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Network Instantiate

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All Questions

  • Unanswered Questions
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CloudiaNBusiness edited

Gameobject only spawns on hosts game. Not on the clients.

Feb 4, '19 unity 5·networking·network·network instantiate

0 Replies

0 Votes

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arik4231 asked

Instantiated Object not appearing for remote players

Dec 29, '18 networking·multiplayer·network·network instantiate

0 Replies

0 Votes

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KingSloth commented

Player Won't Instantiate with Photon Unity Network [PUN]

Jun 27, '18 c#·networking·photon·pun·network instantiate

0 Replies

0 Votes

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JannickL edited

UNET save server (world) progress

Jun 6, '18 networking·network·spawn·network instantiate

1 Reply

1 Votes

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cristi191096 commented

Clients can't spawn bullets, but the server does

Jun 3, '18 c#·networking·multiplayer·multiplayer-networking·network instantiate

1 Reply

1 Votes

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lqvinh2 edited

[Unity Unet ] When spawn Enemy on Server, next thing is how i can change color of this enemy by using OnMouseEnter(), i only run OK on host game, all client can not change color of enemy. Please see code below.

May 23, '18 networking·network.instantiate·networkplayer·network instantiate

0 Replies

0 Votes

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Kalixio asked

Spawn prefabs according to player platform with LobbyManager

May 11, '18 in Help Room

0 Replies

0 Votes

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mswank asked

How to Move Healthbar with Player after Spawning with NetworkManager

Apr 2, '18 in Help Room

0 Replies

0 Votes

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neonstarfruit edited

[UNet] Instantiating over Network won't work

Mar 7, '18 in Help Room

0 Replies

0 Votes

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tormentoarmagedoom edited

How can I synchronize bullets properly?

Feb 22, '18 networking·synchronization·network instantiate

1 Reply

0 Votes

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m3m3x asked

Sending int variable over a network

Jan 4, '18 networking·network instantiate

0 Replies

0 Votes

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python01 edited

Network Homing Missile

Dec 4, '17 networking·spawn·network instantiate

0 Replies

0 Votes

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YasNarola asked

Photon Unity Networking

Oct 10, '17 networking·scaling·networkplayer·network instantiate

0 Replies

0 Votes

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jackson1412able asked

[URGENT] Problem with synchronizing objects loaded from server for multiplayer

Oct 6, '17 networking·network·network instantiate

0 Replies

0 Votes

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jackson1412able asked

[URGENT] Problem with synchronizing objects loaded from server for multiplayer

Oct 6, '17 in Help Room

0 Replies

0 Votes

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Zefalcon answered

Syncing/Instantiating a LineRenderer on Network

Aug 24, '17 networking·instantiate·linerenderer·sync·network instantiate

1 Reply

1 Votes

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mblogest asked

problem with set tag in unity network

Aug 3, '17 networking·tag·spawning·network instantiate

0 Replies

0 Votes

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DayzSergeant commented

Network Manager NetworkServer.Spawn isn't working

Jun 29, '17 networking·instantiate·network instantiate

0 Replies

0 Votes

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kadealicious published

Player object on host can interact with objects, client players cannot.

Jun 12, '17 c#·networking·network·multiplayer-networking·network instantiate

0 Replies

0 Votes

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z3r07 published

Multiplayer online player characters selection

May 20, '17 multiplayer-networking·online game·network instantiate

0 Replies

0 Votes

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Tanner_Diebolt published

Networking a gamePlayer prefab with the camera, both clients use the same camera?

Apr 30, '17 in Help Room

0 Replies

0 Votes

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fredfishgames answered

NetworkServer.Spawn() not being called

Apr 5, '17 in Help Room

1 Reply

0 Votes

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Kendom commented

Trying To Spawn a Modified Prefab with NetworkServer.Spawn doesn't work.

Apr 4, '17 in Help Room

0 Replies

0 Votes

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FireStone720 asked

NetworkMatch creating match not being found when doing ListMatches

Mar 27, '17 c#·networking·multiplayer-networking·multiplayer networking·network instantiate

0 Replies

0 Votes

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miyoku asked

unity networking start host with autocreate

Jan 29, '17 in Help Room

0 Replies

0 Votes

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J-F asked

UNet changing player prefabs int the network lobby sample.

Jan 22, '17 networking·prefab·multiplayer·network·network instantiate

0 Replies

0 Votes

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Ethir published

Problem with Unity Network syncrhonization

Jan 17, '17 networking·network·network instantiate·network view

0 Replies

0 Votes

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ooza edited

error There is already a player at that playerControllerId for this connections unity

Jan 9, '17 in Help Room

0 Replies

0 Votes

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Tariq-mehmood asked

Connect different project through networking

Dec 2, '16 in Help Room

0 Replies

0 Votes

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Westland published

[Command] and [ClientRpc] works, but not the way they're supposed to ?

Nov 22, '16 networking·client-server·command·network instantiate

2 Replies

0 Votes

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