1 Reply

0 Votes

1 Reply

0 Votes

sebastianjimenez100 published

#### how to calculate the angle between two vectors?

6 days ago in Help Room

6 Replies

11 Votes

0 Replies

0 Votes

franconecat edited

#### Achieving consistent jump height regardless of vertical velocity

Jul 28, '20 velocity·addforce·math·jumping·rigidbody physics

2 Replies

1 Votes

JenoahKers asked

#### How can I adapt the AngleAxis speed to match my rigidbody speed?

Jul 28, '20 rigidbody·quaternion·speed·math·angleaxis

0 Replies

0 Votes

1 Reply

0 Votes

thefrogeitan asked

#### how i rotate my player suing the same joystick that i use for moveing

Jul 24, '20 in Help Room

0 Replies

0 Votes

jamesvhyde edited

#### Get the rotation matrix if you have the start and end position

Jul 22, '20 vector3·math·rubikscube

1 Reply

0 Votes

andrew-lukasik answered

#### Reshape arrays 1D to 2D,Reshape 1D array to 2D array

Jul 21, '20 in Help Room

1 Reply

0 Votes

Otaku_Riisu edited

#### Perlin Noise subtraction formula

Jul 19, '20 math·perlin noise·terrain generation·formula·marching cubes

0 Replies

0 Votes

0 Replies

0 Votes

0 Replies

0 Votes

2 Replies

0 Votes

Mattorious asked

#### Dragging a circle with mouse input into worldspace UI - Getting the correct angles

Jul 14, '20 in Help Room

0 Replies

0 Votes

bsgbryan edited

#### Unity.Mathematics equivalent to Quaternion.FromToRotation?

Jul 14, '20 c#·quaternion·math·quaternions·dots

3 Replies

1 Votes

1 Reply

0 Votes

0 Replies

0 Votes

0 Replies

0 Votes

3 Replies

0 Votes

1 Reply

0 Votes

RLord321 edited

#### I'm having Unity go through a large number of iterations using for loops. How can I do this without Unity "freezing up" while the for loop is running?

Jun 9, '20 math·simulation·simulator·simulate·slot

2 Replies

0 Votes

0 Replies

0 Votes

0 Replies

0 Votes

Sudar-shan answered

#### How to Calculate BindPoses From My data?

Jun 2, '20 gui·math·skinnedmeshrenderer·skeleton·matrix4x4

2 Replies

1 Votes

2 Replies

0 Votes

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