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Instantiation

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All Questions

  • Unanswered Questions
avatar image

scarletshark edited

How do I create / Instatiate an array of GameObjects in C#

Jul 15, '13 c#·gameobject·array·instantiation

2 Replies

7 Votes

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jasonlu00 published

Instantiate prefab wihtout dragging prefab into gameObject script

Aug 8, '15 instantiate·prefab·component·streaming·instantiation

9 Replies

14 Votes

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LagSik commented

Instantiating a Prefab at Local position

Dec 3, '21 position·instantiation·confused

4 Replies

0 Votes

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Hunerstrike published

I need instantiated game objects to move once they're instantiated

Mar 9, '20 javascript·movement·instantiation·transform.translate

3 Replies

1 Votes

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Hamesh81 edited

Is Instantiating bullets/many objects always bad for performance?

May 4, '13 instantiate·performance·optimization·bullet·instantiation

1 Reply

1 Votes

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Undies asked

Rotating a clone on Instantiation

Aug 6, '10 clone·instantiation·rotating

2 Replies

1 Votes

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dtumolo commented

How to make On Click() work with prefabs?

Aug 31, '17 button·prefabs·onclick·instantiation

1 Reply

0 Votes

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Owen-Reynolds answered

Attaching camera to instantiated object

Jan 25, '12 camera·transform·lookat·instantiation

1 Reply

0 Votes

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KalleH commented

Modify property of an instantiated object Wiki

Apr 11, '15 component·instantiation

2 Replies

2 Votes

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VioKyma commented

What is the correct way to instantiate objects from the library?

Jun 1, '13 library·instantiation·bestpractices

2 Replies

1 Votes

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Ziplock9000 commented

Check For Collision with anything in If-else

Dec 23, '20 collision·instantiation

2 Replies

1 Votes

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anwserman edited

Understanding Prefabs + Player Spawn Points

Jul 23, '12 player·scene·character·instantiation·select

2 Replies

0 Votes

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jwulf commented

Cloning Objects with Instantiate() - variables/references for added Components not stored?

Feb 20, '17 c#·instantiate·clone·instantiation·references

3 Replies

1 Votes

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AbdulRaman commented

Bounds is 0 when Instantiated

Feb 11, '18 gameobject·collider·bounds·instantiation

2 Replies

2 Votes

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ysundawa commented

Check Collision In Editor Mode

May 20, '20 collision·editor·editor-scripting·instantiation

2 Replies

1 Votes

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Joyrider edited

How to instantly move a newly instantiated prefab?

Aug 18, '13 instantiate·prefab·position·location·instantiation

2 Replies

0 Votes

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Bunny83 commented

Awake() not called on script referenced directly from Project window

Apr 17, '13 prefab·monobehaviour·instantiation·awake

1 Reply

5 Votes

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AlmightyFork answered

How to set the parent of an instantiated game object

Jul 24, '16 in Help Room

1 Reply

0 Votes

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Kiwasi commented

Instantation and use of gameobject in same frame

Nov 24, '14 instantiate·instantiation·initialization·initialize

2 Replies

2 Votes

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Kleptomaniac commented

Script not recognizing a prefab.

Apr 7, '12 prefab·instantiation

2 Replies

0 Votes

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hypnoticmeteor commented

How to instantiate an object at mouse position?

Jan 10, '15 instantiation·game object

1 Reply

0 Votes

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rockyourteeth commented

scripts gets disabled when the prefab is instantiated

Oct 13, '15 gameobject·clone·instantiation

1 Reply

1 Votes

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Knownfriend commented

Instatiate on a path

Jan 11, '16 instantiation

2 Replies

4 Votes

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aldonaletto commented

Instantiate w/ Mouse Click: Random(?) Z.Axis problem (2D)

Oct 14, '11 instantiation·z-axis·input.mouseposition

2 Replies

0 Votes

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Potices edited

Store instantiated object in List

Nov 4, '15 in Help Room

2 Replies

0 Votes

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Geta-Ve commented

Cost of instantiation

Jan 7, '13 mobile·instantiation·cost

2 Replies

0 Votes

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marius.treu commented

GameObject instantiation in C# static constructor

Oct 9, '14 c#·instantiate·instantiation

2 Replies

0 Votes

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static_cast commented

Randomly instantiating a list of objects at a random position.

Dec 8, '14 gameobject·random·instantiation·instantiate-game-object

1 Reply

0 Votes

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joshbowden42 answered

[SOLVED] How can I check what was the last instantiated object?

Sep 7, '20 instantiate·instantiation·last

2 Replies

0 Votes

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ashc91 commented

Reducing setPass calls and batches for instantiated, independently moving prefabs

Mar 7, '17 optimization·drawcalls·instantiation

1 Reply

0 Votes

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