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Matrix4x4

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JanSenseVR published

Calculation behind camera.WorldToScreenPoint

Nov 13, '19 camera·matrix·worldtoscreenpoint·matrix4x4·worldtoscreen

1 Reply

1 Votes

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Bunny83 commented

Are these rotation matrices right ?

Oct 19, '19 rotation·matrix4x4·transformation

2 Replies

0 Votes

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torano commented

How to manually calculate localToWorldMatrix/worldToLocalMatrix?

Aug 14, '19 scripting problem·transform·matrix4x4

1 Reply

0 Votes

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exuld1974 answered

Scaling GUI with resolution

May 7, '19 in Help Room

0 Replies

0 Votes

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Zeromixis asked

How to get the light projection matrix in unity?

Apr 10, '19 lighting·matrix4x4

0 Replies

1 Votes

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zhentao edited

Calculation behind camera.ScreenToWorldPoint

Feb 26, '19 in Help Room

1 Reply

0 Votes

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T_Beier commented

Match camera frustum's near plane to 3D plane

Feb 18, '19 camera·portal·matrix4x4·frustum·nearclipplane

1 Reply

0 Votes

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Monsieur_D commented

WorldToViewportPoint problem Closed

Nov 6, '18 worldspace·matrix·camera viewport·worldtoscreenpoint·matrix4x4

0 Replies

0 Votes

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NathanJSmith answered

InverseTransformPoint via Matrices?

Oct 20, '18 vector3·matrix·matrix4x4

2 Replies

1 Votes

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Glurth edited

Matrix4x4.MultiplyVector: docs wrong?

Oct 6, '18 documentation·matrix4x4

1 Reply

1 Votes

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LeeJBaxter edited

How do I set an array of 3x3 matrices within a material's shader?

Jun 28, '18 in Help Room

0 Replies

0 Votes

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hexagonius commented

Setting the camera projection matrix does nothing

Mar 31, '18 camera·rendering·matrix·matrix4x4·projection-matrix

0 Replies

0 Votes

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BastianUrbach answered

How can I check if a point(Vector3) is in Matrix4x4

Mar 30, '18 bounds·matrix4x4·matrix4x4.trs

1 Reply

0 Votes

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pako commented

What do the values in the Matrix4x4 for Camera.projectionMatrix do? Closed

Feb 17, '18 camera·camera viewport·matrix4x4

1 Reply

4 Votes

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Lesliehdez answered

Why on earth can I not just get and set the Matrix4x4 of a Transform?!?

Feb 16, '18 transform·matrix4x4

2 Replies

16 Votes

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Lesliehdez answered

How to transform a Quaternion by a Matrix4x4?

Feb 16, '18 in Help Room

1 Reply

0 Votes

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Lesliehdez commented

how to set transformation matrices of transform

Feb 15, '18 in Help Room

2 Replies

0 Votes

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Lesliehdez answered

What is Matrix4x4?

Feb 14, '18 c#·unity 5·3d·matrix4x4

2 Replies

0 Votes

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ModLunar commented

Aren't Matrix4x4s in Unity row major? Closed

Feb 8, '18 matrix4x4

1 Reply

1 Votes

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Dray commented

Math behind Transform.TransformPoint?

Nov 28, '17 transform·math·vector·threading·matrix4x4

1 Reply

0 Votes

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Cresspresso answered

Camera Frustum with Custom Near Plane (Get a Projection Matrix given NearClip Plane Vertices)

Nov 23, '17 in Help Room

1 Reply

4 Votes

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DaiMangouDev asked

How can I make my EditorWindow Pan and Zoom ;zoom function work ?

Aug 25, '17 in Help Room

0 Replies

0 Votes

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Pablethe answered

Save Matrix 4x4?

Aug 19, '17 playerprefs·accelerometer·matrix4x4·input.acceleration·matrix4x4.trs

1 Reply

0 Votes

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bihailvlin edited

How to modify the Mesh to achieve the scale of the model

May 6, '17 in Help Room

0 Replies

0 Votes

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Krokozor published

How do i get world position of collider if it inside multiple scaled gameobjects? Closed

Mar 1, '17 collider·scale·child·sphere·matrix4x4

0 Replies

0 Votes

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MCudlitz asked

Calculating an oblique clipping matrix / making occlusion matrix equal to projection matrix?

Jan 16, '17 camera·graphics·matrix4x4

0 Replies

0 Votes

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Sadlercs published

Calculation behind camera.ScreenToWorldPoint

Jan 4, '17 matrix·matrix4x4

0 Replies

0 Votes

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mattbuehler published

maya to unity: converting rotation matrix coordinate system

Dec 30, '16 c#·maya·matrix4x4·coordinate-system

0 Replies

0 Votes

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MUGIK edited

Set shader builtin matrices by script

Dec 26, '16 shader·rendering·matrix·matrix4x4

0 Replies

0 Votes

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TylerMorton published

How to use Matrix4x4? Closed

Dec 10, '16 c#·transform·graphics·matrix4x4

2 Replies

0 Votes

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