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Iphone

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All Questions

  • Unanswered Questions
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Benproductions1 commented

how to release Unity and go back to Object C project

Jul 23, '13 iphone

0 Replies

0 Votes

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Vectrex commented

Can iPhone remote be used from standard Unity?

Nov 19, '11 iphone·windows·remote

2 Replies

0 Votes

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jimbobuk asked

Can you change the iPhone generation that is used when running in Unity iPhone?

Feb 21, '10 editor·iphone·generation

1 Reply

1 Votes

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nonaxanon commented

How to implement an ammo counter using textured quads? [Scripting doubts]

Apr 17, '12 gui·iphone·graphics·optimization

2 Replies

0 Votes

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Jaap Kreijkamp asked

memory usage of compressed audio playerback iphone

Feb 20, '10 iphone·music·compressed

1 Reply

1 Votes

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Nat Iwata asked

Batching problem when using multiple materials in one model

Feb 19, '10 material·iphone·batching·drawcalls

1 Reply

2 Votes

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reemonemo asked

iPhone render to texture on roadmap?

Feb 18, '10 iphone

2 Replies

1 Votes

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Umresh commented

Displaying Mathematical Equations

Dec 26, '18 gui·iphone·math·font·equal

2 Replies

3 Votes

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Plastic Ant published

What inputs do i have with .fbx models through AssetPostProcessor's?

Oct 15, '14 physics·iphone·assetpostprocessor

2 Replies

1 Votes

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jimbobuk asked

How can I keep small dynamic physics objects from occasionally falling through a mesh collider?

Feb 15, '10 physics·collider·mesh·iphone

1 Reply

2 Votes

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BLF-Games edited

Is it normal for Unity to only show mesh colliders in green at runtime when they're static?

Aug 11, '11 collider·mesh·iphone·debug

1 Reply

0 Votes

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yosh asked

Unity iPhone: difference between shader and iPhone-shader?

Feb 15, '10 shader·iphone

1 Reply

0 Votes

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yosh edited

iPhone: enable internal profiler doesnt work...

Feb 15, '10 iphone

1 Reply

0 Votes

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Garry asked

Preload on iPhone

Feb 12, '10 iphone·scene-loading

1 Reply

0 Votes

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Nick V asked

Program Recieved Signal: 0

Feb 9, '10 crash·iphone·xcode

1 Reply

3 Votes

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fireDude67 commented

Will Boo be supported on Unity iPhone in the future?

Aug 27, '11 iphone·language·boo

2 Replies

6 Votes

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Peter B-B asked

iPhone graphics a lot worse than emulation graphics?

Feb 7, '10 lighting·iphone

2 Replies

0 Votes

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yosh asked

Download resources to the iphone doesnt work...

Feb 5, '10 iphone

1 Reply

0 Votes

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michela edited

How do you repeatedly check iPhoneInput.lastLocation?

Feb 5, '10 iphone·location

2 Replies

1 Votes

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chjtrsfwef answered

Where on iPhone editor are playerprefs stored.

Sep 2, '11 iphone·playerprefs

1 Reply

5 Votes

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yosh asked

Possible to create apps that store data on the iphone and load them at runtime?

Feb 5, '10 iphone

2 Replies

0 Votes

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Mike Berger asked

Jumping (iPhone)

Feb 4, '10 movement·iphone·jump

1 Reply

1 Votes

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Lipis edited

Unity iPhone and SVN

Mar 20, '10 iphone·version-control·svn

1 Reply

0 Votes

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yosh edited

Working with fullscreen guiTextures crashes the unityapp...

Feb 3, '10 iphone

3 Replies

0 Votes

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Nicolaj Schweitz edited

The iPhoneInput.touchCount is 1 while no touch actually.

Feb 2, '10 input·iphone

1 Reply

2 Votes

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Murcho edited

What conditional compilation symbols are available across each version of Unity?

Feb 2, '10 iphone·compiling·preprocessor

2 Replies

2 Votes

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Michael Kofman asked

Trouble Building an iPhone Unity Project

Feb 1, '10 iphone·windows·mac

2 Replies

2 Votes

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Dave asked

Have 2B iPhone Developer to test Unity iPhone?

Feb 1, '10 iphone

4 Replies

1 Votes

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duck edited

Is there any information about Unity and the iPad publicly available yet?

Jan 29, '10 iphone·ipad

1 Reply

0 Votes

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Lipis edited

iphone landscape slash screen shows in portrait orientation

Mar 25, '10 iphone·splash-screen

2 Replies

1 Votes

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