EstragonHelmer edited

#### How do I round a number to the nearest .25 or .75 number?

6 days ago in Help Room

1 Reply

0 Votes

0 Replies

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Axelize answered

#### Raycasting to get an exact point on an object.

Feb 14, '19 raycast·programming·point·maths

2 Replies

0 Votes

2 Replies

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$$anonymous$$ commented

#### Make GameObject rotate forward relative to other gameobject

Dec 26, '18 maths

1 Reply

0 Votes

1 Reply

0 Votes

2 Replies

0 Votes

4 Replies

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2 Replies

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Casiell commented

#### How do box collider collisions work mathematically? Closed

Aug 29, '18 collider·detection·box collider·physx·maths

1 Reply

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1 Reply

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elenzil edited

#### How do I convert a number and a range to another directly proportional number and range?

Aug 17, '18 in Help Room

3 Replies

0 Votes

Servail commented

#### Convert rigidbody.drag to acceleration(m/s²)?

Jul 14, '18 physics·drag·acceleration·maths

0 Replies

0 Votes

ImmersiveWorks asked

#### Calculating the Hit Point on a Sphere (with Rotation, Based on Static Nodes)

May 29, '18 in Help Room

0 Replies

0 Votes

1 Reply

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1 Reply

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1sd15 asked

#### Why is my transform.rotatearound reset only working on positive Y?

Dec 2, '17 c#·unity 5·rotation·eulerangles·maths

0 Replies

0 Votes

1 Reply

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hexagonius commented

#### Computing Particle System Center of Mass

Jun 18, '17 particle system·maths·centerofmass

0 Replies

0 Votes

itsharshdeep commented

#### Need help for direction calculation. Closed

1 Reply

0 Votes

chetan-rane asked

#### smooth rotate around x-axis using quaternion.slerp

Jan 24, '17 unity 5·maths·quaternion.slerp

0 Replies

0 Votes

2 Replies

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doublemax commented

#### Finding angles between Vectors to Work Out If Three of Them are Collinear

Oct 29, '16 in Help Room

1 Reply

0 Votes

foxdie01 edited

#### Better Barrel and Turret movement with ballistic targeting + drag [c#]

Oct 20, '16 in Help Room

1 Reply

0 Votes

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