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Iphone

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All Questions

  • Unanswered Questions
avatar image

Umai commented

Dynamically choosing a high resolution texture at runtime on iOS devices

Dec 29, '14 ios·texture·iphone·resolution·ipad

1 Reply

2 Votes

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Jared G. asked

Support for dynamic shadows on newer iOS devices (supporting OpenGL ES 2.0)

Oct 9, '10 shader·ios·iphone·shadow

1 Reply

2 Votes

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Amitloaf commented

Accessing bundle identifier at runtime on iPhone

Jan 14, '13 iphone·playerprefs

1 Reply

2 Votes

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oxium edited

Modify Bundle Version in script

Aug 8, '11 build·iphone·version·modify

1 Reply

2 Votes

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Recluse commented

iPhone Resolution Screen Switch

Jul 5, '11 ios·iphone·resolution·screen

0 Replies

2 Votes

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mposwalSG commented

shadow on plane for iphone

May 9, '13 iphone·shadow

3 Replies

2 Votes

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jrobichaud asked

How to rotate the screen on iPhone/iPad smoothly?

Oct 23, '10 iphone

2 Replies

2 Votes

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Dreamora commented

Unity Free+ Unity IOS

Jan 2, '13 ios·iphone

3 Replies

2 Votes

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Lemon asked

If I buy Unity Pro and iOS addon, can I install on 3 computers?

Oct 28, '10 iphone·license

3 Replies

2 Votes

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ina asked

save meshfilter for retrieval even after app termination iphone android

Jan 4, '11 android·mesh·iphone·procedural·meshfilter

1 Reply

2 Votes

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cdowns745 asked

Detecting an iPhone app running on an iPad

Jan 11, '11 iphone·resolution·ipad

1 Reply

2 Votes

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DaveA asked

GUI Styles for iPhone/Android - font/button sizing?

Jan 20, '11 android·gui·iphone·font·style

3 Replies

2 Votes

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KittyCat:) commented

Rotating Object w/ iPhone Accelerometer

Jun 9, '13 object·iphone·rotate·accelerometer

2 Replies

2 Votes

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.hooligan asked

Click anywhere on screen, accept if on a clickable object?

Feb 11, '11 iphone

1 Reply

2 Votes

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PatHightree commented

How do you attach the script debugger to iPhone?

Oct 16, '12 iphone·monodevelop·debug

3 Replies

2 Votes

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Yossi Horowitz asked

How do I leave some GameObjects out of a build?

Feb 20, '11 android·terrain·build·iphone·trees

0 Replies

2 Votes

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stf940 commented

tilt control acceleration

Mar 2, '19 iphone·control·tilt

1 Reply

2 Votes

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rawrsoft published

Unity iOS: mixing windows AND mac development

Jul 27, '12 build·iphone·xcode·windows·mac

2 Replies

2 Votes

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FLASHDENMARK asked

Scripting for the IPhone the same as Android?

Mar 4, '11 android·iphone

1 Reply

2 Votes

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robinking asked

If I'm in the UK, can I only publish an iOS app to the UK app store?

Mar 8, '11 iphone·app

2 Replies

2 Votes

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HungryGames commented

PNG / image optimization for iPhone

Dec 11, '15 iphone·optimization·image·size·png

5 Replies

2 Votes

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cdm89 commented

need procedure for gamecenter or open feint leaderboards

Feb 22, '16 iphone·leaderboard

2 Replies

2 Votes

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mok asked

Raycashit Variable make empty/null/clear?

Mar 19, '11 iphone·touch·variable·raycasthit·reset

1 Reply

2 Votes

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headkitgames asked

What is better on iPhone: ArrayList or List?

Mar 25, '11 iphone·list·arraylist

1 Reply

2 Votes

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jjobby edited

Does current iPhone support List in C#?

Mar 28, '11 iphone

2 Replies

2 Votes

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Richard 3 answered

What is the update for iPhoneSettings.screenCanDarken

Aug 11, '11 android·iphone·screen·settings

2 Replies

2 Votes

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Severance asked

iPhone game build size minimum

Mar 31, '11 build·iphone·game·optimization·size

3 Replies

2 Votes

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james 6 asked

how to create buttons using iphone look and feel??

Apr 11, '11 gui·input·button·iphone

2 Replies

2 Votes

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ubik2 published

Calling UnitySendMessage requires which library on iOS?

Jun 2, '12 iphone·plugin

2 Replies

2 Votes

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nah0y asked

HUD on Android/iPhone : GUITexture or OnGUI (drawTexture) ?

Apr 18, '11 android·iphone·guitexture·ongui·hud

2 Replies

2 Votes

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