• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Mecanim

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

FinKone commented

Best Way to script Mecanim Animation CrossFade?

Mar 24, '14 animation·animator·mecanim·crossfade

0 Replies

1 Votes

avatar image

wolodo commented

Mecanim animation transition

Apr 5, '14 animation·mecanim·transition

0 Replies

1 Votes

avatar image

OllyNicholson commented

When importing FBX animations, the "Average Velocity" reported by unity in the inspector is wrong. Why?

Apr 23, '14 animation·mecanim·fbx

0 Replies

1 Votes

avatar image

DerDicke answered

Issues with camera and movement stutter on root motion driven looping animations

Oct 30, '17 camera·mecanim·root motion·looping·stutter

1 Reply

1 Votes

avatar image

TutiBueno2 answered

Does the cycle offset also work on sprite based animations?

May 13, '15 sprite·mecanim·offset·cycle

1 Reply

1 Votes

avatar image

FerretallicA published

Running an animation completely before transitioning back (Mecanim)

Sep 24, '14 animation·mecanim·run·once

2 Replies

1 Votes

avatar image

fredlierman1 answered

Conversion warning: has translation animation. It is not supported

Jul 19, '18 animation·import·blender·mecanim

2 Replies

1 Votes

avatar image

harshaxnim commented

Mecanim - Detect End of state properly

Sep 13, '18 mecanim·states

1 Reply

1 Votes

avatar image

chriseng published

Float Parameters Driven by AnimationCurves in Looping AnimationClips Assigned Incorrect Values?

Apr 30, '14 mecanim·animationcurve

0 Replies

1 Votes

avatar image

Skyrius edited

Collision detection delayed

May 9, '14 collision·trigger·mecanim

0 Replies

1 Votes

avatar image

MichaelJT commented

animator.GetFloat sends wrong values

May 9, '15 mecanim

0 Replies

1 Votes

avatar image

chriseng edited

How to Determine What AnimationClip/AnimationState Generated an AnimationEvent?

May 12, '14 mecanim·animationevent·animationstate

0 Replies

1 Votes

avatar image

SmokeyDB published

Create 2D box colliders based on current frame of animation

May 17, '14 c#·animation·2d·mecanim·2d-sidescroller

0 Replies

1 Votes

avatar image

andrew_pearce_ commented

using UnityEditorInternal name space on Mobile

Jul 17, '21 mecanim

1 Reply

1 Votes

avatar image

mbradber published

Interrupting an animation cycle in Unity2D

May 21, '14 animation·sprite·mecanim

1 Reply

1 Votes

avatar image

Chedora commented

Is it possible to 'discard' a trigger in Mecanim if it cannot be used immediately? Closed

Jun 20, '14 mecanim·transition

1 Reply

1 Votes

avatar image

Evil-Lemons edited

Mecanim add weight to certain animations

Jul 6, '14 animation·mecanim

0 Replies

1 Votes

avatar image

PvTGreg asked

how do i create my own mecanim animations

Jul 11, '14 mecanim·anim

0 Replies

1 Votes

avatar image

cpchristenson published

How to ignore anim events on layers with weight set to 0?

Mar 27, '16 animation·mecanim·event·layer

1 Reply

1 Votes

avatar image

RocMirrors commented

How to make an immediate transition in Mecanim?

Jan 22, '17 mecanim

2 Replies

1 Votes

avatar image

meat5000 commented

3ds Max and Mecanim, spoiled animation Closed

Aug 7, '14 animation·mecanim·3ds max

1 Reply

1 Votes

avatar image

falconer commented

Best way to animate a soccer goalkeeper

Aug 5, '14 animation·mecanim·legacyanimation

2 Replies

1 Votes

avatar image

meat5000 edited

Mecanim Issues: Root motion not being applied, and weapon is out of place

Aug 6, '14 animation·mecanim·root motion

2 Replies

1 Votes

avatar image

Seyed_Morteza_Kamaly answered

How to Copy mecanim curve?

Apr 13, '16 mecanim·copy·curves

2 Replies

1 Votes

avatar image

vexe commented

Very peculiar aiming issue - OnAnimatorMove()

Aug 17, '14 animator·mecanim·aim

1 Reply

1 Votes

avatar image

LSPressWorks published

Applied physics force from animations.

Feb 22, '18 in Help Room

0 Replies

1 Votes

avatar image

sergiobd commented

Mecanim animation auto playing when "Play Automatically" not checked?

Sep 2, '15 animation·ui·mecanim

2 Replies

1 Votes

avatar image

christoph_r commented

How to disable a blend tree or an animator Layer?

Sep 29, '14 mecanim

0 Replies

1 Votes

avatar image

unimechanic converted comment to answer

Animation and joystick Input Closed

Oct 6, '14 animation·input·mecanim·joystick·analog

1 Reply

1 Votes

avatar image

AVOlight published

What can and can't I animate in mecanim?

Oct 9, '14 array·mecanim·custom·animate

0 Replies

1 Votes

  • »
  • ‹
  • 7
  • 8
  • 9
  • 10
  • 11
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

animation animator transition root motion animator controller c# humanoid avatar blender character ik movement animations rig state rotation legacy trigger unity 5 rigging rigidbody animationclip bones state-machine import


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges