elenzil commented

#### How do I convert a number and a range to another directly proportional number and range?

Apr 3, '20 in Help Room

4 Replies

0 Votes

1 Reply

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1 Reply

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BastianUrbach answered

#### Calculate speed for distance with bpm

Dec 1, '19 physics2d·speed·math·maths·calculations

1 Reply

0 Votes

1 Reply

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Bunny83 answered

#### Can I include Math.NET Numerics in some code of my asset that I'm going to sell in the assets store?

Nov 24, '19 in Help Room

1 Reply

0 Votes

FifthPlanet asked

#### How to calculate distance between sphere and tangent plane for determining grounded state?

Nov 24, '19 raycasting·platformer·for-loop·capsulecollider·maths

0 Replies

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EstragonHelmer edited

#### How do I round a number to the nearest .25 or .75 number?

Apr 19, '19 in Help Room

1 Reply

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0 Replies

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Axelize answered

#### Raycasting to get an exact point on an object.

Feb 14, '19 raycast·programming·point·maths

2 Replies

0 Votes

2 Replies

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$$anonymous$$ commented

#### Make GameObject rotate forward relative to other gameobject

Dec 26, '18 maths

1 Reply

0 Votes

1 Reply

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2 Replies

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4 Replies

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2 Replies

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Casiell commented

#### How do box collider collisions work mathematically? Closed

Aug 29, '18 collider·detection·box collider·physx·maths

1 Reply

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1 Reply

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Servail commented

#### Convert rigidbody.drag to acceleration(m/s²)?

Jul 14, '18 physics·drag·acceleration·maths

0 Replies

0 Votes

ImmersiveWorks asked

#### Calculating the Hit Point on a Sphere (with Rotation, Based on Static Nodes)

May 29, '18 in Help Room

0 Replies

0 Votes

1 Reply

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1sd15 asked

#### Why is my transform.rotatearound reset only working on positive Y?

Dec 2, '17 c#·unity 5·rotation·eulerangles·maths

0 Replies

0 Votes

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