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Navmesh

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All Questions

  • Unanswered Questions
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ahstein asked

NavMesh Obstacles carve to area other than non-walkable?

Apr 2, '21 ai·navmesh·navigation

0 Replies

0 Votes

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B3Designs answered

Painting or assigning NavMesh area's on terrain

Apr 1, '21 networking·terrain·navmesh·navigation·nav mesh

3 Replies

0 Votes

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Ninja_Bunny answered

How to make enemy AI with NavMesh

Mar 31, '21 c#·navmesh·navmeshagent

2 Replies

0 Votes

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nolan_oc asked

Stop collision of NavMeshAgents

Mar 30, '21 collision·navmesh·collision detection·navmeshagent·layercollision

0 Replies

0 Votes

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a_p_squared asked

Runtime Navmesh not working on mobile build

Mar 30, '21 ios·ai·navmesh·navmeshagent·navigation

0 Replies

0 Votes

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Terak edited

Reference a Navmesh local "island"

Mar 30, '21 ai·navmesh·navmeshagent

2 Replies

1 Votes

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Cubemation asked

How can i disable logging NavMeshSurface.BuildNavMesh() ?

Mar 29, '21 unity 2d·navmesh

0 Replies

0 Votes

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BobbySterling published

Baking Navmesh at runtime freezes the game for a couple seconds

Mar 25, '21 in Help Room

1 Reply

0 Votes

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Mandark commented

Making my own navmesh

Mar 24, '21 c#·navmesh·pathfinding·navigation

1 Reply

1 Votes

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unity_Yyjq_4qrexjGwg published

Implementation of Navmesh terrain dijkstra algorithm

Mar 23, '21 navmesh·pathfinding·astar·dijkstra

0 Replies

0 Votes

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Rayeloy answered

NavMeshAgent's desiredVelocity and .hasPath falsely returning 0 / false

Mar 22, '21 bug·unity5·navmesh·navmeshagent

2 Replies

0 Votes

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Josiah_Kunz answered

navmesh is floating above ground...

Mar 19, '21 navmesh

2 Replies

1 Votes

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Mark-Mark asked

Animator scripting not working as expected,

Mar 16, '21 in Help Room

0 Replies

0 Votes

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sakuragamedev published

My navmesh agent doesnt look at my player

Mar 15, '21 navmesh·navmeshagent·navigation·nav mesh

0 Replies

0 Votes

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andrew-lukasik commented

Nav meshes in ECS/DOTS

Mar 14, '21 in Help Room

0 Replies

1 Votes

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MorganYT published

Hole in NavMesh

Mar 13, '21 navmesh·scriptingbasics·pathfinding·navigation

0 Replies

1 Votes

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modav6 edited

Finding the nearest reachable point in a particular NavMesh area

Mar 11, '21 navmesh·navmeshagent·closest

1 Reply

0 Votes

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inigodelgado23 published

Using HeightMesh for navigation

Mar 8, '21 in Help Room

0 Replies

0 Votes

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MtAmbi asked

Is there any way to check if a NavMesh agent has reached the maximum boundaries of a NavMesh surface?

Mar 7, '21 in Help Room

0 Replies

0 Votes

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unity_ZlNDOyAefFicCQ answered

Sorting through the triangles of a NavMesh to get a single triangle from a specific area?

Mar 4, '21 in Help Room

1 Reply

0 Votes

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Mikhailzrick answered

Enemy logic when player can't be reached

Feb 24, '21 fps·navmesh·enemy ai·ideas

1 Reply

1 Votes

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mjonasz asked

How do you detect a change in NavMesh area?

Feb 23, '21 navmesh

0 Replies

0 Votes

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w-harri commented

Find and draw shortest route around a mesh collider

Feb 22, '21 navmesh·drawing·mesh colliders

2 Replies

0 Votes

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thedooptr asked

NavMesh problem Closed

Feb 22, '21 navmesh

0 Replies

0 Votes

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mjonasz commented

How do I find out what navmesh area I am on?

Feb 22, '21 navmesh

2 Replies

0 Votes

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thegrandmaster97 asked

How can i modify the navMesh path?

Feb 20, '21 ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

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Aeneas_Ferguson asked

100+ navmesh agents are not accurate

Feb 18, '21 button·navmesh·navmeshagent·destination

0 Replies

0 Votes

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Ezecrafting_YT edited

Need help detecting barriers for my game

Feb 18, '21 c#·ai·navmesh·collision detection·navmeshagent

0 Replies

0 Votes

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slythethieve commented

A* Pathfinding or NavMesh

Feb 17, '21 navmesh·pathfinding·rts·streaming·procedural generation

1 Reply

0 Votes

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Reco3D answered

I changed my monitor resolution and now my enemies are chasing me too fast ??

Feb 17, '21 enemy·resolution·navmesh·follow·enemy ai

2 Replies

0 Votes

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Related Topics

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