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Lod

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Unanswered Questions

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JonnyHilly edited

How do you Estimate mobile device Performance at run-time? ( DeviceYearClass )

Jul 15, '22 mobile·performance·runtime·lod·mobileoptimization

0 Replies

0 Votes

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z3nth10n asked

Trying to do a flexible/generic minimum distance level of detail distance ranges system

Jun 18, '22 distance·grid·lod

0 Replies

0 Votes

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Munvik asked

How to switch animation's avatar by active LOD?

Apr 27, '22 animation·animator·avatar·lod·lodgroup

0 Replies

0 Votes

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vincent-deco asked

LOD object disappear

Nov 25, '21 in Help Room

0 Replies

0 Votes

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hsnzkg edited

LOD Always culled

Nov 12, '21 in Help Room

0 Replies

0 Votes

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bhaskarkumararya900 edited

Search and remove LODs from LODGroup through script

Sep 10, '21 scripting problem·lod·lodgroup

0 Replies

0 Votes

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SFpreAlpha edited

How do I remove this 'shadow' from my LOD??

Jun 16, '21 in Help Room

0 Replies

0 Votes

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Haedrian asked

Particles looking Boxy in distance

May 18, '21 particles·lod

0 Replies

0 Votes

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purpl3grape edited

Add renderer to LOD via script

Mar 18, '21 scripting problem·lod·lodgroup

0 Replies

0 Votes

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purpl3grape commented

Hows to assign an objects children to its LOD component?

Mar 18, '21 javascript·optimization·child object·lod·lodgroup

0 Replies

0 Votes

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NightElfik asked

How to fix low FPS due to `afterCullingOutputReady.Invoke` phase when using SpeedTree trees with LoDs?

Mar 1, '21 rendering·performance·trees·culling·lod

0 Replies

0 Votes

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Pixparrow asked

How can I use LOD in the new visual effect's graph

Jan 3, '21 in Help Room

0 Replies

0 Votes

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Derlix asked

Combining LODs with Cloth?

Dec 31, '20 in Help Room

0 Replies

0 Votes

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DopDie published

My LOD is not working the way I wanted it to.

Nov 24, '20 lod·lodgroup

0 Replies

0 Votes

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TSCSimulation_AH asked

I Need Multi-Object Support for LOD Groups

Nov 16, '20 in Help Room

0 Replies

0 Votes

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Samhayne edited

Excluding models from builds using "Maximum LOD Level" doesn't work for me

Oct 13, '20 in Help Room

0 Replies

0 Votes

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dibbycat122 asked

planetary level of detail system (cubesphere)

Aug 22, '20 cube·sphere·lod·planet

0 Replies

0 Votes

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Oribow commented

How to subdivide a cube sphere

Aug 18, '20 space·lod·planet·subdivision

0 Replies

0 Votes

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dibbycat122 asked

how to subdivide faces for a cube sphere

Aug 15, '20 cube·sphere·lod·planet

0 Replies

0 Votes

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W1zzel asked

How to manually change LOD bounds?

Jul 2, '20 bounds·lod·lodgroup

0 Replies

0 Votes

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nighty2 commented

Is there a more efficient way of making a billboard LOD than a script which rotates it every frame?

Jun 28, '20 lod·billboard·quad

0 Replies

0 Votes

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MythicalCity asked

LOD or tessellation high poly object for webgl

Jun 15, '20 webgl·lod·detail·tessellation

0 Replies

0 Votes

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Schloufi published

Why does my LOD tree decrease performance ?

Jun 4, '20 in Help Room

0 Replies

0 Votes

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unity_XenRpMl1Z0MXaA published

How to make graphics settings change polygon count

Nov 25, '19 graphics·settings·lod·qualitysettings·low poly

0 Replies

0 Votes

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hh_sqex asked

[unity_LODFade] value is different between LWRP and legacy

Oct 8, '19 shader·bug·renderer·lod·lodgroup

0 Replies

0 Votes

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alex_1302 published

lod with animted hierarchy,question about lod implementation on animated hierarchy with animator

Oct 6, '19 in Help Room

0 Replies

0 Votes

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AlejandroGorgal asked

How to reference "CrossfadeLOD" in ShaderGraph.

May 17, '19 in Help Room

0 Replies

0 Votes

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SunnyChow asked

Can i force a renderer with standard shader material to crossfade?

May 9, '19 shader·renderer·transparent·lod·fading

0 Replies

0 Votes

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AustinDrozin asked

What is the best way to go about creating the LOD system for Unity terrain, but using a standard mesh?

Mar 3, '19 in Help Room

0 Replies

0 Votes

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Altervision98 asked

Generate Lightmap with Lod group

Feb 8, '19 in Help Room

0 Replies

0 Votes

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lodgroup terrain shader mesh optimization texture camera performance detail culling tree distance lightmapping animation c# gameobject planet shaders lightmap shadows unity 5 billboard streaming sphere graphics


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