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Modding

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All Questions

  • Unanswered Questions
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mfreshyttrr commented

Loading Custom Texture, Audio, Sprite at runtime (Like Resource Packs in minecraft ye)

Oct 25, '20 sprites·textures·resources·custom·modding

0 Replies

0 Votes

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Soulkata asked

There is an way to load external 2d animations in runtime?

Aug 11, '20 animation·skeleton·modding·2d-game

0 Replies

0 Votes

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Matterino asked

unity not loading my blender models textures?

Mar 15, '20 textures·blender-exporting·troubleshooting·model importing·modding

0 Replies

0 Votes

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Urfisch published

How use custom shader in mod for game?

Jan 17, '20 in Help Room

0 Replies

0 Votes

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Urfisch edited

How to make game renderpipeline use custom shader

Jan 16, '20 in Help Room

1 Reply

0 Votes

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whenyourchillbutyoudontknowit_chilling commented

Enable oculus vr at runtime in compiled game

Sep 1, '19 vr·modding

1 Reply

0 Votes

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UserSqc101 published

Unturned bunker #1 death barrier

Jun 24, '19 unity 5·modding

0 Replies

0 Votes

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JoaoBorks answered

Dynamic DLL + AssetBundle prefab missing component error.

May 27, '19 assetbundle·script loading·modding

1 Reply

1 Votes

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shrinjoy edited

Any way to let users create scenes or prefab in one project and load them at runtime in another?

Sep 16, '18 build·asset·files·user·modding

1 Reply

1 Votes

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ZedZed001 asked

Dynamic script loading?

Jan 31, '18 in Help Room

0 Replies

0 Votes

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MaxGuernseyIII answered

Modular property/interaction system

Jan 31, '18 in Help Room

1 Reply

0 Votes

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Kronnas commented

Change Script runtime with keeping reference

Jan 3, '18 in Help Room

0 Replies

0 Votes

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Bunny83 edited

Dual Serialisation: Saving Monobehaviour and ScriptableObject At Runtime

Sep 14, '17 serialization·runtime·json·runtime-generation·modding

1 Reply

1 Votes

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JimmyCushnie commented

How can I dynamically load assets from a dedicated and moddable folder at runtime?

Jul 13, '17 asset·loading·modding

1 Reply

1 Votes

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lid6j86 commented

Building for Mod Compatability

Jul 11, '17 build·assets·files·modding

1 Reply

0 Votes

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ifdef_ben answered

Moddable Scriptable Objects

Mar 30, '17 scriptableobject·data·modding

1 Reply

0 Votes

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RGS-Aaron answered

Modding question

Mar 11, '17 in Help Room

1 Reply

0 Votes

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Bunny83 commented

Can a Unity game create/load assets at runtime?

Mar 3, '17 modding

2 Replies

1 Votes

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ElementalVenom edited

How to load files(Models,audio,ect) After game is compiled

Aug 9, '16 c#·plugins·models·modding

0 Replies

0 Votes

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mvportiera published

Creating a Unity Moddable game

Aug 8, '16 modding

2 Replies

1 Votes

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TheDavvyd published

User added content

Jun 10, '16 modding

0 Replies

0 Votes

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Bunny83 commented

How to hack and mod my game?

Mar 13, '16 c#·unity 5·standalone·modding·hack

2 Replies

0 Votes

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jdhardy answered

Ironpython for Modding

Feb 15, '16 in Help Room

1 Reply

1 Votes

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tanz asked

How to add modding/scripting support?

Jan 8, '16 in Help Room

0 Replies

0 Votes

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problemecium commented

Material(string) is obsolete. How else can a shader be loaded at runtime?

Nov 22, '15 shader·material·procedural·shaderlab·modding

2 Replies

0 Votes

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shoffing commented

Best way to limit the functionality of Lua scripting?

Oct 21, '15 c#·programming·modding

1 Reply

0 Votes

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venhip commented

Export compiled project file at runtime?

Sep 9, '15 c#·runtime·modding

0 Replies

0 Votes

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Sondre-S commented

Release additional content using AssetBundles?

Jul 9, '15 assetbundle·modding

1 Reply

0 Votes

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meat5000 edited

Are we allowed to modify UnityEngine.dll and sharing it?

Jul 1, '15 modding

3 Replies

0 Votes

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CiberX15 edited

How to serialize/deserialize a class without knowing its type

May 30, '15 load·xml·save data·modding·config

1 Reply

0 Votes

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