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Meshfilter

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All Questions

  • Unanswered Questions
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figuromo published

How to export mesh( as obj) that is customizated by animation. Why chances wont show in final export?

Apr 15, '17 animation·mesh·export·meshfilter·exporter

1 Reply

0 Votes

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Cherno edited

Mesh.CombineMeshes - only "main" meshes are combined

Sep 12, '15 meshfilter·failure·combinemeshes·submesh

0 Replies

0 Votes

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DarthDisembowel edited

Mesh Filter Component: "meshname" replaced with "meshname Instance"

Aug 19, '15 instance·meshfilter

1 Reply

1 Votes

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Mikilo commented

Switching mesh through Mesh Filter C#

Aug 31, '15 c#·mesh·meshfilter

2 Replies

0 Votes

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Jer_J commented

Generated Mesh Triangles not Being Made/Visible?

Jul 23, '15 mesh·vertices·meshrenderer·triangles·meshfilter

1 Reply

0 Votes

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Radetic edited

Why zero height mesh gets black independent of shader

Jul 17, '15 mesh·meshrenderer·meshfilter

1 Reply

0 Votes

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bajsko published

Unity5 Procedural meshing slower than in Unity4?

Jul 11, '15 mesh·performance·performance optimization·meshrenderer·meshfilter

1 Reply

0 Votes

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iron_attorney commented

Number of mesh vertices increase when imported into unity

Jun 25, '15 mesh·blender·vertices·meshfilter·geometry

1 Reply

0 Votes

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PrawnJeremy commented

Unity 5 non kinematic convex mesh collider requirement breaks ability to check materials with casting, is there a workaround?

Jun 22, '15 rigidbody·raycast·triangles·meshfilter·convex

1 Reply

0 Votes

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Glurth commented

hello... anyone know how to store mesh vertices in vector3 array and whenever i want,i asign to object for mesh formation purpose.i am begginer in unity3d games please help..in advance Thank's..! Wiki

Jun 4, '15 unity 4.6·vertices·meshfilter

0 Replies

0 Votes

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Sebane1 commented

Mesh Filter Cosmetic Damage

May 15, '15 c#·collision·rigidbody·damage·meshfilter

1 Reply

0 Votes

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Eno-Khaon edited

Faster way to iterate through verts and compare between meshes?

May 4, '15 programming·vertices·meshfilter·iterate

0 Replies

0 Votes

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Cherno answered

How do you map UV coords to quad in script?

Apr 30, '15 c#·meshfilter

1 Reply

0 Votes

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Chiroculon published

What's the right way of generating a procedural mesh from an known outline?

Apr 6, '17 mesh·procedural mesh·algorithm·meshfilter

2 Replies

0 Votes

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Louis-N-D edited

Garbled mesh in edit mode in Unity 5

Mar 10, '15 unity 5·mesh·meshfilter

0 Replies

0 Votes

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Rahul Corleone published

Help! I've sprung a (mesh) leak!

Jun 25, '16 meshes·meshfilter·leak

1 Reply

0 Votes

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hexagonius commented

Creating a mesh for an overview map

Feb 12, '15 mesh·vertices·map·vertex·meshfilter

0 Replies

0 Votes

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RyanAchtenSoma published

Im reading a .obj file and converting it to a mesh (doesnt work)

Apr 7, '15 mesh·meshrenderer·meshfilter

0 Replies

0 Votes

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immersiveGamer commented

Assigning SharedMesh is creating an unreferenced instance

Feb 6, '15 mesh·bug·scriptableobject·reference·meshfilter

0 Replies

0 Votes

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BearShark1993 published

Splitting vertices in a mesh specifically a plane

Jan 12, '15 mesh·procedural mesh·procedural generation·meshfilter·mesh-deformation

0 Replies

0 Votes

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BearShark1993 published

Splitting shared vertices in a plane

Jan 12, '15 mesh·meshfilter·mesh vertices·mesh-deformation

0 Replies

0 Votes

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Yoirgla published

Rebuild Triangle index of a mesh after deleting triangles ?

Jan 3, '15 meshfilter

0 Replies

0 Votes

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JecoGames asked

Using MeshFilter.mesh with static ground plane makes object turn into a plane.

Dec 27, '14 mesh·graphics·glitch·meshfilter

0 Replies

0 Votes

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entity476 edited

Instantiating prefabs within the MeshFilter volume of object

Nov 11, '14 instantiate·bounds·meshfilter·localscale·localrotation

1 Reply

0 Votes

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CHPedersen edited

how to hide the mesh of the gameobject ?

Nov 10, '14 gameobject·mesh·hide·meshfilter·swapping

1 Reply

0 Votes

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LethalJam commented

Changing alpha on specific vertexes?

Nov 10, '14 alpha·meshfilter·vertexcolor·a·vertexlit

1 Reply

0 Votes

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shopguy commented

Create mesh filter in Unity

Oct 31, '14 2d·meshfilter

1 Reply

0 Votes

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Dagohan published

Merging faces without effecting texture mapping

Oct 25, '14 material·procedural mesh·uv mapping·voxel·meshfilter

2 Replies

0 Votes

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AyAMrau answered

What is happening when you use greater and lass than signs with AddComponent?

Sep 7, '14 gameobject·meshfilter·addcomponent

1 Reply

0 Votes

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JackStix commented

Changing a Mesh (C#)

Aug 24, '14 c#·meshfilter

1 Reply

0 Votes

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