votes

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ToruTheRedFox asked

How is _WorldSpaceLightPos0 calculated for a directional light?

Oct 15, '19 shader·shaders·math·hlsl

0 Replies

0 Votes

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mhwan97 commented

How do you port old shaders to hlsl so they work with the new post-processing stack?

Oct 4, '19 in Help Room

1 Reply

1 Votes

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Bunny83 edited

Recreating basic function in C#

Aug 3, '19 camera·shader·worldspace·screenspace·hlsl

1 Reply

0 Votes

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MabelSyrup1 commented

Particle system source code?

May 13, '19 shaders·particles·particlesystem·particle system·hlsl

1 Reply

0 Votes

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GoodKingJohn answered

Vert/frag shader not receiving shadow despite all relevant code being present

May 7, '19 in Help Room

1 Reply

0 Votes

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GoodKingJohn commented

Bizzare error with for loop and tex2D in HLSL shader

Apr 1, '19 in Help Room

1 Reply

0 Votes

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onsboy asked

Unity Shader Code Help.

Mar 7, '19 cg·hlsl

0 Replies

0 Votes

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Eco-Editor asked

Why color not rendering in my shader?

Feb 5, '19 shader·cg·hlsl·wireframe·opaque

0 Replies

0 Votes

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mishakozlov74 answered

How to get Initial texture in Post-Processing Stack v2

Jan 29, '19 c#·shaders·post processing·hlsl

1 Reply

0 Votes

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callumroseFC asked

Shader float4 component values computing strangely

Dec 10, '18 shader·shaders·hlsl

0 Replies

0 Votes

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bgulanowski commented

Visual Studio Community on Mac will not recognize HLSL Closed

Nov 20, '18 mac·visual studio·compute shader·hlsl

0 Replies

0 Votes

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IslendingurDraugur edited

Has Unity 2018 removed DX11 quad tessellation?

Oct 26, '18 rendering·shaders·hlsl·tessellation·directx 11

0 Replies

0 Votes

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robberyman edited

weird values from UnityWorldSpaceLightDir

Aug 16, '18 vector3·shader programming·shaderlab·lighting bug·hlsl

0 Replies

0 Votes

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EpicCubeGroup edited

Webgl 1.0 error shader loop, workaround?

Aug 3, '18 shader·webgl·hlsl

2 Replies

1 Votes

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Nicate published

"Floor" function produces artifacts in shader

Jul 31, '18 shader·shaders·floor·hlsl

1 Reply

0 Votes

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Dray asked

tangent space viewDir in a SurfaceShader

Jun 28, '18 shader·surface shader·hlsl·tangent·viewdir

0 Replies

0 Votes

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ModLunar edited

Compute Shader Pass RWStructuredBuffer by Reference

Jun 14, '18 in Help Room

1 Reply

1 Votes

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pancymon2 commented

How do you render points as circles rather than squares?

Jun 14, '18 shader·cg·points·hlsl·circles

2 Replies

1 Votes

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ModLunar edited

How can I read in the actual elements from an Append Compute Buffer?

Jun 12, '18 in Help Room

2 Replies

0 Votes

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QFSW asked

Chaining Multiple Shaders Together

Jun 7, '18 shaders·shader programming·hlsl

0 Replies

0 Votes

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mynameisjun answered

ComputeShader: Accessing array elements within a StructuredBuffer

Jun 3, '18 shader·threads·compute shader·hlsl

1 Reply

0 Votes

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LW asked

Builtin Shader UI/Unlit/Transparent Yellow Pixels Read As White

Apr 18, '18 shader·ui·image·rendertexture·hlsl

0 Replies

0 Votes

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Bunny83 edited

Mathf.Repeat in ShaderLab?

Apr 17, '18 shader·math·shaderlab·repeat·hlsl

1 Reply

0 Votes

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LW asked

CustomRenderTexture Starter?

Apr 9, '18 c#·material·rendertexture·cg·hlsl

0 Replies

0 Votes

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EnigmaticCrow answered

2D Perlin Noise in C# and HLSL

Mar 23, '18 c#·perlin noise·hlsl

1 Reply

0 Votes

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Profed edited

A question about UVW.

Mar 18, '18 in Help Room

0 Replies

0 Votes

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sgthale asked

How to setup a custom screen post processor with multiple passes.

Mar 13, '18 shader·post-process-effect·hlsl

0 Replies

0 Votes

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OliverPaulson commented

How to prevent shader optimizations?

Feb 23, '18 shader·cg·gpu·glsl·hlsl

1 Reply

0 Votes

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atomicjoe commented

converting HLSL to GLSL.

Feb 12, '18 shader·glsl·hlsl

0 Replies

0 Votes

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