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Maths

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All Questions

  • Unanswered Questions
avatar image

Axelize answered

Raycasting to get an exact point on an object.

5 days ago raycast·programming·point·maths

2 Replies

0 Votes

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LeventeXXL answered

How to flip one axis of a quaternion?

Jan 21, '19 c#·quaternion·maths

2 Replies

0 Votes

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hardik3 commented

Make GameObject rotate forward relative to other gameobject

Dec 26, '18 maths

1 Reply

0 Votes

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TSCSimulation_AH answered

How to Work Out Time Passed in Seconds (Using System.DateTime.Now)?

Dec 12, '18 time·system·seconds·datetime·maths

1 Reply

0 Votes

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z3nth10n answered

Find corners/edges on a shape using own implementation

Oct 23, '18 texture2d·shape·edges·maths

2 Replies

0 Votes

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Bunny83 commented

how to check if a number is between one range

Oct 11, '18 math·maths

4 Replies

0 Votes

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Soogbad answered

Finding RayCastHit's Origin Position

Sep 19, '18 raycast·ai·raycasting·maths·rays

2 Replies

0 Votes

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Casiell commented

How do box collider collisions work mathematically? Closed

Aug 29, '18 collider·detection·box collider·physx·maths

1 Reply

0 Votes

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TreyH commented

How can I get a point position in circle line

Aug 23, '18 math·maths·mathf.sin·mathf.cos

1 Reply

0 Votes

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elenzil edited

How do I convert a number and a range to another directly proportional number and range?

Aug 17, '18 in Help Room

3 Replies

0 Votes

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Servail commented

Convert rigidbody.drag to acceleration(m/s²)?

Jul 14, '18 physics·drag·acceleration·maths

0 Replies

0 Votes

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Scribe edited

Finding the Correct Node on a Rotated Sphere

May 29, '18 in Help Room

1 Reply

0 Votes

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ImmersiveWorks asked

Calculating the Hit Point on a Sphere (with Rotation, Based on Static Nodes)

May 29, '18 in Help Room

0 Replies

0 Votes

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FlaSh-G edited

Inversing fixed delta time

May 28, '18 camera·lerp·fixedupdate·deltatime·maths

1 Reply

0 Votes

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Bunny83 answered

Help with Fuel burn/Acceleration ratio equation

Apr 25, '18 in Help Room

1 Reply

0 Votes

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NEOpera asked

Testing player distance is not consistent

Feb 5, '18 in Help Room

0 Replies

0 Votes

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hellenicships commented

How to make a ship simulation system based on mathematical formulas

Dec 18, '17 physics·model·ship·maths

0 Replies

0 Votes

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1sd15 asked

Why is my transform.rotatearound reset only working on positive Y?

Dec 2, '17 c#·unity 5·rotation·eulerangles·maths

0 Replies

0 Votes

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Bunny83 commented

I have no idea why this isnt working

Nov 11, '17 invoke·calculate·maths

1 Reply

0 Votes

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hexagonius commented

Computing Particle System Center of Mass

Jun 18, '17 particle system·maths·centerofmass

0 Replies

0 Votes

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Oscar-Bear commented

Ball Aiming System

May 25, '17 physics·ball·angles·aim·maths

2 Replies

1 Votes

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hexagonius commented

Multiple Lerp Calculations

Mar 20, '17 in Help Room

0 Replies

0 Votes

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itsharshdeep commented

Need help for direction calculation. Closed

Mar 10, '17 vector3·direction·maths

1 Reply

0 Votes

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chetan-rane asked

smooth rotate around x-axis using quaternion.slerp

Jan 24, '17 unity 5·maths·quaternion.slerp

0 Replies

0 Votes

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roman_sedition edited

Applying a script to two objects not working

Nov 15, '16 in Help Room

2 Replies

0 Votes

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doublemax commented

Finding angles between Vectors to Work Out If Three of Them are Collinear

Oct 29, '16 in Help Room

1 Reply

0 Votes

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foxdie01 edited

Better Barrel and Turret movement with ballistic targeting + drag [c#]

Oct 20, '16 in Help Room

1 Reply

0 Votes

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scaniaGaming published

Relation between motor RPM, gear ratio, and clutch when accelerating

Oct 9, '16 acceleration·vehicle·maths·vehicles

0 Replies

0 Votes

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RealSoftGames asked

Timer issues when converting to minutes,hrs,days,months,years

Sep 20, '16 in Help Room

0 Replies

0 Votes

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CamoLeopard asked

Dynamic locations based on screen size

Aug 18, '16 lerp·transition·screen size·maths

0 Replies

0 Votes

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