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Meshfilter

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All Questions

  • Unanswered Questions
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SinKing published

imported meshes go missing after _unknown_ user action although the objects still exist

Dec 17, '13 mesh·3dsmax·missing·meshfilter·fbximporter

1 Reply

1 Votes

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Waz answered

Mesh dissapearing from Resources

Jul 13, '11 gameobject·mesh·meshfilter·copy

0 Replies

0 Votes

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testure edited

EDITOR Script to replace a mesh for many of the same type Closed

Jun 29, '11 editor-scripting·meshfilter·replace mesh

0 Replies

0 Votes

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simar88 edited

Mesh Filter

Jul 7, '12 mesh·object·meshfilter·filter

8 Replies

0 Votes

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ina asked

MeshFilter for Maya fbx Nurb import

May 29, '11 fbx·maya·meshfilter·fbximporter

0 Replies

0 Votes

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jukke answered

How do I get the Mesh Filter name from instance?

May 29, '11 gameobject·instance·meshfilter

2 Replies

2 Votes

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ina asked

difference between sharedMesh and Mesh

May 8, '11 mesh·procedural·batching·meshfilter·sharedmesh

1 Reply

4 Votes

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Codster edited

Bounds of dynamic mesh not updating

Jun 1, '11 mesh·procedural·bounds·meshrenderer·meshfilter

1 Reply

1 Votes

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Bryan 4 asked

Copying a mesh filter component through script.

Mar 22, '11 mesh·meshfilter

0 Replies

0 Votes

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ina edited

NullReferenceException on assigning vector3 to mesh.vertices - no effect on assignment?

Mar 16, '11 mesh·array·nullreferenceexception·vertices·meshfilter

1 Reply

0 Votes

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ina asked

Generate a highpoly sphere with mesh collider procedurally

Mar 16, '11 mesh·procedural·meshcollider·meshfilter

2 Replies

0 Votes

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ina asked

Save previous state of mesh procedurally

Mar 16, '11 mesh·variables·procedural·meshcollider·meshfilter

1 Reply

0 Votes

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Madrayken published

Unity won't show my programatically created Mesh(A Simple Triangle)

Dec 12, '12 mesh·create·meshfilter·triangle

2 Replies

0 Votes

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Martin_Th published

Mirror vertices procedurally

Feb 3, '22 mesh·procedural·vertices·mirror·meshfilter

2 Replies

2 Votes

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ina asked

Artifacts / Stretch Marks in Mesh Manipulation

Mar 2, '11 mesh·materials·procedural·meshfilter·artifacts

0 Replies

0 Votes

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Jake-L asked

Weird issue with mesh.Clear()

Feb 23, '11 editor·mesh·meshfilter·executeineditmode

1 Reply

1 Votes

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ddf commented

How to prevent editor to set the scene dirty if a script changes a mesh (@ExecuteInEditMode)

Feb 3, '16 editor·mesh·meshfilter·executeineditmode

1 Reply

1 Votes

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Martijn asked

Meshfilter DAE or STL exporter

Feb 10, '11 export·meshfilter·dae·exporter·stl

0 Replies

0 Votes

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ina asked

Discrepancy in MeshFilter and MeshCollider Sizing of Imported Sphere

Jan 14, '11 import·meshcollider·meshfilter

1 Reply

0 Votes

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Ipsquiggle asked

Sharing a generated mesh between multiple game objects

Jan 10, '11 mesh·prefab·meshfilter·generated·sharedmesh

2 Replies

0 Votes

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ina asked

save meshfilter for retrieval even after app termination iphone android

Jan 4, '11 android·mesh·iphone·procedural·meshfilter

1 Reply

2 Votes

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ina asked

is it better to use MeshFilter[] or three separate MeshFilter var's

Jan 3, '11 array·variables·memory·meshfilter·global

1 Reply

1 Votes

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ina asked

Combine multiple mesh entities to be exported as obj

Jan 2, '11 mesh·object·export·procedural·meshfilter

1 Reply

0 Votes

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kablammyman commented

sharedMesh - what is the mesh shared with?

Jun 7, '11 mesh·procedural·meshfilter·sharedmesh

1 Reply

5 Votes

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ina asked

AAPT Failed! 0 custom asset files in raw for Procedural Examples Paint Vertices to Android

Dec 22, '10 android·procedural·meshcollider·meshfilter·aapt

2 Replies

0 Votes

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ina asked

Displaying precision edges of a mesh at runtime?

Dec 22, '10 mesh·procedural·meshfilter·edge·selecting

0 Replies

0 Votes

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ina commented

Selecting a single polygon / face at runtime

May 1, '12 mesh·procedural·vertices·meshfilter·polygon

1 Reply

1 Votes

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ina commented

Converting a freeform line into a LOFTED 3d geometry during RUNTIME

Jun 22, '12 mesh·procedural·line·meshfilter

2 Replies

1 Votes

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ina asked

Converting a number of runtime-created prefab GameObject cube's for export

Dec 21, '10 gameobject·mesh·prefab·procedural·meshfilter

0 Replies

1 Votes

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ina edited

MeshCollider is not getting updated when adding vertex to mesh

Dec 21, '10 mesh·procedural·vertices·meshcollider·meshfilter

1 Reply

1 Votes

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mesh vertices meshrenderer procedural c# meshcollider meshes sharedmesh triangles gameobject mesh-deformation vertex mesh renderer editor combinemeshes mesh manipulation prefab unity 5 mesh vertices submesh 2d normals procedural mesh vertex color scripting problem


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