Skaltum answered

#### How to set ortho projection / model view matrix without a camera?

6 days ago matrix·orthographic camera·projection-matrix

2 Replies

0 Votes

gautamnaik1994 answered

#### Shader graph transformation matrix node missing options

Mar 6, '19 shaders·matrix·transformation

1 Reply

0 Votes

Giovy-chan published

#### raycast and selection of objects

Mar 2, '19 c#·unity 5·raycasthit·matrix·select

0 Replies

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

LoftySky asked

#### Editor Scrollview clipping Issue

Feb 7, '19 scaling·scrollview·matrix·clipping·editor window

0 Replies

0 Votes

pmerilainen commented

#### Affine transformations to Object

Jan 24, '19 rotation·gameobject·transform·math·matrix

3 Replies

2 Votes

Captain_Pineapple answered

#### How to get find euler angle provided I have Transformation Matrix

Jan 23, '19 rotation·eulerangles·matrix·transform.rotation·translation

1 Reply

0 Votes

JeevanKumarG asked

#### How to get Transformation Matrix

Jan 23, '19 camera·matrix·camera rotation·transformation·matrix4x4.trs

0 Replies

0 Votes

1 Reply

0 Votes

eneroth3 commented

#### How to Decompose a TRS Matrix? Closed

Dec 13, '18 rotation·position·quaternion·scale·matrix

3 Replies

6 Votes

2 Replies

0 Votes

Monsieur_D commented

#### WorldToViewportPoint problem Closed

Nov 6, '18 worldspace·matrix·camera viewport·worldtoscreenpoint·matrix4x4

0 Replies

0 Votes

1 Reply

0 Votes

2 Replies

1 Votes

1 Reply

0 Votes

thetruesthfan asked

#### Detecting collision altho disabled on matrix. Help!! :'(

Sep 6, '18 in Help Room

0 Replies

0 Votes

vonbetelgeuse commented

#### rotate an image by modifying Texture2D.GetPixels32() array

Jul 13, '18 rotation·texture2d·matrix·getpixels·relative rotation

2 Replies

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

1 Reply

0 Votes

hexagonius commented

#### Setting the camera projection matrix does nothing

Mar 31, '18 camera·rendering·matrix·matrix4x4·projection-matrix

0 Replies

0 Votes

1 Reply

1 Votes

Bunny83 commented

#### Difference between Transform.InverseTransformPoint(v) and Transform.worldToLocalMatrix * v

2 Replies

0 Votes

0 Replies

1 Votes

2 Replies

1 Votes

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