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Humanoid

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All Questions

  • Unanswered Questions
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RorySkymoons published

Retargetting Quality low on SAME RIG

May 28, '17 animation·animator·animator controller·rigging·humanoid

0 Replies

0 Votes

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Aeleck asked

Rigging humanoid from Blender, ancestor issues

May 25, '17 hierarchy·bone·rig·humanoid

0 Replies

0 Votes

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theANMATOR2b commented

interactive talking head with emotions and speech

May 22, '17 in Help Room

2 Replies

0 Votes

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Gohan114 published

Humanoid animation

May 20, '17 animation·humanoid

0 Replies

0 Votes

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theANMATOR2b commented

How do I make retargeted Humanoid Animations match in world space?

May 11, '17 in Help Room

2 Replies

0 Votes

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DChap edited

Extra bones mess up with humanoid animations

Aug 20, '17 animation·blender·mecanim·rig·humanoid

1 Reply

1 Votes

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$$anonymous$$ asked

Additive animations on top of LookAtPosition in Mechanim

May 2, '17 in Help Room

0 Replies

0 Votes

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Baelgren asked

How do I set up a 3dsMax Biped to work as a Humanoid Rig in Unity?

Apr 20, '17 in Help Room

0 Replies

0 Votes

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$$anonymous$$ asked

Error while copying from other avatar.

Apr 18, '17 in Help Room

0 Replies

0 Votes

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DaShawdoX asked

It's possible to not have a deform mesh with humanoid ?

Feb 17, '17 in Help Room

0 Replies

0 Votes

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rhodes23 published

Setting GameObjects to "optimized" (for mecanim) at runtime

Jan 30, '17 mecanim·rig·humanoid·optimize

0 Replies

0 Votes

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230000751 asked

How to Properly use Root Motion for a rigged character?

Jan 28, '17 animation·error·root motion·rig·humanoid

0 Replies

0 Votes

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horney0824 published

How to make a correct humanoid root motion

Jan 17, '17 root motion·humanoid

0 Replies

0 Votes

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lostremedies answered

Is it possible to create new humanoid clips within Unity?

Apr 4, '22 animation·mecanim·animations·humanoid

2 Replies

2 Votes

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B-R-J published

Customizing the third person controller prefab

Dec 26, '16 slow·humanoid·third person controller·customization

0 Replies

0 Votes

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mostafa3dblender answered

Apply an animation from BVH or data stream to a humanoid character at runtime

Nov 29, '20 mecanim·fbx·humanoid·animation clip·bvh

2 Replies

1 Votes

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noxerr94 published

Creating Avatar

Dec 30, '16 animation·animator·rigging·avatar·humanoid

1 Reply

0 Votes

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Pinkuboxu published

Can I use the Mechanim Humanoid setup with tails/ears/wings or do I have to use Generic?

Dec 20, '16 humanoid·mechanim·blender animation·generic

0 Replies

0 Votes

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Commander-Rabbit published

So how do I make body bend when looking up or down?

Nov 25, '16 camera movement·humanoid

0 Replies

0 Votes

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Chrisasan answered

How do I make my humanoid look up and down when moving mouse up and down?

Nov 29, '16 humanoid·look

2 Replies

0 Votes

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3T3A answered

Humanoid animation export bugged, crazy

Nov 11, '16 in Help Room

1 Reply

0 Votes

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Cleverlie commented

Can I create a humanoid animation through scripting at runtime?

Sep 19, '17 animator·mecanim·humanoid·animation clip

1 Reply

2 Votes

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Konash commented

Animation the involves two game objects

Dec 12, '16 animation·interaction·humanoid

1 Reply

0 Votes

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Konash commented

Humanoid Animation Hand Cross

Oct 24, '16 animation·humanoid·ik

1 Reply

0 Votes

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david1217 asked

Humanoid Animations vs. Generic Animations

Oct 5, '16 in Help Room

0 Replies

1 Votes

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david1217 published

Humanoid vs Generic: Animation files

Oct 4, '16 humanoid·animation clip·generic

0 Replies

0 Votes

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malegorino published

Unexptected forearm rotation caused by transform axis not aligned

Sep 29, '16 rigging·rotation axis·humanoid

0 Replies

0 Votes

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Ender_7 edited

Have IK track point when it is a child of the animator but not the rig.

Sep 22, '16 animation·rig·humanoid·ik·inverse kinematic

0 Replies

1 Votes

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Shooter9688 edited

Why tab animations not contain usual settings of Humanoid animations?

Sep 8, '16 animation·humanoid

0 Replies

0 Votes

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Seola published

The problem with import animations Humanoid v 5.4.0f3

Sep 1, '16 animation·import·humanoid·fbximporter

0 Replies

0 Votes

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