• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Navmeshagent

Cancel

Cancel

All Questions

  • Unanswered Questions
avatar image

Miestry commented

Nav mesh if agent was above the ground

yesterday error·navmesh·navmeshagent·pathfinding

1 Reply

0 Votes

avatar image

Naver78 commented

How can I use a navmesh with keyboard input to move an object?

2 days ago in Help Room

1 Reply

1 Votes

avatar image

shadowpuppet answered

NavMeshAgent stops following

2 days ago ai·navmeshagent

1 Reply

0 Votes

avatar image

BenWiller1989 answered

NavMeshAgent won't move at all if it's destination point is a Not Walkable area (And if intended, how to find the closest "Walkable" point?)

Apr 10, '21 navmeshagent·point·closest·destination

1 Reply

0 Votes

avatar image

simonsimme asked

Get Nav Agent To Circle The Player

Apr 3, '21 in Help Room

0 Replies

0 Votes

avatar image

Ninja_Bunny answered

How to make enemy AI with NavMesh

Mar 31, '21 c#·navmesh·navmeshagent

2 Replies

0 Votes

avatar image

nolan_oc asked

Stop collision of NavMeshAgents

Mar 30, '21 collision·navmesh·collision detection·navmeshagent·layercollision

0 Replies

0 Votes

avatar image

a_p_squared asked

Runtime Navmesh not working on mobile build

Mar 30, '21 ios·ai·navmesh·navmeshagent·navigation

0 Replies

0 Votes

avatar image

Terak edited

Reference a Navmesh local "island"

Mar 30, '21 ai·navmesh·navmeshagent

2 Replies

1 Votes

avatar image

Rayeloy answered

NavMeshAgent's desiredVelocity and .hasPath falsely returning 0 / false

Mar 22, '21 bug·unity5·navmesh·navmeshagent

2 Replies

0 Votes

avatar image

Lee_Kaili asked

Hi, may i know what is the formula of calculating NavMeshAgent.remainingDistance?,Hi, may i what is the formula of calculating NavMeshAgent.remainingDistance?

Mar 22, '21 navmeshagent·distance

0 Replies

0 Votes

avatar image

Mark-Mark asked

Animator scripting not working as expected,

Mar 16, '21 in Help Room

0 Replies

0 Votes

avatar image

sakuragamedev published

My navmesh agent doesnt look at my player

Mar 15, '21 navmesh·navmeshagent·navigation·nav mesh

0 Replies

0 Votes

avatar image

andrew-lukasik commented

Nav meshes in ECS/DOTS

Mar 14, '21 in Help Room

0 Replies

1 Votes

avatar image

CodesCove edited

Why does NavMeshAgent not change destination?

Mar 13, '21 navmeshagent

1 Reply

0 Votes

avatar image

modav6 edited

Finding the nearest reachable point in a particular NavMesh area

Mar 11, '21 navmesh·navmeshagent·closest

1 Reply

0 Votes

avatar image

rogodoy answered

NavMeshAgent and doors?

Mar 11, '21 navmeshagent·navigation·door

4 Replies

2 Votes

avatar image

AbandonedCrypt commented

Raycast not detecting NavMeshAgent

Mar 11, '21 raycast·navmeshagent·detection

1 Reply

0 Votes

avatar image

inigodelgado23 published

Using HeightMesh for navigation

Mar 8, '21 in Help Room

0 Replies

0 Votes

avatar image

MtAmbi asked

Is there any way to check if a NavMesh agent has reached the maximum boundaries of a NavMesh surface?

Mar 7, '21 in Help Room

0 Replies

0 Votes

avatar image

joekuka commented

How to stop NavMeshAgent immediately?

Mar 5, '21 velocity·navmeshagent·stop·agent·sliding

10 Replies

2 Votes

avatar image

GeroNL answered

Player Teleporting on top of Enemy

Feb 23, '21 physics·rigidbody·navmeshagent·meshcollider

1 Reply

1 Votes

avatar image

MUG806 answered

why my wander script makes my enemies move badly?

Feb 20, '21 rotation·navmeshagent·translate·agent·wander

1 Reply

0 Votes

avatar image

thegrandmaster97 asked

How can i modify the navMesh path?

Feb 20, '21 ai·navmesh·navmeshagent·pathfinding

0 Replies

0 Votes

avatar image

Aeneas_Ferguson asked

100+ navmesh agents are not accurate

Feb 18, '21 button·navmesh·navmeshagent·destination

0 Replies

0 Votes

avatar image

Ezecrafting_YT edited

Need help detecting barriers for my game

Feb 18, '21 c#·ai·navmesh·collision detection·navmeshagent

0 Replies

0 Votes

avatar image

AnotherJack asked

Limit nav mesh agent rotation

Feb 17, '21 in Help Room

0 Replies

0 Votes

avatar image

pranshuprgk published

Can't Bake Navmesh on terrain!

Feb 16, '21 in Help Room

0 Replies

0 Votes

avatar image

GDGames0302 commented

i meet a wheird question about navmesh agent

Feb 13, '21 navmeshagent

1 Reply

0 Votes

avatar image

a4anuragg asked

Transform Scale and NavmeshAgent Height/Radius?

Feb 13, '21 in Help Room

0 Replies

0 Votes

  • 1
  • 2
  • 3
  • 4
  • 5
  • ›
  • »

Followers

avatar image avatar image avatar image avatar image avatar image

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Related Topics

navmesh navigation ai c# pathfinding movement collision agent animation rotation unity 5 rigidbody nav mesh destination enemy scripting problem raycast collider navagent animator enemy ai obstacle avoidance physics player obstacle


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges