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Mecanim

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All Questions

  • Unanswered Questions
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L42yB answered

State Machine Behaviour GetComponents does not exist, works fine in monobehaviour.

Jul 6, '18 mecanim·getcomponents

1 Reply

0 Votes

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Laiken answered

Mecanim 'Locking' my facial blendshapes

Jul 6, '18 animation·mecanim·blendshapes

2 Replies

0 Votes

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dudedude123 published

Mecanim controler problem

Jul 1, '18 input·controller·mecanim

0 Replies

1 Votes

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gnp89 asked

Animation speed ignores Animator settings

Jun 29, '18 mecanim·animation controller

0 Replies

0 Votes

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Discmage asked

How to make Base Layer Mecanim State Machine Behaviours not overidden

Jun 28, '18 in Help Room

0 Replies

0 Votes

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GreatCorn answered

Animation won't play if not looked at Closed

Jun 28, '18 in Help Room

1 Reply

0 Votes

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PedroAK asked

Keep position/transform of object after animation

Jun 24, '18 animation·position·mecanim

0 Replies

0 Votes

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muberti answered

Using SetIKPosition the final hand position is offset from target

Jun 19, '18 mecanim·ik

2 Replies

1 Votes

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Deeeds commented

Cannot restart animation in Mecanim

Jun 18, '18 animation·animator·character·mecanim

3 Replies

0 Votes

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Kyleman edited

Issue implementing lower and upper body animations.

Jun 18, '18 mecanim·rigging

0 Replies

0 Votes

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mustang4484 asked

Problem mecanim with position of two animation

Jun 17, '18 mecanim

0 Replies

0 Votes

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rdevelopermain asked

Does character bones and rigs should be according to mecanim clip ?

Jun 14, '18 animation·charactercontroller·mecanim·animationclip·clips

0 Replies

0 Votes

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choco420 asked

Best Practices - How to move a character (not necessarily player)

Jun 12, '18 animation·mecanim·root motion·best practices

0 Replies

1 Votes

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yuxiaoqun answered

How Unity define transform.forward of humanoid avatar with root motion?

Jun 4, '18 mecanim·avatar·root motion·humanoid·transform.forward

2 Replies

0 Votes

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TheRedGuy90 commented

I Can't Save My Rig

May 26, '18 3d·mecanim·rig

1 Reply

0 Votes

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mohydineName edited

Workflow for Cinema4d and Mecanim

May 9, '18 mecanim·cinema4d

0 Replies

0 Votes

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osamansr2o1oo commented

Changing speed of specific animation state, at runtime

May 8, '18 animation·scripting problem·animator·mecanim

1 Reply

1 Votes

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akshay_shah commented

Import animations dynamically from asset bundle : Mecanim

May 3, '18 animation·mecanim·bundles

1 Reply

1 Votes

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amirl_unity answered

Deleting Transitions Mecanim

Apr 29, '18 mecanim·transition·delete

1 Reply

2 Votes

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AndyMartin458 edited

Changing the idle animation in a mecanim without making whole new state machine.

Apr 28, '18 in Help Room

1 Reply

0 Votes

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BFS_Samuel answered

How to get current state name on Mecanim?

Apr 25, '18 mecanim

5 Replies

0 Votes

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Le-Capitaine answered

Strange behaviour with Vector3.Lerp between two bones Closed

Apr 14, '18 in Help Room

1 Reply

0 Votes

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unity_irWFQ0EIxnaugQ answered

Mecanim Animation Parameter Types: Boolean vs. Trigger

Apr 10, '18 animation·mecanim·type·parameter

3 Replies

8 Votes

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Mylesdeep asked

Mecanim upper body masked layer is not working in unity 3d 2017.

Apr 8, '18 animation·mecanim·layermask

0 Replies

0 Votes

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J_Troher answered

Mecanim Avatar Mask: Body Rotation and IK Problem

Apr 6, '18 mecanim·mask·avatar

1 Reply

0 Votes

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mirek_mazur asked

Where variables from StateMachineBehaviour are stored ?

Apr 5, '18 mecanim·state-machine

0 Replies

0 Votes

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RumbleStrut asked

Animation transition locks up temporarily during runtime of exe, works fine in editor

Apr 5, '18 in Help Room

0 Replies

0 Votes

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augivision commented

I have a value that determines which way my character is facing in degrees. How do I convert that value to a range of -1 to 1 for smooth mecanim bleend tree animation?

Apr 2, '18 animation·movement·mecanim·direction·topdown

0 Replies

0 Votes

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augivision edited

Problem using mecanim with top down movement

Apr 2, '18 movement·mecanim·topdown

2 Replies

0 Votes

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augivision answered

Move player by animation or script?

Apr 2, '18 in Help Room

3 Replies

0 Votes

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animation animator transition root motion animator controller c# humanoid avatar blender character ik movement animations rig state rotation legacy trigger unity 5 rigging rigidbody animationclip bones state-machine import


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