• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Mecanim

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

JMousey edited

API to change a mecanim motion reference for a synced layer via Editor Script?

Mar 15, '17 mecanim

0 Replies

0 Votes

avatar image

Yeasty published

Bones are being very wierd.

Mar 12, '17 mecanim·bones

0 Replies

0 Votes

avatar image

JMousey published

Issue with a Mecanim motion reference in synchronized layers

Mar 12, '17 animation·editor·editor-scripting·mecanim·editor-error

0 Replies

0 Votes

avatar image

seth_slax asked

Mecanim layer syncing and avatar mask syncing.

Mar 11, '17 animation·mecanim·sync

0 Replies

0 Votes

avatar image

IgorAherne edited

Mecanim transitions into two places simultaniously

Feb 26, '17 mecanim·transition

0 Replies

0 Votes

avatar image

matthew2 asked

Mecanim animation becomes stuck on object disable.

Feb 25, '17 in Help Room

0 Replies

1 Votes

avatar image

ScottUnityNoob commented

How do I make copies of an Animated Enemy?

Feb 24, '17 in Help Room

0 Replies

0 Votes

avatar image

RKirtlink published

How do I use A-Pose rigs in Unity?

Feb 16, '17 error·character·mecanim

0 Replies

0 Votes

avatar image

rhodes23 published

Setting GameObjects to "optimized" (for mecanim) at runtime

Jan 30, '17 mecanim·rig·humanoid·optimize

0 Replies

0 Votes

avatar image

encryptedfeelings published

Mecanim blend-tree transitions problem

Jan 29, '17 animation·mecanim·transition·transitions

0 Replies

0 Votes

avatar image

Oliver08 published

Blender Animation Editing

Jan 29, '17 animation·mesh·blender·mecanim·rig

0 Replies

0 Votes

avatar image

Ga2Z edited

How can I animate a character using mecanim (animator component) and animate his material using animation component (legacy)?

Jan 27, '17 in Help Room

0 Replies

0 Votes

avatar image

Lazarus5000 published

Mecanim state that keeps last pose?

Jan 26, '17 animator·mecanim·animations·state-machine

0 Replies

0 Votes

avatar image

Oliver08 published

Animation depending on the Int value

Jan 25, '17 animation·unity 5·javascript·mecanim·int

0 Replies

0 Votes

avatar image

Lazarus5000 asked

Mecanim state that keeps last pose?

Jan 24, '17 in Help Room

0 Replies

0 Votes

avatar image

blockh34d asked

Mecanim "Hello, World"

Jan 21, '17 in Help Room

0 Replies

0 Votes

avatar image

TillEmpea published

Unity 5.5.0f3 animation backwards

Jan 19, '17 mecanim·runtime·animationclip·reverse·backwards

0 Replies

0 Votes

avatar image

Noxury edited

Mecanim Character Barrel Roll

Jan 18, '17 animation·mecanim·roll·blendtree·barrel

0 Replies

0 Votes

avatar image

baronholbach published

Patch Mecanim mirror issue on 5.4?

Jan 10, '17 animation·mecanim·mirror

0 Replies

0 Votes

avatar image

devstudents edited

Generic rigs out of sync

Jan 9, '17 animation·animator·mecanim

0 Replies

0 Votes

avatar image

SADOOO asked

MANUAL CHANGE of ANIMATION RANGE on multiple objects

Jan 8, '17 in Help Room

0 Replies

0 Votes

avatar image

Nerull22 asked

Animation Sub-state Transitions from Exit

Jan 5, '17 mecanim·transition

0 Replies

0 Votes

avatar image

devstudents asked

Shape Key Drivers and Mecanim

Dec 20, '16 mecanim

0 Replies

0 Votes

avatar image

Kapustin published

Rotate my torso in vertical axis towards crosshair (target)

Dec 12, '16 rotation·character·mecanim·lookat·aiming

0 Replies

0 Votes

avatar image

sanmn19 asked

How to make an Animation layer not set curve parameters?

Dec 8, '16 in Help Room

0 Replies

0 Votes

avatar image

hexagonius edited

Mecanim transition retargeting and conditional exit to any state?

Dec 6, '16 animator·mecanim·transition·targeting·state-machine

0 Replies

1 Votes

avatar image

shellash edited

Is there a possibility to reuse substate machines in other animator?

Dec 6, '16 in Help Room

0 Replies

1 Votes

avatar image

Hellhound_01 published

Problems set up point rotation with mecanim

Dec 3, '16 animation·mecanim

0 Replies

0 Votes

avatar image

Midane53 published

Can't make my character to jump ??

Nov 27, '16 animator·mecanim·jumping·character movement

0 Replies

0 Votes

avatar image

DIllonJ93 published

How to animate wavy text?

Nov 27, '16 animation·ui·text·mecanim·richtextbox

0 Replies

0 Votes

  • »
  • ‹
  • 4
  • 5
  • 6
  • 7
  • 8
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

animation animator transition root motion animator controller c# humanoid avatar blender character ik movement animations rig state rotation legacy trigger unity 5 rigging rigidbody animationclip bones state-machine import


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges