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All Questions

  • Unanswered Questions
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eanbowman commented

Orient vehicle to ground normal (terrain hugging)

Nov 4, '18 rotation·normal·alignment

7 Replies

8 Votes

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OutsideDaBox commented

Stopping overlapping textures from flickering?

May 25, '22 texture·map·normal·overlapping·flicker

7 Replies

8 Votes

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Ciemnl edited

Shader: actual view direction/normal?

Jan 6, '15 shader·view·normal·projection

2 Replies

2 Votes

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IntergalacticSloth edited

How do I obtain the surface normal for a point on a collider (can't use RaycastHit.normal)?

Mar 24, '22 raycast·normals·normal·surface

3 Replies

1 Votes

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Oneiros90 answered

Normal distribution random Wiki

May 25, '20 random·math·normal·normalized

3 Replies

8 Votes

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GearKlik edited

WorldNormalVector(IN, o.Normal): how is it calculated?

Jul 14, '17 shader·normal·normal map

3 Replies

2 Votes

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robm123 answered

How do you find the tangent from a given normal?

Jul 25, '20 vector3·how·normal·calculate·tangent

2 Replies

4 Votes

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Adnre asked

How get object, if i know coordinates?

Oct 27, '10 object·coordinates·normal

2 Replies

0 Votes

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Rhysimus commented

Collisions, Getting the Normal of the Collision Surface (Not the Angle of Impact)

Jul 28, '20 collision·angle·normal

1 Reply

3 Votes

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HarshadK edited

Normal Map on Terrain

Oct 6, '14 map·normal

4 Replies

1 Votes

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ina asked

Normal to Quaternion (relative to origin of hit object)

May 5, '11 quaternion·math·hit·normal·rotations

1 Reply

0 Votes

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iamhim edited

What is a RaycastHit normal?

Jun 21, '13 raycasthit·normal

1 Reply

3 Votes

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joonturbo published

Drawing a cube by a new Mesh

Nov 16, '13 mesh·cube·normals·meshrenderer·normal

2 Replies

1 Votes

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Nony42 edited

Collision Normal

Sep 24, '13 collision·angle·normal

1 Reply

1 Votes

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DavidDebnar edited

Aligning an object with surface normal

Oct 19, '13 rotation·normal·align·surface normal

1 Reply

1 Votes

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wheats commented

Custom gravity based on normal vector and rigidbody.addForce

Oct 28, '11 rigidbody·gravity·vector·normal·fauxgravity

2 Replies

1 Votes

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Michael_Swan published

Runtime Normal Map Import

Jun 7, '22 runtime·normal·maps

3 Replies

0 Votes

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aldonaletto answered

What's a good way to find the ground normal?

Dec 4, '12 collision·raycast·character·normal·ground

1 Reply

0 Votes

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Bunny83 edited

Physics.Raycast - Not Hitting Backside of Mesh/Poly?

Mar 1, '18 raycast·normal·polygon

3 Replies

2 Votes

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Kumo-Kairo edited

Get normal direction to use as sign

May 1, '14 vector·normal·reflect·sign

1 Reply

0 Votes

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jaquense asked

Getting the gameobject(Plane in my case) from the collider he's got

Nov 30, '10 colliders·plane·normal

1 Reply

0 Votes

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KojimaKid commented

Normal map is not showing for some reason...

Aug 1, '12 map·normal·not·bump·showing

1 Reply

0 Votes

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SpaceManDan edited

Average of Normals

Jun 2, '17 vector3·angle·normal·average·quack

1 Reply

1 Votes

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pepperedereppep edited

exact vector reflection along collision normal vector

Apr 9, '11 collision·reflection·vector·mirror·normal

1 Reply

0 Votes

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DaJuice edited

How can i detect the normal of the collider the Character Controller is touching.

Dec 3, '13 collision·raycast·charactercontroller·normal

2 Replies

1 Votes

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ajbrgamer1 commented

how do you flip a sprite that has a normal map material applied to it?

Oct 14, '18 2d·flip·normal

3 Replies

1 Votes

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DanJC commented

Collision.contacts?

Apr 26, '13 collision·vector3·lerp·normal·contact

1 Reply

0 Votes

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Bunny83 answered

Quaternion.LookRotation

Jun 10, '11 quaternion·normal·lookrotation

2 Replies

0 Votes

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guavaman commented

Getting surface normal from collision

Feb 18, '13 collision·physics·normal·contact

1 Reply

6 Votes

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metervara asked

What's the right way of getting the view space normal in a surface shader?

May 6, '11 normal·surfaceshader

1 Reply

1 Votes

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