MotionTracker commented

#### How to Decompose a TRS Matrix? Closed

5 days ago rotation·position·quaternion·scale·matrix

3 Replies

6 Votes

hexagonius commented

#### Setting the camera projection matrix does nothing

Mar 31, '18 camera·rendering·matrix·matrix4x4·projection-matrix

0 Replies

0 Votes

1 Reply

0 Votes

Bunny83 commented

#### Difference between Transform.InverseTransformPoint(v) and Transform.worldToLocalMatrix * v

2 Replies

0 Votes

0 Replies

1 Votes

2 Replies

1 Votes

1 Reply

0 Votes

0 Replies

0 Votes

0 Replies

0 Votes

Cresspresso answered

#### Camera Frustum with Custom Near Plane (Get a Projection Matrix given NearClip Plane Vertices)

Nov 23, '17 in Help Room

1 Reply

4 Votes

1 Reply

0 Votes

1 Reply

0 Votes

Speedo0 answered

#### Can I check if pair of indexes are in range of the matrix?

Sep 6, '17 matrix·index·out of range

2 Replies

0 Votes

Colin4T2 commented

#### How to get world position to screen position matrix?

Aug 17, '17 camera·matrix·worldtoscreen

1 Reply

0 Votes

Decapitary edited

#### Rotate a vertex about "u" Axis

Jul 16, '17 rotation·shader·rotation axis·matrix·vertex shader

1 Reply

1 Votes

1 Reply

0 Votes

AnsisMalins edited

#### How do I optimize transforming vertices to screen space?

May 17, '17 in Help Room

1 Reply

0 Votes

AkshayBisht published

#### How to display lines/Matrix without using Mesh Renderer?

May 13, '17 matrix·mesh renderer

1 Reply

0 Votes

Phylliida edited

#### Calculation behind camera.WorldToScreenPoint

May 7, '17 camera·matrix·worldtoscreenpoint·matrix4x4·worldtoscreen

1 Reply

1 Votes

FortisVenaliter answered

#### How do projection matrices work in Unity?

May 4, '17 camera·matrix·projection·perspective·transformation

1 Reply

0 Votes

ModularBuilds asked

#### UnityEngine.Camera.get_projectionMatrix, game not receiving input because of this.

May 4, '17 in Help Room

0 Replies

0 Votes

0 Replies

0 Votes

1 Reply

0 Votes

2 Replies

1 Votes

Drigomen published

#### Why is transform.up different than transform.localToWorldMatrix.MultiplyVector(Vector3.up) ?

Mar 14, '17 transform·parent·math·matrix·child object

0 Replies

1 Votes

TheDylonFive published

#### Calculating the viewing area corners in world space of a perspective camera that is NOT perpendicular to the viewing surface

Mar 10, '17 rotation·matrix·2.5d·frustum·perspective camera

0 Replies

1 Votes

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