• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Maya Pipeline

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

unity_421XNUI1KmTO7g asked

Maya/Unity FBX Round-trip Not Working

Sep 23, '19 fbx·maya·integration·fbximporter·maya pipeline

0 Replies

0 Votes

avatar image

Narwhal93 edited

Maya Rigging: how to get all of the meshes (eyes, mouth, tongue, body+head) to have one UV for export/texturing?

Jun 26, '19 unity 5·maya·uv·rigging·maya pipeline

0 Replies

0 Votes

avatar image

EarthHobbit answered

Importing Maya-generated FBX file does not show any texture

Jan 15, '19 texture·fbx·maya pipeline

2 Replies

1 Votes

avatar image

chgeorgiadis answered

import blendshape from maya

Dec 13, '18 in Help Room

2 Replies

0 Votes

avatar image

David-Selkirk asked

Convert Unity position to Maya position

Aug 18, '18 camera·transform·maya·world space·maya pipeline

0 Replies

0 Votes

avatar image

Dog-Science asked

Maya LT - Export group as single FBX

Jun 25, '18 mesh·fbx·export·maya·maya pipeline

0 Replies

0 Votes

avatar image

santosh555 asked

Alembic files visibility on and off animation

Jun 2, '18 in Help Room

0 Replies

0 Votes

avatar image

theANMATOR2b answered

How to make changes to FBX without breaking Prefabs?

Apr 2, '18 animation·prefab·maya·maya pipeline

1 Reply

0 Votes

avatar image

Qedized commented

Can you import maya models, cameras and animation into Unity Personal edition?,Can you import Maya models into Unity Personal edition?

Mar 1, '18 maya pipeline

3 Replies

0 Votes

avatar image

VickyP edited

FBX animation looks totally different when open in unity then when open in maya (RIGGING issue? ) Closed

Jan 27, '18 animation·rigging·importing problems·maya pipeline

1 Reply

0 Votes

avatar image

FlaSh-G answered

Does scaling environment geometry negatively affect performance?

Dec 29, '17 environment·art·level design·maya pipeline

1 Reply

0 Votes

avatar image

thomaschollet answered

Scale compensate supported or not supported?

Oct 16, '17 in Help Room

2 Replies

0 Votes

avatar image

Bolano2666 asked

Maya -> FBX -> Unity scale tests

Sep 8, '17 scale·fbx·maya·fbximporter·maya pipeline

0 Replies

0 Votes

avatar image

santosh555 asked

I am unable to import maya particles in unity

Jun 5, '17 in Help Room

0 Replies

0 Votes

avatar image

johnamcmurrough published

Attaching Two Rigs

May 3, '17 maya·rigging·rig·maya pipeline

0 Replies

0 Votes

avatar image

theANMATOR2b commented

Export FBX files to unity that contain bones without weights

Apr 3, '17 fbx·animations·bones·skinnedmeshrenderer·maya pipeline

1 Reply

0 Votes

avatar image

Schlumpy edited

In Mechanim, a symmetrical Animation is weighting animation to the left

Mar 23, '17 in Help Room

0 Replies

0 Votes

avatar image

eoghank asked

Exporting a new unity package with a maya reference

Feb 24, '17 in Help Room

0 Replies

0 Votes

avatar image

AlBrennan asked

Maya Game Exporter 2016 - FBX file size?

Dec 31, '16 in Help Room

0 Replies

0 Votes

avatar image

Sergio7888 commented

Scale resets when importing to Unity from Maya

Dec 8, '16 import·scale·maya·import model·maya pipeline

0 Replies

0 Votes

avatar image

poeser published

adding blendshapes to a rig breaks existing fbx-animations unneccesarily

Aug 30, '16 fbx·blendshapes·updating·maya pipeline

0 Replies

0 Votes

avatar image

yoannG edited

Animation maya unity workflow

Jul 26, '16 in Help Room

0 Replies

0 Votes

avatar image

txusillo published

Importing mesh components animations from Maya to Unity.

Jul 21, '16 animation·maya·importing assets·importing problems·maya pipeline

0 Replies

0 Votes

avatar image

digicraft63 published

Unity 5 cannot import Maya Binary

Feb 20, '16 maya pipeline

0 Replies

0 Votes

avatar image

Garazbolg edited

Break between looping animation - walk cycle looks laggy / unnatural

Jan 25, '16 maya·loop animaiton·maya pipeline·walkcycle

0 Replies

0 Votes

avatar image

wr_uk published

Maya 2016 to Unity 5 Units & Scale

Dec 8, '15 maya pipeline

0 Replies

1 Votes

avatar image

maccabbe commented

Maya to Unity issues with materials

Jul 11, '15 unity 5·material·maya pipeline

0 Replies

0 Votes

avatar image

Deekor published

Maya keyframe animation to unity

Feb 14, '15 animation·maya·unity 4·maya pipeline

0 Replies

0 Votes

avatar image

Bunny83 commented

Unity Draw cal Batching

Oct 30, '14 drawcalls·fbximporter·maya pipeline

0 Replies

0 Votes

avatar image

inianbharathi published

Setting secondry UV for Light mapping.

Aug 26, '14 lightmap·maya pipeline·beast lightmapping

0 Replies

2 Votes

  • 1
  • 2
  • ›

Followers

avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

maya fbx animation fbximporter rigging blendshapes scale skinnedmeshrenderer animationclip import unity 5 importing problems beast lightmapping visibility bones drawcalls export exporting mesh assets rig transform updating face hierarchy
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges