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Inputmanager

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  • Unanswered Questions
avatar image

bolatharwatmee asked

axis work correctly but buttons doesn't in Android Build

3 days ago in Help Room

0 Replies

0 Votes

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JeyP4 commented

How can I introduce a time delay in inputs to unity?

4 days ago inputmanager

4 Replies

2 Votes

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hexagonius commented

Is there a way to modify Input Manager so that an ax is be able simulate an input from code?

5 days ago scripting problem·input·inputmanager·simulate

0 Replies

0 Votes

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TheOnly1ZombieGamer answered

How to get individual trigger input using Xbox 360 controller?

Apr 3, '18 trigger·inputmanager·getaxis·xbox360·xboxcontroller

2 Replies

1 Votes

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idbrii edited

Possible to remap input manager buttons/axes at runtime? Closed

Apr 2, '18 runtime·controls·inputmanager·bind

1 Reply

4 Votes

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Harinezumi commented

Unity mobile, separating canvas and world space inputs

Mar 12, '18 inputmanager

1 Reply

0 Votes

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Upstartly edited

Need help with Input Manager

Mar 12, '18 inputmanager·input manager

1 Reply

0 Votes

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sickb0y247 answered

How do you get the button names assigned to an axis in the InputManager?

Mar 7, '18 inputmanager

3 Replies

2 Votes

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Merrick20 asked

How can I change the submit button in the Standalone Input Manager?

Mar 5, '18 in Help Room

0 Replies

0 Votes

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YaserDev answered

Changing input sensitivity via scripting (JS)

Mar 2, '18 javascript·inputmanager·sensitivity

1 Reply

0 Votes

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Michael_Berlin asked

Input returns 0 until released and pressed again if held down before start of scene

Mar 2, '18 c#·input·inputmanager·input.getaxis·input.getkey

0 Replies

0 Votes

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Michael_Berlin asked

input resets after scene change,Held Down Input not responding after scene change.

Mar 2, '18 input·inputmanager·input.getaxis

0 Replies

0 Votes

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Micuda answered

Input Manager - prevent keyboard keys mapping to Xbox controller buttons

Feb 24, '18 in Help Room

1 Reply

0 Votes

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mfahdirshad answered

CrossPlatforminputManager errors despite all the files being in the project.

Feb 1, '18 inputmanager·tutorials·importing assets·crossplatform

7 Replies

0 Votes

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Bale_txy asked

Unity hot plug-in with controller

Jan 29, '18 unity 5·input·controller·inputmanager

0 Replies

0 Votes

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Xonatron commented

Why does InputManager have multiple axes with the same name?

Jan 28, '18 input·inputmanager·input.getaxis

1 Reply

1 Votes

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Xonatron edited

Disable Input Manager Deadzone

Jan 27, '18 inputmanager·input.getaxis

1 Reply

0 Votes

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GalStil edited

OnClick triggers twice because of UnityEngine.SendMouseEvents

Jan 16, '18 ui·input·inputmanager·onclick

0 Replies

0 Votes

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Buckslice answered

How can I make it so more than two or three buttons can be pressed at a time?

Dec 12, '17 input·inputmanager·max

2 Replies

1 Votes

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VRAndAR answered

Replacing the Input Manager Asset with your own

Dec 12, '17 c#·input·inputmanager

1 Reply

0 Votes

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NorthStar79 edited

Exactly when are inputs updated?

Dec 6, '17 input·update·time.deltatime·inputmanager

1 Reply

0 Votes

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Windchilled answered

Can't get Triggers to Work [Solved] Closed

Dec 4, '17 controller·inputmanager·input.getaxis·getaxis·xbox360

1 Reply

0 Votes

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tony1308 commented

Way to detect and get last/latest TOUCH

Dec 1, '17 ios·input·touch·inputmanager

3 Replies

1 Votes

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jsabandal1 answered

what exactly are Mouse X and Mouse Y in input manager? Closed

Nov 25, '17 inputmanager

1 Reply

0 Votes

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mcarrascosh answered

How to assign a determined joystick number to each specific gamepad?

Nov 24, '17 inputmanager·gamepad

2 Replies

1 Votes

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MiraiTunga asked

How to set up UI button automatic navigation using keyboard but not using arrow keys or awsd

Nov 8, '17 ui·buttons·inputmanager

0 Replies

0 Votes

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Bunny83 commented

Input.GetMouseButton() sometimes doesn't work

Oct 27, '17 input·inputmanager·input.getmousebuttondown

1 Reply

0 Votes

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its_almost_easy asked

Getting input outside of the Input class

Oct 25, '17 in Help Room

0 Replies

0 Votes

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dkoitka asked

specific gamepad detection

Oct 22, '17 in Help Room

0 Replies

0 Votes

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TareqProjects answered

Can you use the physical hololens buttons as input to a Unity program?

Oct 18, '17 animation·input·augmented-reality·inputmanager

1 Reply

0 Votes

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input c# input.getaxis joystick controller gamepad axis button xbox360 xboxcontroller joysticks getaxis axes xbox controller unity 5 ui controllers input manager movement mouse keycode android javascript runtime touch
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