1 Reply

0 Votes

0 Replies

0 Votes

0 Replies

0 Votes

2 Replies

1 Votes

SublimeGamer answered

#### Camera Frustum with Custom Near Plane (Get a Projection Matrix given NearClip Plane Vertices)

Nov 23, '17 in Help Room

1 Reply

4 Votes

1 Reply

0 Votes

1 Reply

0 Votes

Speedo0 answered

#### Can I check if pair of indexes are in range of the matrix?

Sep 6, '17 matrix·index·out of range

2 Replies

0 Votes

Colin4T2 commented

#### How to get world position to screen position matrix?

Aug 17, '17 camera·matrix·worldtoscreen

1 Reply

0 Votes

Decapitary edited

#### Rotate a vertex about "u" Axis

Jul 16, '17 rotation·shader·matrix·rotation axis·vertex shader

1 Reply

1 Votes

1 Reply

0 Votes

AnsisMalins edited

#### How do I optimize transforming vertices to screen space?

May 17, '17 in Help Room

1 Reply

0 Votes

AkshayBisht published

#### How to display lines/Matrix without using Mesh Renderer?

May 13, '17 matrix·mesh renderer

1 Reply

0 Votes

Phylliida edited

#### Calculation behind camera.WorldToScreenPoint

May 7, '17 camera·matrix·worldtoscreenpoint·matrix4x4·worldtoscreen

1 Reply

1 Votes

FortisVenaliter answered

#### How do projection matrices work in Unity?

May 4, '17 camera·matrix·projection·perspective·transformation

1 Reply

0 Votes

ModularBuilds asked

#### UnityEngine.Camera.get_projectionMatrix, game not receiving input because of this.

May 4, '17 in Help Room

0 Replies

0 Votes

0 Replies

0 Votes

0 Replies

1 Votes

1 Reply

0 Votes

2 Replies

1 Votes

Drigomen published

#### Why is transform.up different than transform.localToWorldMatrix.MultiplyVector(Vector3.up) ?

Mar 14, '17 transform·parent·math·matrix·child object

0 Replies

1 Votes

TheDylonFive published

#### Calculating the viewing area corners in world space of a perspective camera that is NOT perpendicular to the viewing surface

Mar 10, '17 rotation·matrix·2.5d·frustum·perspective camera

0 Replies

1 Votes

Superemo published

#### Quaternion to Matrix conversion failed, but I'm not doing anything with either??

Mar 10, '17 error·quaternion·matrix

6 Replies

0 Votes

1 Reply

0 Votes

0 Replies

0 Votes

heyx3 asked

#### Errors calculating clip-space Z position on the CPU side

Jan 30, '17 shader programming·matrix·projection·camera viewport

0 Replies

0 Votes

### Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.