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All Questions

  • Unanswered Questions
avatar image

Waz edited

The (ab)normal mistery

Jul 14, '11 normal

1 Reply

15 Votes

avatar image

OutsideDaBox commented

Stopping overlapping textures from flickering?

May 25, '22 texture·map·normal·overlapping·flicker

7 Replies

8 Votes

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Oneiros90 answered

Normal distribution random Wiki

May 25, '20 random·math·normal·normalized

3 Replies

8 Votes

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eanbowman commented

Orient vehicle to ground normal (terrain hugging)

Nov 4, '18 rotation·normal·alignment

7 Replies

8 Votes

avatar image

guavaman commented

Getting surface normal from collision

Feb 18, '13 collision·physics·normal·contact

1 Reply

6 Votes

avatar image

robm123 answered

How do you find the tangent from a given normal?

Jul 25, '20 vector3·how·normal·calculate·tangent

2 Replies

4 Votes

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yoyo commented

What's the difference between Normal and OnNormal in GUIStyle

Dec 11, '13 gui·normal·state·guistyle

2 Replies

3 Votes

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Rhysimus commented

Collisions, Getting the Normal of the Collision Surface (Not the Angle of Impact)

Jul 28, '20 collision·angle·normal

1 Reply

3 Votes

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iamhim edited

What is a RaycastHit normal?

Jun 21, '13 raycasthit·normal

1 Reply

3 Votes

avatar image

purpleduck asked

Normal map radiosity with Beast

Oct 28, '10 lightmapping·normal·beast·maps

1 Reply

2 Votes

avatar image

Bunny83 edited

Physics.Raycast - Not Hitting Backside of Mesh/Poly?

Mar 1, '18 raycast·normal·polygon

3 Replies

2 Votes

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Ciemnl edited

Shader: actual view direction/normal?

Jan 6, '15 shader·view·normal·projection

2 Replies

2 Votes

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ofczy published

Edited Vertex normals in Unity - Blender 2.6.2

May 18, '12 blender·normals·vertex·normal·edit

0 Replies

2 Votes

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RowleyBirkin commented

Obtaining contact point and normal of first object in collision

Dec 11, '12 collision·object·normal·first·contact

0 Replies

2 Votes

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Tocs commented

What subspace are SurfaceOutput vectors in?

Jun 5, '13 normal·surface shader·tangent

0 Replies

2 Votes

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GearKlik edited

WorldNormalVector(IN, o.Normal): how is it calculated?

Jul 14, '17 shader·normal·normal map

3 Replies

2 Votes

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sysameca commented

Getting perpendicular direction vector from surface normal

Jun 6, '14 vector·normal·perpendicular

2 Replies

2 Votes

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dayliff edited

Wrong normals when object is rotated and using custom world aligned shader?

Jun 19, '17 in Help Room

4 Replies

2 Votes

avatar image

HarshadK edited

Normal Map on Terrain

Oct 6, '14 map·normal

4 Replies

1 Votes

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SpaceManDan edited

Average of Normals

Jun 2, '17 vector3·angle·normal·average·quack

1 Reply

1 Votes

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Benproductions1 commented

Resetting RaycastHit normals in code?

Dec 11, '12 raycasthit·normal

1 Reply

1 Votes

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Johan 4 edited

Changing a normal or any other kind of map from a script?

Mar 1, '11 material·normal

1 Reply

1 Votes

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IntergalacticSloth edited

How do I obtain the surface normal for a point on a collider (can't use RaycastHit.normal)?

Mar 24, '22 raycast·normals·normal·surface

3 Replies

1 Votes

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TimNick151297 commented

Moss/Snow texture on arbitrarily rotated doodads.

Jun 14, '16 shader·texture·direction·normal

1 Reply

1 Votes

avatar image

CommitteeWind asked

Creating decal, terrain normals not working

Mar 19, '11 terrain·normal·decal

1 Reply

1 Votes

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Nony42 edited

Collision Normal

Sep 24, '13 collision·angle·normal

1 Reply

1 Votes

avatar image

metervara asked

What's the right way of getting the view space normal in a surface shader?

May 6, '11 normal·surfaceshader

1 Reply

1 Votes

avatar image

burnumd edited

Allow y rotation

May 26, '11 raycast·axis·normal·slope

1 Reply

1 Votes

avatar image

Owen-Reynolds commented

Cant understand why object rotates when setting transform.up to normal

Jul 10, '11 rotation·raycast·transform·normal

2 Replies

1 Votes

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Fabkins asked

Baked Lightmap seems to loose bumpmapping

May 8, '11 lightmap·bake·normal·bumpmap

0 Replies

1 Votes

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