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Unanswered Questions

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patrevizani asked

Can someone please help me out? thank you in advance!

May 3, '21 in Help Room

0 Replies

0 Votes

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triangle4studios asked

Align Player to Regional Up Direction, Without Altering Look Direction Dramatically

Jan 22, '21 c#·rotation·quaternion·player movement·normal

0 Replies

0 Votes

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Kool_Kooky_Pop edited

RaycastHit.normal returns NaN

Sep 10, '20 raycasthit·normals·normal·nan

0 Replies

0 Votes

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Parapin edited

detection cube face while rotating

Jun 29, '20 collision·collider·collision detection·normal·contacts

0 Replies

0 Votes

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jincenzo published

Find Normal Vector to BoxCollider

Aug 18, '19 in Help Room

0 Replies

0 Votes

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Amandin-E asked

Normal mapping distance of view?

Dec 10, '18 in Help Room

0 Replies

0 Votes

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batinseyrek asked

Should I use a material for each sprite?

Dec 4, '18 sprite·material·map·normal·normalmap

0 Replies

0 Votes

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shark83 asked

Vector3.Angle outputs different results for the same values

Nov 29, '18 velocity·angle·normal·vector3.angle

0 Replies

0 Votes

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Benjames commented

Reverse of this function?

Aug 29, '18 vector3·math·sphere·normal·inverse

0 Replies

0 Votes

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finlay_morrison edited

Automatically rotating objects to fit on to others

Aug 16, '18 rotation·raycast·build·building·normal

0 Replies

0 Votes

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Michael_BCM asked

Aligning an object to both the surface normal and the input direction at the same time

Jul 5, '18 rotation·normal·lookrotation·rotatetowards·fromtorotation

0 Replies

0 Votes

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TheGameNewBie asked

Normal Map not working with Self Illuminated Shader?

Feb 20, '18 normal·glow·normal map·self-illumination

0 Replies

0 Votes

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Namey5 commented

Changing bump map opacity.

May 30, '17 normal·opacity·bumpmap·change material·bump

0 Replies

0 Votes

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QTao published

Render to GBuffer in command buffer

Apr 2, '17 rendering·color·normal

0 Replies

0 Votes

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Inx51 published

Normal length? Outline shader

Feb 13, '17 shader·scale·outline·normal·width

0 Replies

0 Votes

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KristianGrytdal published

Gear Vr Problems

Aug 21, '16 c#·vr·application·normal

0 Replies

0 Votes

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Glurth commented

Dynamically generated bump map for Surface Shader?

Jul 31, '16 normal·surface shader·normal map·bumpmap·bump map

0 Replies

0 Votes

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Namey5 commented

How to change shader normal uvs?

Jun 12, '16 shader·uv·normal·bumpmap

0 Replies

0 Votes

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Glurth asked

How do I feed normal information to my shader, when using GL.lines?

May 3, '16 shader·drawcalls·normal·lines

0 Replies

0 Votes

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hamokshaelzaki asked

Cloth component not working on inverted mesh.

Apr 17, '16 in Help Room

0 Replies

0 Votes

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orleg01 published

how can i catch the sky box and do a reflection in object

Apr 12, '16 shader·mesh·vertex·normal·fragment

0 Replies

0 Votes

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cmpgk1024 asked

Issues rotating object to face normal

Apr 7, '16 in Help Room

0 Replies

0 Votes

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Cereal_Killa asked

How do I get Normal Maps to align with Tile Maps?

Mar 27, '16 sprite·tilemap·normal·normalmap·normal map

0 Replies

0 Votes

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rutter answered

Turn off vertex normals for surface shader using normal map.

Nov 21, '15 in Help Room

0 Replies

0 Votes

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DiegoSLTS commented

moving vertex along normals by code

Nov 15, '15 in Help Room

0 Replies

1 Votes

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toromano commented

Match surface rotation on all axes

Nov 9, '15 in Help Room

0 Replies

0 Votes

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fafase commented

Vector3.Project() not working as expected?

Nov 4, '15 vector3·normal·projection

0 Replies

0 Votes

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Ga2Z published

How can I add Normal mapping to a Terrain custom shader?

Jul 10, '15 shader·terrain·custom·normal·mapping

0 Replies

0 Votes

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ohunity published

Unity bulit in terrain shader help

Jun 30, '15 shader·terrain·normal

0 Replies

0 Votes

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RLin edited

Finding collision force not working in certain situations.

Jun 10, '15 collision·collision detection·force·normal·dot

0 Replies

0 Votes

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