• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges

Networkviewid

Cancel

Cancel

Unanswered Questions

  • All Questions
avatar image

ProHamzaPro asked

Unity Mirror | isLocalPlayer bool button missing

Nov 16, '19 in Help Room

0 Replies

0 Votes

avatar image

VrTechEx asked

Push the same object via Network UNET

Oct 28, '18 networking·networkviewid

0 Replies

0 Votes

avatar image

JackMac290400 asked

Unity Networking, where do I start?

Feb 21, '16 in Help Room

0 Replies

0 Votes

avatar image

SilentParrotStudio published

Hello, I created a script to add the NetworkView of the player to "public NetworkView nV", but it's working only if the client is the host.

Nov 19, '15 networking·networkview·networkplayer·network view·networkviewid

0 Replies

0 Votes

avatar image

okumasama2 commented

Disabled Network View is working after Load Level.

Jun 17, '15 network·networkview·networkviewid

0 Replies

0 Votes

avatar image

pfialho commented

Network views wrong on re join to server

Mar 10, '15 networking·rpc·networkview·networkviewid

0 Replies

0 Votes

avatar image

Peaj commented

How to sync networkViewIDs

Feb 28, '15 networking·rpc·networkview·networkviewid

0 Replies

0 Votes

avatar image

rob5300 asked

ViewIds being different on the other client.

Nov 17, '14 network·network.instantiate·networkviewid

0 Replies

0 Votes

avatar image

RetepTrun asked

Tracking from who to accept movement requests? (MP, authoritative)

May 26, '14 movement·physics·rpc·authoritative·networkviewid

0 Replies

0 Votes

avatar image

DirkBroenink published

SetLevelPrefix not working as intended?

Nov 28, '13 networking·networkview·networkviewid

0 Replies

0 Votes

avatar image

Flynn edited

Force NetworkView or NetworkViewID to be "global"

Jan 26, '13 networkview·networkviewid

0 Replies

0 Votes

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Related Topics

networking networkview network rpc networkplayer network.instantiate c# movement network.connect player convert client state synchronization server array viewid network view arrays serialize error authoritative unity 5 physics unity5 spawning


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges