• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Memory Management

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

FC_Alessandro edited

Direct3D 12 Memory Allocation Crash

18 hours ago in Help Room

0 Replies

1 Votes

avatar image

andrew-lukasik commented

Unity 2019.4 Addressables - Is it possible to import assets and set as Addressable at runtime?

2 days ago build·runtime·memory management

1 Reply

1 Votes

avatar image

MartinTilo commented

Unnamed Texture blocks in Memory Profiler.

Apr 2, '21 texture·optimization·memory management·memory usage

1 Reply

0 Votes

avatar image

adcockb published

Can't open Memory Mapped File

Mar 22, '21 in Help Room

0 Replies

0 Votes

avatar image

scottishrob13 commented

Video Player Memory Usage

Mar 10, '21 in Help Room

1 Reply

1 Votes

avatar image

Misnomer asked

allocation already registered TexturesD3D11.cpp:948 2020.2.2f1

Feb 2, '21 in Help Room

0 Replies

0 Votes

avatar image

florinel2102 asked

Duplicate asset using addressables and resources

Jan 28, '21 resources·memory management·storage

0 Replies

0 Votes

avatar image

lehuynhthang99 published

ManagedStaticReferences when unload unused resources

Dec 28, '20 memory management·memory-leak

0 Replies

0 Votes

avatar image

orteogames asked

will the build have lesser memory usage than how much the profiler shows??

Dec 3, '20 optimization·profiler·memory management·memory usage

0 Replies

0 Votes

avatar image

joepeijkemans asked

Memory issues for IOS, but not at all for Android

Nov 21, '20 in Help Room

0 Replies

0 Votes

avatar image

Azumikkel edited

Best way to manage object memory/world streaming for large worlds nowadays?

Nov 16, '20 loading·memory management

0 Replies

0 Votes

avatar image

Quelfth asked

When can I release my compute buffer in my scriptable render feature?

Oct 17, '20 in Help Room

0 Replies

0 Votes

avatar image

IggyZuk answered

Help me to manage game memory

Oct 16, '20 destroy·prefabs·cache·memory management

1 Reply

0 Votes

avatar image

Fahir asked

Object's Rotation Acting Weird After Being Re-used From Object Pool

Oct 6, '20 rotation·performance optimization·memory management·pooling·object pool

0 Replies

0 Votes

avatar image

VrTechEx answered

Memory Access Out of Bounds - WebGL

Sep 16, '20 webplayer·webgl·memory management·website·outofbounds

1 Reply

0 Votes

avatar image

arturo101199 asked

Do Addressable assets generate memory allocation?

Aug 12, '20 assets·memory management

0 Replies

0 Votes

avatar image

fablelabs commented

Sprite Atlas is loading multiple times in the memory

Jul 24, '20 sprite·issue·memory management

1 Reply

0 Votes

avatar image

Sohaib_techverx commented

iOS Possible memory leak when large TextAsset is loaded

Jul 17, '20 in Help Room

0 Replies

0 Votes

avatar image

Jolut answered

UI Text component and high memory usage problem

Jul 2, '20 ui·text·memory management·memory usage

2 Replies

0 Votes

avatar image

Nodrap asked

Where can I change the WebGL heap size?

Jun 8, '20 webgl·memory management·heap

0 Replies

0 Votes

avatar image

danielbindy asked

Addressable's assets are not being released when using AssetReference.InstantiateAsync

Jun 8, '20 memory management

0 Replies

0 Votes

avatar image

gaia2222 asked

Is it a good way for independent function of static IEnumerator?

Jun 3, '20 static·delay·memory management

0 Replies

0 Votes

avatar image

Aleksandar204 answered

GfxDriver memory issue on PC [SOLVED]

May 30, '20 in Help Room

1 Reply

0 Votes

avatar image

Roycemedia answered

How to free memory of UnityWebRequest?

May 29, '20 webgl·webrequest·memory management·memory usage·memory leak

1 Reply

0 Votes

avatar image

KaDaK4 edited

Shader.Parse overhead

May 4, '20 shader·performance·profiler·memory management

0 Replies

0 Votes

avatar image

Quarks10 edited

I have this out of memory issue when running my webgl game in iOS.

Apr 20, '20 c#·ios·webgl·memory·memory management

0 Replies

0 Votes

avatar image

Vollmondum commented

GC allocation: Is 24B every frame acceptable for mobile platforms?

Mar 22, '20 memory management·gc·allocation

1 Reply

0 Votes

avatar image

Ikaro88 edited

Unity Total System Memory Usage GO CRAZY?! memory leak

Feb 3, '20 in Help Room

0 Replies

0 Votes

avatar image

paulCellarDoor published

Addressables: AssetReference Dropdown in Inspector Takes a Long Time To Appear

Jan 23, '20 in Help Room

0 Replies

0 Votes

avatar image

sacredgeometry answered

How to reduce reserved unused heap memory?

Jan 5, '20 memory management·heap

1 Reply

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

memory memory usage memory-leak ios optimization texture webgl memory leak unity 5 profiler assetbundle performance build c# mobile resources assets android sprite garbage-collection loading prefabs ui prefab crash


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges