• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Mecanim

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

FabNvizzio asked

Mecanim vs Legacy on UI anims

Jul 11, '17 ui·animator·mecanim·layout·unityui

0 Replies

0 Votes

avatar image

Le-Capitaine edited

Mecanim mirror mode is doing...things.

Jul 6, '17 animation·mecanim·mirror

0 Replies

0 Votes

avatar image

tcz8 commented

How to maintain Mecanim generic root motion velocity from one state & clip to another with no actual root motion.

Mar 30, '20 rigidbody·mecanim·root motion·generic

0 Replies

1 Votes

avatar image

v-houbraken edited

Animating a mecanim avatar through code with Quaternions.

Jun 12, '17 quaternion·mecanim·avatar·translation·rotations

0 Replies

0 Votes

avatar image

dragonSlayer commented

Mecanim Example Scenes import warnings.

Nov 18, '17 animation·unity 5·mecanim

0 Replies

1 Votes

avatar image

GPallas published

Change mecanim transitions via script

Jun 10, '17 mecanim·animator controller·transitions

0 Replies

0 Votes

avatar image

twda published

Mecanim "Loop pose" removes root motion in preview

Jun 10, '17 in Help Room

0 Replies

0 Votes

avatar image

Nesse_M edited

deltaTime affecting animations / animators?

May 30, '17 in Help Room

0 Replies

1 Votes

avatar image

Shadex asked

How to pass the variable of a current state machine behavior

May 19, '17 in Help Room

0 Replies

0 Votes

avatar image

Potato_Blyat published

Battlerite-lookalike walk animations

May 8, '17 mecanim·topdown·animation controller·blend tree·blendtree

0 Replies

0 Votes

avatar image

felix11 asked

Animation Controller working without any metadata

Apr 30, '17 mecanim

0 Replies

0 Votes

avatar image

dgalbraith3 published

C# Help with setting up jump animation

Apr 25, '17 animation·animator·mecanim·jump·animator controller

0 Replies

0 Votes

avatar image

trappist-1 published

Blender human meta-rig and Mecanim Mo-Cap error: Coppied Avatar Rig Configuration mis-match.

Apr 20, '17 mecanim

0 Replies

0 Votes

avatar image

nidhogge242 published

Add code driven animation

Apr 17, '17 in Help Room

0 Replies

0 Votes

avatar image

Ziya asked

How to create Mecanim animation in script from scratch?

Apr 5, '17 in Help Room

0 Replies

0 Votes

avatar image

ktrono published

Using triggers to create animation sequence

Apr 2, '17 unity 5·trigger·mecanim

0 Replies

0 Votes

avatar image

Andrew_Rollins published

best way to set up third person animations

Apr 2, '17 animation·blender·mecanim

0 Replies

0 Votes

avatar image

kkrac edited

Mecanim - Different postures depending on weapon, crouch or not crouch, etc.

Mar 30, '17 in Help Room

0 Replies

0 Votes

avatar image

GreenTraveler published

Click to move, navAgent and mecanim = animation playing too early

Mar 28, '17 unity 5·mecanim·navmeshagent·click to move

0 Replies

0 Votes

avatar image

Yeasty published

Bones are being very wierd.

Mar 12, '17 mecanim·bones

0 Replies

0 Votes

avatar image

JMousey published

Issue with a Mecanim motion reference in synchronized layers

Mar 12, '17 animation·editor·editor-scripting·mecanim·editor-error

0 Replies

0 Votes

avatar image

JMousey edited

API to change a mecanim motion reference for a synced layer via Editor Script?

Mar 15, '17 mecanim

0 Replies

0 Votes

avatar image

seth_slax asked

Mecanim layer syncing and avatar mask syncing.

Mar 11, '17 animation·mecanim·sync

0 Replies

0 Votes

avatar image

matthew2 asked

Mecanim animation becomes stuck on object disable.

Feb 25, '17 in Help Room

0 Replies

1 Votes

avatar image

IgorAherne edited

Mecanim transitions into two places simultaniously

Feb 26, '17 mecanim·transition

0 Replies

0 Votes

avatar image

ScottUnityNoob commented

How do I make copies of an Animated Enemy?

Feb 24, '17 in Help Room

0 Replies

0 Votes

avatar image

RKirtlink published

How do I use A-Pose rigs in Unity?

Feb 16, '17 error·character·mecanim

0 Replies

0 Votes

avatar image

rhodes23 published

Setting GameObjects to "optimized" (for mecanim) at runtime

Jan 30, '17 mecanim·rig·humanoid·optimize

0 Replies

0 Votes

avatar image

encryptedfeelings published

Mecanim blend-tree transitions problem

Jan 29, '17 animation·mecanim·transition·transitions

0 Replies

0 Votes

avatar image

Oliver08 published

Blender Animation Editing

Jan 29, '17 animation·mesh·blender·mecanim·rig

0 Replies

0 Votes

  • »
  • ‹
  • 3
  • 4
  • 5
  • 6
  • 7
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

animation animator transition root motion animator controller c# humanoid avatar blender character ik movement animations rig state rotation legacy trigger unity 5 rigging rigidbody animationclip bones state-machine import


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges