Axelize answered

#### Raycasting to get an exact point on an object.

5 days ago raycast·programming·point·maths

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Casiell commented

#### How do box collider collisions work mathematically? Closed

Aug 29, '18 collider·detection·box collider·physx·maths

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elenzil edited

#### How do I convert a number and a range to another directly proportional number and range?

Aug 17, '18 in Help Room

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Servail commented

#### Convert rigidbody.drag to acceleration(m/s²)?

Jul 14, '18 physics·drag·acceleration·maths

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ImmersiveWorks asked

#### Calculating the Hit Point on a Sphere (with Rotation, Based on Static Nodes)

May 29, '18 in Help Room

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1sd15 asked

#### Why is my transform.rotatearound reset only working on positive Y?

Dec 2, '17 c#·unity 5·rotation·eulerangles·maths

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1 Reply

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hexagonius commented

#### Computing Particle System Center of Mass

Jun 18, '17 particle system·maths·centerofmass

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itsharshdeep commented

#### Need help for direction calculation. Closed

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chetan-rane asked

#### smooth rotate around x-axis using quaternion.slerp

Jan 24, '17 unity 5·maths·quaternion.slerp

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doublemax commented

#### Finding angles between Vectors to Work Out If Three of Them are Collinear

Oct 29, '16 in Help Room

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foxdie01 edited

#### Better Barrel and Turret movement with ballistic targeting + drag [c#]

Oct 20, '16 in Help Room

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scaniaGaming published

#### Relation between motor RPM, gear ratio, and clutch when accelerating

Oct 9, '16 acceleration·vehicle·maths·vehicles

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RealSoftGames asked

#### Timer issues when converting to minutes,hrs,days,months,years

Sep 20, '16 in Help Room

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CamoLeopard asked

#### Dynamic locations based on screen size

Aug 18, '16 lerp·transition·screen size·maths

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